Wish List thread

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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dude
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RE: Wish List thread

Post by dude »

-ditto the mouse wheel zoom

-ditto the navel intercept: don’t just give the fleet names, it would be nice to know from where to where the intercept will take place (a view of the intercepted sea areas would be best.)

-ditto the return forces after surrender: a map highlighting the possible areas to return them would be better (like the one used for cede province in the treaty screen). And if possible return them to different places… especially when they are in different areas. I hate it when my forces on the Med. Coast are forced to go all the way back to England just because I want my forces on the Channel side to return there. I’d prefer to send my Med Coast forces back to Gibraltar or someplace in the Med.

-Remove the limits on building militia in home territories. When I reach my mobilization limits and I’m ceded new territories I can’t build any more militia to garrison cities. I know the rules say you should be allowed to build at least one per province but the game won’t let you once you hit your mobilization limit.

-Speaking of Moblization limits… my ceded territories keep building Inf and Cav units against my wishes and then bump me over the Moblization limits there by hindering my other planed builds… and since I can’t cancel them I’m stuck waiting for them to be built and then have to destroy them.

-Ditto the cancel New Construction option… as Great Britain I’ve started a few times to build a few more ships only to capture a few and decide I don’t need the one’s I’m building now… but I can’t get them out of the queue until built.

-I’m enjoying the Simple Economy but a Moderate Economy with a nation level resource trading would be nice, along with setting tax rates, and some of the other things at the nation level (but not the province level).


oh... otherwise... I'm loving the improvements. The game is really great fun. Though I'm can't quite get the hang of large navel battles, the small ones are fun to play out in detailed combat.
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PDiFolco
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RE: Wish List thread

Post by PDiFolco »

@dude : while this is not a thread to conflict on others' suggestion, I'd be quite wary of removing militia mob limits- else we risk to end up with swarms of militias everywhere !
If yoy expand your territory you can always disband some useless home militia and add some in the new frontier. That suits me.
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Mus
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RE: Wish List thread

Post by Mus »

I put this in my other thread, but thought I would cross post it here:
 
I would like to see the number of enemy crew and marine casualties done by MY marines in the Damage Report in detailed naval combat.  Right now you can take the number that floats up from the enemy ship and subtract the numbers in the Damage Report to figure out the number of crew casualties they did, but would rather see it in the report.
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dude
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RE: Wish List thread

Post by dude »

ORIGINAL: PDiFolco

@dude : while this is not a thread to conflict on others' suggestion, I'd be quite wary of removing militia mob limits- else we risk to end up with swarms of militias everywhere !
If yoy expand your territory you can always disband some useless home militia and add some in the new frontier. That suits me.

... oh I agree... I don't want to see mobs of militia... but the problem is I can't even get one militia unit in some provinces since the game won't let me build any after I hit the mobilization limit, even if I haven't hit the point where miltia start counting towards the limit. Perhaps this is just a bug that should be looked at. The rules state that militia don't count until there's more than the number of provinces... but if you hit your ML before you've built all allowable "free" militia you won't be able to build more.

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SlickWilhelm
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RE: Wish List thread

Post by SlickWilhelm »

Native widescreen support, please! I know, that may have to wait until the engine is rewritten....but the need is still valid. 
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MorningDew
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RE: Wish List thread

Post by MorningDew »

Ability to delete or cancel individual or complete orders from the Inspect orders window.
balto
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RE: Wish List thread

Post by balto »

Yes, this really, really, really, really, needs to be changed. Plus, you have no idea how many turns it takes to complete things until you LOCK IN. These is no reason to not allow us to be able to cancel this. Thanks
ORIGINAL: briny_norman

We really need the option to cancel a production order. REALLY.
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RE: Wish List thread

Post by balto »

Second this one also.
ORIGINAL: CeltiCid

When attacking sieges dosent work for any reason, there should show a message about their failure, so the player KNOW his force failed to damage the castle.
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Steely Glint
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RE: Wish List thread

Post by Steely Glint »

The ability to cancel build orders and diplomatic orders is a must.
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dude
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RE: Wish List thread

Post by dude »

1) Be able to identify what is a corps and what is an army.  There should be a small text that identifies the container as a corps or army... I'm a little annoyed when I start to move units around only to find out what I think is an army is really a corps container.
 
2) in the same vain just put text on all units to identify what they are instead of making us guess by looking at the moral... as turkey I've got some units I thought were Inf but they act like militia due to their moral.
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Mus
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RE: Wish List thread

Post by Mus »

Couple more requests:

1.  Show morale effects from Guard units and any other factors currently left out into the Combat Report.

2.  In Division level detailed combat you can make formation changes for 2 points but the percentage chance stops displaying once you go under the number of MP needed to make the formation changes under classic COG or current brigade level costs.  Please correct this display issue.
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dude
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RE: Wish List thread

Post by dude »

Sieges:  I understand the debate about making them easier in this version but a force that is seiging should not be allowed to move in the same turn that it conducted a siege.  If a force is plotted to move then they should not be allowed to conduct a siege.
 
I was able to move into a territory... then on the next turn conduct a siege at the begining of the turn and then still move on to my next target (province) in the same turn.... rinse and repeat... With a couple of British Corps in Spain I just rolled right on through... never having to stop.  It felt like Patton was in my army.[:D]
 
A force should have a fourth option... No Seige.  The standard three are starve, fire at walls, and charge walls; if you choose one of those you should not be allowed to move the force.
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EisenHammer
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RE: Wish List thread

Post by EisenHammer »

I agree with the dude. ^
Mus
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RE: Wish List thread

Post by Mus »

Another item for the wishlist:  The renaming feature is a little rough.  The user cant rename something to be as long a name as units already in the game.  Also seems like some kind of bug, perhaps to do with reloading, replaces random characters in the renamed unit at times.
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terje439
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RE: Wish List thread

Post by terje439 »

I would like it if in peace treaties I could demand the scuttling of odd numbers of ships. This would allow me to maximise the points spent on this demand.
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RE: Wish List thread

Post by augustus »

ability to rename generals in the "balanced scenario." So far it seems I can rename everything, including diplomats, but not generals.
Mus
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RE: Wish List thread

Post by Mus »

ORIGINAL: augustus

ability to rename generals in the "balanced scenario." So far it seems I can rename everything, including diplomats, but not generals.

Renaming your generals is a little over the top, not quite as bad as putting your horse in the Senate, but close.

[:D]

I dont think you should be able to rename the Diplomats either, I think it should come from a name generator of appropriate ethnic/national names.
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Anthropoid
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RE: Wish List thread

Post by Anthropoid »

1) Ability to see Generals stats during Detailed Battle.

2) Ability to set supply/replacement rates for different units.

I second a lot of the previous ones, if salient I'll be happy to enumerate which ones but a poll might be the most efficient.
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Mus
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RE: Wish List thread

Post by Mus »

You already can see Generals stats in detailed battle.
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Steely Glint
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RE: Wish List thread

Post by Steely Glint »

Larger naval maps. Much larger.
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