Surrender Issues...

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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barbarossa2
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RE: Conquering: More than Just Defeating & Occupying!?

Post by barbarossa2 »

Dude, I miss this about EiA (the boardgame) too.
 
In PBEM games, this kind of negotiation IS, strictly speaking, possible. 
 
But against AI, of course, impossible.
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RE: Conquering: More than Just Defeating & Occupying!?

Post by dude »

Yea... I miss the backroom dealing we use to have in EiA.  That's where the conditional surrenders really shined. 
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ptan54
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RE: Conquering: More than Just Defeating & Occupying!?

Post by ptan54 »

Sarge, how did you cope with waste? Did you just beat everyone up in a regular war and then did total war on them? I.E. you can afford to ignore waste, since you already beat the game.
ORIGINAL: Hard Sarge

keep playing, pretty soon, most of the provinces you pick up will be 0 or 1 Court level, in Path of Nappy, you looking at some 106 provinces you need, not counting what you take besides, and if your able to use all of your Textiles for Courts, you are not growing any of the rest of your provinces
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Hard Sarge
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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

ORIGINAL: ptan54

Sarge, how did you cope with waste? Did you just beat everyone up in a regular war and then did total war on them? I.E. you can afford to ignore waste, since you already beat the game.
ORIGINAL: Hard Sarge

keep playing, pretty soon, most of the provinces you pick up will be 0 or 1 Court level, in Path of Nappy, you looking at some 106 provinces you need, not counting what you take besides, and if your able to use all of your Textiles for Courts, you are not growing any of the rest of your provinces

well, that is the idea of timeing, and planning ahead, Total war, is basicly only a goal, if there is something to gain from it, that you can't get in other ways, in Path of Nappy, Spain is going to demand a Total War at some time or other, sooo, for waste, you got to build up your courts, you also want to plan on which Provinces you can take and turn into Protectorates, and which ones you will need to keep as captured, so you can get the most use out of them

(really, you don't want to just capture any and or all provinces, you want to get what you need and want)

the hassle being, your Troops are going to be behind, and the larger you get, the more food you are going to need, so the more production that could be going to something you need, will be going to growing food

the fun part is if you screw up, then you are going to suffer
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ubik
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RE: Conquering: More than Just Defeating & Occupying!?

Post by ubik »

Anthorpoid,
 
I think the designers put those checks and balances to keep the game to derail too much into the realms of fantasy. Don't forget many of the main actors of the time shared blood with each other and there was a concept of balance of power that did not allow too much elbow room for the bigger powers to simply vanish each other.
 
Basically, it was for a big part a matter of "glory" and asking for some strategic relevant political concessions and not for total war. I don't think it would be possible for France to just annex England. If you compare, France was even unable to annex and conquer the Iberian peninsula, with which it shared a land frontier and where it melted more than 100.000, causing a very significant hemorrhage in its armies in the long term.
 
 
So, I like this heavy handed aproach the designers implemented with the exception of teleporting armies...
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RE: Conquering: More than Just Defeating & Occupying!?

Post by Anthropoid »

ORIGINAL: ubik

Anthorpoid,

I think the designers put those checks and balances to keep the game to derail too much into the realms of fantasy. Don't forget many of the main actors of the time shared blood with each other and there was a concept of balance of power that did not allow too much elbow room for the bigger powers to simply vanish each other.

Basically, it was for a big part a matter of "glory" and asking for some strategic relevant political concessions and not for total war. I don't think it would be possible for France to just annex England. If you compare, France was even unable to annex and conquer the Iberian peninsula, with which it shared a land frontier and where it melted more than 100.000, causing a very significant hemorrhage in its armies in the long term.


So, I like this heavy handed aproach the designers implemented with the exception of teleporting armies...

Well, I can definitely see the merit in it, and it is true that you CAN try to conquer all in sight, you just have to do it in a more methodical and pre-meditated way. I'll go along with the way it works, i.e., in order to annex a major power you have to plan to do so from the outset and declare Total War.

The three things I think need adjustment given this is the way the strategic level of conquest among major powers works:

1) AI acts like it can 'beat' me if it conquests a single province. The AI is pretty similar to the AI in Civ, i.e., he tries to "take" provinces, when in fact it is pointless unless he has declared Total War.

