Wish List thread
Moderator: MOD_WestCiv
RE: Wish List thread
-ditto the mouse wheel zoom
-ditto the navel intercept: don’t just give the fleet names, it would be nice to know from where to where the intercept will take place (a view of the intercepted sea areas would be best.)
-ditto the return forces after surrender: a map highlighting the possible areas to return them would be better (like the one used for cede province in the treaty screen). And if possible return them to different places… especially when they are in different areas. I hate it when my forces on the Med. Coast are forced to go all the way back to England just because I want my forces on the Channel side to return there. I’d prefer to send my Med Coast forces back to Gibraltar or someplace in the Med.
-Remove the limits on building militia in home territories. When I reach my mobilization limits and I’m ceded new territories I can’t build any more militia to garrison cities. I know the rules say you should be allowed to build at least one per province but the game won’t let you once you hit your mobilization limit.
-Speaking of Moblization limits… my ceded territories keep building Inf and Cav units against my wishes and then bump me over the Moblization limits there by hindering my other planed builds… and since I can’t cancel them I’m stuck waiting for them to be built and then have to destroy them.
-Ditto the cancel New Construction option… as Great Britain I’ve started a few times to build a few more ships only to capture a few and decide I don’t need the one’s I’m building now… but I can’t get them out of the queue until built.
-I’m enjoying the Simple Economy but a Moderate Economy with a nation level resource trading would be nice, along with setting tax rates, and some of the other things at the nation level (but not the province level).
oh... otherwise... I'm loving the improvements. The game is really great fun. Though I'm can't quite get the hang of large navel battles, the small ones are fun to play out in detailed combat.
-ditto the navel intercept: don’t just give the fleet names, it would be nice to know from where to where the intercept will take place (a view of the intercepted sea areas would be best.)
-ditto the return forces after surrender: a map highlighting the possible areas to return them would be better (like the one used for cede province in the treaty screen). And if possible return them to different places… especially when they are in different areas. I hate it when my forces on the Med. Coast are forced to go all the way back to England just because I want my forces on the Channel side to return there. I’d prefer to send my Med Coast forces back to Gibraltar or someplace in the Med.
-Remove the limits on building militia in home territories. When I reach my mobilization limits and I’m ceded new territories I can’t build any more militia to garrison cities. I know the rules say you should be allowed to build at least one per province but the game won’t let you once you hit your mobilization limit.
-Speaking of Moblization limits… my ceded territories keep building Inf and Cav units against my wishes and then bump me over the Moblization limits there by hindering my other planed builds… and since I can’t cancel them I’m stuck waiting for them to be built and then have to destroy them.
-Ditto the cancel New Construction option… as Great Britain I’ve started a few times to build a few more ships only to capture a few and decide I don’t need the one’s I’m building now… but I can’t get them out of the queue until built.
-I’m enjoying the Simple Economy but a Moderate Economy with a nation level resource trading would be nice, along with setting tax rates, and some of the other things at the nation level (but not the province level).
oh... otherwise... I'm loving the improvements. The game is really great fun. Though I'm can't quite get the hang of large navel battles, the small ones are fun to play out in detailed combat.
“Ifs defeated the Confederates…” U.S.Grant
RE: Wish List thread
@dude : while this is not a thread to conflict on others' suggestion, I'd be quite wary of removing militia mob limits- else we risk to end up with swarms of militias everywhere !
If yoy expand your territory you can always disband some useless home militia and add some in the new frontier. That suits me.
If yoy expand your territory you can always disband some useless home militia and add some in the new frontier. That suits me.
PDF
RE: Wish List thread
I put this in my other thread, but thought I would cross post it here:
I would like to see the number of enemy crew and marine casualties done by MY marines in the Damage Report in detailed naval combat. Right now you can take the number that floats up from the enemy ship and subtract the numbers in the Damage Report to figure out the number of crew casualties they did, but would rather see it in the report.
I would like to see the number of enemy crew and marine casualties done by MY marines in the Damage Report in detailed naval combat. Right now you can take the number that floats up from the enemy ship and subtract the numbers in the Damage Report to figure out the number of crew casualties they did, but would rather see it in the report.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
ORIGINAL: PDiFolco
@dude : while this is not a thread to conflict on others' suggestion, I'd be quite wary of removing militia mob limits- else we risk to end up with swarms of militias everywhere !
If yoy expand your territory you can always disband some useless home militia and add some in the new frontier. That suits me.
... oh I agree... I don't want to see mobs of militia... but the problem is I can't even get one militia unit in some provinces since the game won't let me build any after I hit the mobilization limit, even if I haven't hit the point where miltia start counting towards the limit. Perhaps this is just a bug that should be looked at. The rules state that militia don't count until there's more than the number of provinces... but if you hit your ML before you've built all allowable "free" militia you won't be able to build more.
