ORIGINAL: Yamato hugger
It can convert to an "E" in AE. Thats sort of like a DE, but not. Clear as mud?
LOL I have the ship types saved. Gotta start studying them. [:D]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Yamato hugger
It can convert to an "E" in AE. Thats sort of like a DE, but not. Clear as mud?
ORIGINAL: Yamato hugger
Ok, I will inform the guys that write the code to make sure the grammar is correct. Look for AE around Christmas - off topic, I just opened a brand new on-line pitchfork shoppe for anyone interested [:D]



ORIGINAL: bradfordkay
"The first attack at Hong Kong goes in at 1:1 reducing the fort levels to 2."
So the Gin Drinker's Line is only considered to be a level 3 fort?
ORIGINAL: Grotius
Was the attack on Wake's shore batteries helpful? I'm usually reluctant to use carrier air in that role, but I know land-based air isn't an option, at least not that early in the war. Is it necessary to do this in AE to prepare the way for invasion?
quote:
ORIGINAL: bradfordkay
"The first attack at Hong Kong goes in at 1:1 reducing the fort levels to 2."
So the Gin Drinker's Line is only considered to be a level 3 fort?
Evedently.

I understand the TF order for unload but, not attacks, is this a bug? It seems each TF in a hex would have almost an equal chance of being attacked in an air raid. If there are warships in the same spot as transports, the pilots more offen than not would go after the warships.TF number is important. If your transport TF is a lower number than your escorting surface ships, they will be attacked first. Ships also unload in TF order.
ORIGINAL: Yamato hugger
THINGS I HAVE LEARNED THUS FAR:
...
TF number is important. If your transport TF is a lower number than your escorting surface ships, they will be attacked first. Ships also unload in TF order.
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ORIGINAL: asdicus
Interesting that you are finding aircraft sweeps too effective. I raised a query about this with the developers as this seems to be an issue on the other aar's as well. Hopefully sweeps might be adjusted a bit before the final release of ae.
Run-a-way strategy seems to be the way to go in Malaya with ground attack missions on Japanese spearheads to keep them in combat mode. This will slow their advance to a crawl giving you time to pull back and dig in. Would seem likely to use this same strategy in Burma.
Air recon both in the form of "recon" missions and naval search is very important. Things you take for granted in WitP (seeing enemy occupied airfields and ports for example) you wont get in AE without it.