2) Fleets are too easy to capture(?) Not sure on this, only know how easy it was for me once, but never heard the devs respond to that thread yet.

3) teleporting units
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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

just in case (and just in case, you may notice that is one of my favorite sayings)

we are working on the patch

a number of issues to the players that have been reported have been worked on, are being worked on

I was told I can talk "some" about what is going on, but have been being quiet about it, while we are still testing and makeing sure there are not any major bugs (don't want to say this works, or that works, and then find out it don't later)

but...
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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

since this is the biggest issue, at least with in this post, I will show this screenshot of my Victory over Russia

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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

plus as a Easter Egg type deal, there is more info on what we are working on in the picture, if you can spot it, and in this one also

this is one of my Army Groups (wanted to try a silly Idea, but to be honest, a Cav Army sucks) (but there is another reason I show this)

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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

and some new map work

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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

oops, wrong snap

(shameless Plug :)

Unboarding during sea battle has a message now

Frigates are much more active in hunting down Privateers

Turkey was tossed a bone

there may be some new campaigns coming (not sure if with this patch or down the road)

Ships should repair better, so they shouldn't be trapped in port as often

Ships in HW are much better at picking shot type and firing more often if they have a shot
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RE: Conquering: More than Just Defeating & Occupying!?

Post by morganbj »

Tsk, tsk, HS.  You should know better....[;)]
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RE: Conquering: More than Just Defeating & Occupying!?

Post by Anthropoid »

Wow. Multinational armies?
 
I feel like Dad just let me have a glimpse of one of his forbidden 'magazines' [:D]
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ptan54
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RE: Conquering: More than Just Defeating & Occupying!?

Post by ptan54 »

Ahh...looks like the devs are working on the teleporting issue....this is why Matrix is such a rare breed.
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RE: Conquering: More than Just Defeating & Occupying!?

Post by ptan54 »

But I'm sure you must have played a game where you actually annexed everyone in sight, no protectorates? It wouldn't be Sarge otherwise!

ORIGINAL: Hard Sarge

ORIGINAL: ptan54

Sarge, how did you cope with waste? Did you just beat everyone up in a regular war and then did total war on them? I.E. you can afford to ignore waste, since you already beat the game.
ORIGINAL: Hard Sarge

keep playing, pretty soon, most of the provinces you pick up will be 0 or 1 Court level, in Path of Nappy, you looking at some 106 provinces you need, not counting what you take besides, and if your able to use all of your Textiles for Courts, you are not growing any of the rest of your provinces

well, that is the idea of timeing, and planning ahead, Total war, is basicly only a goal, if there is something to gain from it, that you can't get in other ways, in Path of Nappy, Spain is going to demand a Total War at some time or other, sooo, for waste, you got to build up your courts, you also want to plan on which Provinces you can take and turn into Protectorates, and which ones you will need to keep as captured, so you can get the most use out of them

(really, you don't want to just capture any and or all provinces, you want to get what you need and want)

the hassle being, your Troops are going to be behind, and the larger you get, the more food you are going to need, so the more production that could be going to something you need, will be going to growing food

the fun part is if you screw up, then you are going to suffer
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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

in CoG, I used to capture everything, but in CoGEE, I find it a little better to set up protectorates

Protectorates can be dangerous though

BJ, WHAT :)


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RE: Conquering: More than Just Defeating & Occupying!?

Post by Anthropoid »

Ha, just noticed the Anti-Air and stuff in that pic! What game is that Sarge? Looks pretty cool.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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RE: Conquering: More than Just Defeating & Occupying!?

Post by ptan54 »

I find it annoying when someone captures my protectorate and it becomes a part of their territory. That's the main reason I never liked protectorates, it's like you're inviting people to annex the province without a treaty.
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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

ORIGINAL: Anthropoid

Ha, just noticed the Anti-Air and stuff in that pic! What game is that Sarge? Looks pretty cool.

ahhhh, look at the bottom of the post :)

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RE: Conquering: More than Just Defeating & Occupying!?

Post by Hard Sarge »

ORIGINAL: ptan54

I find it annoying when someone captures my protectorate and it becomes a part of their territory. That's the main reason I never liked protectorates, it's like you're inviting people to annex the province without a treaty.


True, which is why I say it is dangerous, but, with it working like Mr Z said it was suppost to work, it is much better now

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