ORIGINAL: incredibletwo
I'm playing a scenario under 3.9.4. When I choose a loadout for aircraft and am asked the number to ready, there is always an extra aircraft there, e.g. 2 aircraft on the platform, but three to choose. It doesn't happen when there is only 1 aircraft available. It also happened when I ran 3.9.3. This is the first time I noticed it.
This bug has been reported.
Incorrect number to be readied
When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
ORIGINAL: incredibletwo
P.S. Not sure if this is related, but just now I got a surface search sensor ring from a surface group, and from one ship only. It remains even when I go passive with my radars. In unit view, it's not there; only in group view.
This could be the result of a couple of things. There was a previous bug reported:
But it appears to have been resolved.
Another possibility is that you only 'think' that you have turned off the various radar for that group. This is also a known problem.
A common design technique found in
PlayersDB scenarios, is to have one or more ships of a group assigned to active radar/sonar. When you go to the Group Icon and order it 'off', sometimes not all units in that group will obey the command.
There is a simple work around, though. Go to the Unit display and select the ship that you think is still active. Then, give it an individual order to go Passive with F9. It may be annoying, but this is generally how I get around it.