ORIGINAL: JWE
No oops necessary. Maybe we weren’t totally clear. Standard has meaning only in the context of Matrix art.
Years ago, when AE was a gleam in someone’s eye, Matrix saw a gazillion pieces of ship art (CHS), with some lighter, some darker, some just an internet shrink, and the combat screens looked like doo doo. So Matrix requested a “standard” set of all the ship art. All that means is that the ships themselves, have a uniform color vector, and that the backgrounds have a uniform color vector, and the ships play together when presented either on the ship screen, or on the combat screen.
It gets technical, but if you are using paint.net or some other program that gets you good values, you won’t have any problems. If you want, I have a panel of backgrounds – sea and sky set to ‘standard’ hues and vectors – that I can send you.
Not to worry, you can make your Jap ships the same brown and green hues that Fremen does without didling with the specs. So long as ya use the same scale factors, it’s ‘standard’. Recall the Queen Mary with her red funnels, whitish topsides and 'standard' gray or black hull. There's a ship with an azure hull and buff colored stacks, in-game, that fits the profile. Color is everything, but vector is dispositive.
Ciao. John
What about the shils or the profiles that show up in combat animations. Will AE use the colored ships or do you guys then go to Hue = 0, just straight gray so that they show up better in combat animations?


