Okay, no matter. [:)]ORIGINAL: Andy Mac
No
AE Land and AI Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- steveh11Matrix
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RE: Admirals Edition Land Thread
"Nature always obeys Her own laws" - Leonardo da Vinci
RE: Admirals Edition Land Thread
ORIGINAL: Kereguelen
Soviet Far East and Transbaikal forces have been completely reviewed. Both buildup of forces & withdrawals to the ETO are represented. Autumn Storm reinforcements arrive like ordinary reinforcements (and, btw., there are no T-34's available until 1944). Soviet Pacific Fleet is also in the AE.
Nothing hardcoded for the Soviets - with the exception of the Pacific Fleet which only appears on the map when the Soviets are activated (it is always there but 'hidden' from view).
Does this mean Soviet activation is now "random" sometime in mid 45? Or is it still August unless the garrison requirement triggers it?
Later,
FC3(SW) Batch
USS Iowa
FC3(SW) Batch
USS Iowa
RE: Admirals Edition Land Thread
August unless garrison triggers it and you really really dont want to trigger it...........
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CV Zuikaku
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RE: Admirals Edition Land Thread
After we finnish off resistance in China, then we'll be more than happy to trigger the Soviets and smash their pathetic navy and air force [:D]
RE: Admirals Edition Land Thread
ORIGINAL: CV Zuikaku
After we finnish off resistance in China, then we'll be more than happy to trigger the Soviets and smash their pathetic navy and air force [:D]
and what about their Army ?[:D]

WITP-AE, WITE
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CV Zuikaku
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RE: Admirals Edition Land Thread
ORIGINAL: Fletcher
ORIGINAL: CV Zuikaku
After we finnish off resistance in China, then we'll be more than happy to trigger the Soviets and smash their pathetic navy and air force [:D]
and what about their Army ?[:D]
Well, army is a "bit" problematic to deal with, but I'm sure there is some way... to lure them into Korea, trap them on peninsula and starve to death [8D]
RE: Admirals Edition Land Thread
Of course, playing vs AI. I think this could be very complicate vs a human player [;)]

WITP-AE, WITE
RE: Admirals Edition Land Thread
Uh huh........ please try it.....
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CV Zuikaku
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RE: Admirals Edition Land Thread
Ofcourse , I was thinking of AI [;)]
- Chad Harrison
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RE: Admirals Edition Land Thread
ORIGINAL: CV Zuikaku
Ofcourse , I was thinking of AI [;)]
I think Andy was referencing doing that against the AI . . .
From Andy's comments in this thread and others, I think steamrolling Russia, like many other things, died with vanilla WitP.
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CV Zuikaku
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RE: Admirals Edition Land Thread
Well, all I was talking about was crushing russian navy and air force. not the army. But if you eliminate China, you shoul'd be able to hold the russian invasion with all those additional divisions...
RE: Admirals Edition Land Thread
I don´t know but about another post I think China in AE will be a strong task for japanese... and ever If you get it, you will need too much time.. IMHO of course

WITP-AE, WITE
- Blackhorse
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RE: Admirals Edition Land Thread
ORIGINAL: Chad Harrison
ORIGINAL: CV Zuikaku
Ofcourse , I was thinking of AI [;)]
I think Andy was referencing doing that against the AI . . .
From Andy's comments in this thread and others, I think steamrolling Russia, like many other things, died with vanilla WitP.
We're cautiously optimistic that steamrolling *China* vs the AI will also have passed away . . .
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
- Chad Harrison
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RE: Admirals Edition Land Thread
ORIGINAL: Blackhorse
We're cautiously optimistic that steamrolling *China* vs the AI will also have passed away . . .
With all the new hexside control rules, supply requirements, slower movement speeds, higher garrison needs for both sides and so on, I think China is going to be a new beast indeed. I am very curious to see what surprises have been coded into the AI.
RE: Admirals Edition Land Thread
In this device upgrade path Device X > Device Y > Device Z if an LCU is not upgraded when there are Device Y in pool can it go from Device X to Z directly?
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Yamato hugger
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RE: Admirals Edition Land Thread
ORIGINAL: Chad Harrison
ORIGINAL: Blackhorse
We're cautiously optimistic that steamrolling *China* vs the AI will also have passed away . . .
With all the new hexside control rules, supply requirements, slower movement speeds, higher garrison needs for both sides and so on, I think China is going to be a new beast indeed. I am very curious to see what surprises have been coded into the AI.
There is a lot more to land combat now than just tossing everything in a stack and marching down the rail line to the next base. Maneuver and tac-air play large roles now.
RE: Admirals Edition Land Thread
Does AFV/Vehicle based weapons have a benefit in combat when an LCU is in travel mode over those that are not? I mean SP guns, SP AAA, tank vs an AT gun and such.
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Yamato hugger
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RE: Admirals Edition Land Thread
Why would they? Not sure what you mean by "travel mode". Strategic mode is basically entrained or crated up awaiting loading on a ship. Very vulnerable to any attacks as most of their equipment isnt available.
Movement mode is a road march formation and as such is exposed to air attack (more vulnerable than combat mode). The main effect of air attacks on units in this mode is to put them in combat mode. In other words, slow their advance (or retreat).
The "vulnerability to attack" isnt based on if they are armored or not. That is used to see what effect a weapon has on a given device. Armored units in road columns are just as exposed as any other unit (maybe more so actually in real life but not in the game) would be.
Movement mode is a road march formation and as such is exposed to air attack (more vulnerable than combat mode). The main effect of air attacks on units in this mode is to put them in combat mode. In other words, slow their advance (or retreat).
The "vulnerability to attack" isnt based on if they are armored or not. That is used to see what effect a weapon has on a given device. Armored units in road columns are just as exposed as any other unit (maybe more so actually in real life but not in the game) would be.
RE: Admirals Edition Land Thread
In Vanilla a tank was a tank was a tank. IJA tanks with 2 mm of tinfoil armor and a short barrel 37mm gun were the equal of a T-34/85 or JSII. Still so? Not so?
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Yamato hugger
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RE: Admirals Edition Land Thread
I doubt that was the case. AFVs have armor ratings, AT weaps have armor penetration ratings. A 500lb bomb hitting a Type 2 or a JS-III, whats the difference? Either way you have a dead crew and a big paperweight.