“Ifs defeated the Confederates…” U.S.Grant
- SlickWilhelm
- Posts: 1854
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- Location: Rochester, MN
RE: Wish List thread
Native widescreen support, please! I know, that may have to wait until the engine is rewritten....but the need is still valid.
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- Joined: Wed Sep 20, 2006 12:24 pm
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RE: Wish List thread
Ability to delete or cancel individual or complete orders from the Inspect orders window.
RE: Wish List thread
Yes, this really, really, really, really, needs to be changed. Plus, you have no idea how many turns it takes to complete things until you LOCK IN. These is no reason to not allow us to be able to cancel this. Thanks
ORIGINAL: briny_norman
We really need the option to cancel a production order. REALLY.
RE: Wish List thread
Second this one also.
ORIGINAL: CeltiCid
When attacking sieges dosent work for any reason, there should show a message about their failure, so the player KNOW his force failed to damage the castle.
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: Wish List thread
The ability to cancel build orders and diplomatic orders is a must.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
RE: Wish List thread
1) Be able to identify what is a corps and what is an army. There should be a small text that identifies the container as a corps or army... I'm a little annoyed when I start to move units around only to find out what I think is an army is really a corps container.
2) in the same vain just put text on all units to identify what they are instead of making us guess by looking at the moral... as turkey I've got some units I thought were Inf but they act like militia due to their moral.
2) in the same vain just put text on all units to identify what they are instead of making us guess by looking at the moral... as turkey I've got some units I thought were Inf but they act like militia due to their moral.
“Ifs defeated the Confederates…” U.S.Grant
RE: Wish List thread
Couple more requests:
1. Show morale effects from Guard units and any other factors currently left out into the Combat Report.
2. In Division level detailed combat you can make formation changes for 2 points but the percentage chance stops displaying once you go under the number of MP needed to make the formation changes under classic COG or current brigade level costs. Please correct this display issue.
1. Show morale effects from Guard units and any other factors currently left out into the Combat Report.
2. In Division level detailed combat you can make formation changes for 2 points but the percentage chance stops displaying once you go under the number of MP needed to make the formation changes under classic COG or current brigade level costs. Please correct this display issue.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
Sieges: I understand the debate about making them easier in this version but a force that is seiging should not be allowed to move in the same turn that it conducted a siege. If a force is plotted to move then they should not be allowed to conduct a siege.
I was able to move into a territory... then on the next turn conduct a siege at the begining of the turn and then still move on to my next target (province) in the same turn.... rinse and repeat... With a couple of British Corps in Spain I just rolled right on through... never having to stop. It felt like Patton was in my army.[:D]
A force should have a fourth option... No Seige. The standard three are starve, fire at walls, and charge walls; if you choose one of those you should not be allowed to move the force.
I was able to move into a territory... then on the next turn conduct a siege at the begining of the turn and then still move on to my next target (province) in the same turn.... rinse and repeat... With a couple of British Corps in Spain I just rolled right on through... never having to stop. It felt like Patton was in my army.[:D]
A force should have a fourth option... No Seige. The standard three are starve, fire at walls, and charge walls; if you choose one of those you should not be allowed to move the force.
“Ifs defeated the Confederates…” U.S.Grant
- EisenHammer
- Posts: 439
- Joined: Mon Sep 01, 2008 10:21 am
RE: Wish List thread
I agree with the dude. ^
RE: Wish List thread
Another item for the wishlist: The renaming feature is a little rough. The user cant rename something to be as long a name as units already in the game. Also seems like some kind of bug, perhaps to do with reloading, replaces random characters in the renamed unit at times.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
I would like it if in peace treaties I could demand the scuttling of odd numbers of ships. This would allow me to maximise the points spent on this demand.
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Wish List thread
ability to rename generals in the "balanced scenario." So far it seems I can rename everything, including diplomats, but not generals.
RE: Wish List thread
ORIGINAL: augustus
ability to rename generals in the "balanced scenario." So far it seems I can rename everything, including diplomats, but not generals.
Renaming your generals is a little over the top, not quite as bad as putting your horse in the Senate, but close.
[:D]
I dont think you should be able to rename the Diplomats either, I think it should come from a name generator of appropriate ethnic/national names.
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Diligentia, Vis, Celeritas
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
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RE: Wish List thread
1) Ability to see Generals stats during Detailed Battle.
2) Ability to set supply/replacement rates for different units.
I second a lot of the previous ones, if salient I'll be happy to enumerate which ones but a poll might be the most efficient.
2) Ability to set supply/replacement rates for different units.
I second a lot of the previous ones, if salient I'll be happy to enumerate which ones but a poll might be the most efficient.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
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RE: Wish List thread
You already can see Generals stats in detailed battle.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: Wish List thread
Larger naval maps. Much larger.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.