AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
steveh11Matrix
Posts: 943
Joined: Fri Jul 30, 2004 8:54 am
Contact:

RE: Admirals Edition Land Thread

Post by steveh11Matrix »

ORIGINAL: Andy Mac

No
Okay, no matter. [:)]
"Nature always obeys Her own laws" - Leonardo da Vinci
User avatar
mbatch729
Posts: 534
Joined: Wed May 23, 2001 8:00 am
Location: North Carolina

RE: Admirals Edition Land Thread

Post by mbatch729 »

ORIGINAL: Kereguelen


Soviet Far East and Transbaikal forces have been completely reviewed. Both buildup of forces & withdrawals to the ETO are represented. Autumn Storm reinforcements arrive like ordinary reinforcements (and, btw., there are no T-34's available until 1944). Soviet Pacific Fleet is also in the AE.

Nothing hardcoded for the Soviets - with the exception of the Pacific Fleet which only appears on the map when the Soviets are activated (it is always there but 'hidden' from view).

Does this mean Soviet activation is now "random" sometime in mid 45? Or is it still August unless the garrison requirement triggers it?
Later,
FC3(SW) Batch
USS Iowa
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

August unless garrison triggers it and you really really dont want to trigger it...........
 
 
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: Admirals Edition Land Thread

Post by CV Zuikaku »

After we finnish off resistance in China, then we'll be more than happy to trigger the Soviets and smash their pathetic navy and air force [:D]
User avatar
Fletcher
Posts: 3386
Joined: Wed Oct 25, 2006 11:26 pm
Location: Jerez, Spain, EU

RE: Admirals Edition Land Thread

Post by Fletcher »

ORIGINAL: CV Zuikaku

After we finnish off resistance in China, then we'll be more than happy to trigger the Soviets and smash their pathetic navy and air force [:D]

and what about their Army ?[:D]
Image

WITP-AE, WITE
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: Admirals Edition Land Thread

Post by CV Zuikaku »

ORIGINAL: Fletcher

ORIGINAL: CV Zuikaku

After we finnish off resistance in China, then we'll be more than happy to trigger the Soviets and smash their pathetic navy and air force [:D]

and what about their Army ?[:D]

Well, army is a "bit" problematic to deal with, but I'm sure there is some way... to lure them into Korea, trap them on peninsula and starve to death [8D]
User avatar
Fletcher
Posts: 3386
Joined: Wed Oct 25, 2006 11:26 pm
Location: Jerez, Spain, EU

RE: Admirals Edition Land Thread

Post by Fletcher »

Of course, playing vs AI. I think this could be very complicate vs a human player [;)]
Image

WITP-AE, WITE
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

Uh huh........ please try it..... 
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: Admirals Edition Land Thread

Post by CV Zuikaku »

Ofcourse , I was thinking of AI [;)]
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: Admirals Edition Land Thread

Post by Chad Harrison »

ORIGINAL: CV Zuikaku

Ofcourse , I was thinking of AI [;)]

I think Andy was referencing doing that against the AI . . .

From Andy's comments in this thread and others, I think steamrolling Russia, like many other things, died with vanilla WitP.
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: Admirals Edition Land Thread

Post by CV Zuikaku »

Well, all I was talking about was crushing russian navy and air force. not the army. But if you eliminate China, you shoul'd be able to hold the russian invasion with all those additional divisions...
User avatar
Fletcher
Posts: 3386
Joined: Wed Oct 25, 2006 11:26 pm
Location: Jerez, Spain, EU

RE: Admirals Edition Land Thread

Post by Fletcher »

I don´t know but about another post I think China in AE will be a strong task for japanese... and ever If you get it, you will need too much time.. IMHO of course
Image

WITP-AE, WITE
User avatar
Blackhorse
Posts: 1415
Joined: Sun Aug 20, 2000 8:00 am
Location: Eastern US

RE: Admirals Edition Land Thread

Post by Blackhorse »

ORIGINAL: Chad Harrison

ORIGINAL: CV Zuikaku

Ofcourse , I was thinking of AI [;)]

I think Andy was referencing doing that against the AI . . .

From Andy's comments in this thread and others, I think steamrolling Russia, like many other things, died with vanilla WitP.

We're cautiously optimistic that steamrolling *China* vs the AI will also have passed away . . .

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: Admirals Edition Land Thread

Post by Chad Harrison »

ORIGINAL: Blackhorse

We're cautiously optimistic that steamrolling *China* vs the AI will also have passed away . . .

With all the new hexside control rules, supply requirements, slower movement speeds, higher garrison needs for both sides and so on, I think China is going to be a new beast indeed. I am very curious to see what surprises have been coded into the AI.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Admirals Edition Land Thread

Post by Dili »

In this device upgrade path Device X > Device Y > Device Z if an LCU is not upgraded when there are Device Y in pool can it go from Device X to Z directly?
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Admirals Edition Land Thread

Post by Yamato hugger »

ORIGINAL: Chad Harrison

ORIGINAL: Blackhorse

We're cautiously optimistic that steamrolling *China* vs the AI will also have passed away . . .

With all the new hexside control rules, supply requirements, slower movement speeds, higher garrison needs for both sides and so on, I think China is going to be a new beast indeed. I am very curious to see what surprises have been coded into the AI.

There is a lot more to land combat now than just tossing everything in a stack and marching down the rail line to the next base. Maneuver and tac-air play large roles now.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Admirals Edition Land Thread

Post by Dili »

Does AFV/Vehicle based weapons have a benefit in combat when an LCU is in travel mode over those that are not? I mean SP guns, SP AAA, tank vs an AT gun and such.
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Admirals Edition Land Thread

Post by Yamato hugger »

Why would they? Not sure what you mean by "travel mode". Strategic mode is basically entrained or crated up awaiting loading on a ship. Very vulnerable to any attacks as most of their equipment isnt available.

Movement mode is a road march formation and as such is exposed to air attack (more vulnerable than combat mode). The main effect of air attacks on units in this mode is to put them in combat mode. In other words, slow their advance (or retreat).

The "vulnerability to attack" isnt based on if they are armored or not. That is used to see what effect a weapon has on a given device. Armored units in road columns are just as exposed as any other unit (maybe more so actually in real life but not in the game) would be.
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Admirals Edition Land Thread

Post by spence »

In Vanilla a tank was a tank was a tank. IJA tanks with 2 mm of tinfoil armor and a short barrel 37mm gun were the equal of a T-34/85 or JSII. Still so? Not so?
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: Admirals Edition Land Thread

Post by Yamato hugger »

I doubt that was the case. AFVs have armor ratings, AT weaps have armor penetration ratings. A 500lb bomb hitting a Type 2 or a JS-III, whats the difference? Either way you have a dead crew and a big paperweight.
Post Reply

Return to “War in the Pacific: Admiral's Edition”