Alternative History Ship Art

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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GaryChildress
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RE: Alternative History Ship Art

Post by GaryChildress »

ORIGINAL: JWE

No oops necessary. Maybe we weren’t totally clear. Standard has meaning only in the context of Matrix art.

Years ago, when AE was a gleam in someone’s eye, Matrix saw a gazillion pieces of ship art (CHS), with some lighter, some darker, some just an internet shrink, and the combat screens looked like doo doo. So Matrix requested a “standard” set of all the ship art. All that means is that the ships themselves, have a uniform color vector, and that the backgrounds have a uniform color vector, and the ships play together when presented either on the ship screen, or on the combat screen.

It gets technical, but if you are using paint.net or some other program that gets you good values, you won’t have any problems. If you want, I have a panel of backgrounds – sea and sky set to ‘standard’ hues and vectors – that I can send you.

Not to worry, you can make your Jap ships the same brown and green hues that Fremen does without didling with the specs. So long as ya use the same scale factors, it’s ‘standard’. Recall the Queen Mary with her red funnels, whitish topsides and 'standard' gray or black hull. There's a ship with an azure hull and buff colored stacks, in-game, that fits the profile. Color is everything, but vector is dispositive.

Ciao. John

What about the shils or the profiles that show up in combat animations. Will AE use the colored ships or do you guys then go to Hue = 0, just straight gray so that they show up better in combat animations?
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JWE
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RE: Alternative History Ship Art

Post by JWE »

ORIGINAL: Gary Childress
What about the shils or the profiles that show up in combat animations. Will AE use the colored ships or do you guys then go to Hue = 0, just straight gray so that they show up better in combat animations?
When we (the AE artists) make ships, we make them in blank and the values are adjusted to fit the HSV numbers of the ships to the ship and combat screen backgrounds. We worked with the Matrix people to give the AE combat screens a better HSV, so that deltas would be uniform and calculable.

If you follow the (relatively) simple contrast and brightness rules for your blanks (will have been in the files I sent you), everything will fit, just ducky. I even made a pink Tigerfish, just for fun, and she fits very nicely.

Do not be afraid of color. Hue, and its brightness and saturation values is what makes for all the detail.

Ciao. John
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RE: Alternative History Ship Art

Post by tocaff »

Ship sides to spam.....
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
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