AE map screenshots

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Jorm
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RE: AE map screenshots

Post by Jorm »

Hey Andrew,

did i see you have included Broken Hill as a resource centre on one of the southern australian map images posted earlier ?

Funny if the japanese ever take it, they get all of australias gold wealth as it was stored in the local gaol for safe keeping during WWII

cheers
Paul



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RE: AE map screenshots

Post by herwin »

ORIGINAL: wdolson

The major reason AE was delayed was due to the fact that when it came time to program the AI, the old AI was lacking.  A new AI was created that is programmable from the editor.  Andy has had a bit of a tutorial on it here on the forum.

There were some things with the AI that could not be changed.  It's still "script" driven.  That is, when on offense, it is told which bases to take.  There is some flexability and some randomness that can happen, but if a base is not on the list, it won't be taken by that script.  Andy has been careful to ensure that all the new bases, as well as the old ones are included in the scripts.

While the AI was being rewritten and tested, we also fixed up a lot of other things and added some other features that originally were not planned for the initial release.  So the delay to redo the AI has had other benefits.

I think I'm one of the few people on the team who has played the AI in the original game much.  The AI in AE is craftier and generally tougher than the original game.  Care has also been taken so the AI doesn't just roll over and quit after a while.  A good human player will always be better than the AI.  That's true for just about every game out there (that's been the complaint of good chess players and computerized chess games for at least 25 years).  However, the AE AI will give an average player much more of a challenge than the original game did.

Bill

How do you address the frame problem? That is, when you notice a change in your external environment, how do you know what to change in your internal representation or model of the situation? This internal model is what you use to choose your behaviour. This is an important hard problem in building an AI for a game.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Shark7
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RE: AE map screenshots

Post by Shark7 »

ORIGINAL: Andrew Brown

ORIGINAL: J Boomer
Is is possible to see what Alaska and British Columbia look like?

Here is some of Alaska:



Image

Is Bethel going to be accessible by sea, or is it Ice Locked?
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Shark7
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RE: AE map screenshots

Post by Shark7 »

ORIGINAL: Cap Mandrake
ORIGINAL: Andrew Brown


Image

WOW! That is an exceedingly cool map. Any Allied units pushed back to Myitkyina in 42 will be in for some major heartache.

Looks like Paratroopers will be very usefull in Burma, given the number of poor quality trails in the area.
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SuluSea
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RE: AE map screenshots

Post by SuluSea »

Andrew , the islands in the SE Pacific that aren't on the WITP map, is it possible to get a look of the area or areas when time permits.
 
As always thanks!
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DuckofTindalos
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RE: AE map screenshots

Post by DuckofTindalos »

Could you be a bit more specific? It's kind of a big map, you know...[:D]
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Barb
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RE: AE map screenshots

Post by Barb »

I think he ment the area SE of American Samoa: Line islands, Cook Islands and French Polynesia.
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DuckofTindalos
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RE: AE map screenshots

Post by DuckofTindalos »

Here's a couple of them:

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DuckofTindalos
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RE: AE map screenshots

Post by DuckofTindalos »

And...

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Barb
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RE: AE map screenshots

Post by Barb »

Well... A LOT of dots to play there.

What if a player takes all the dots in this GREAT map, stick them one next to other... How long will be the line? A mile? Two? [:D][&o]
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witpqs
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RE: AE map screenshots

Post by witpqs »

Holy Geospatial Database Batman! [X(]
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SuluSea
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RE: AE map screenshots

Post by SuluSea »

Thanks Terminus, any pic is good viewing [:)]
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Q-Ball
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RE: AE map screenshots

Post by Q-Ball »

Indeed!

What is surface combat TF 142, and what is she doing way out there on Dec 7th?

Is that an Auxilliary Raider, or something like that?[&:]
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DuckofTindalos
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RE: AE map screenshots

Post by DuckofTindalos »

Correct. Two IJN Armed Merchant Cruisers.
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rjopel
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RE: AE map screenshots

Post by rjopel »

Yes, I hates them in CHS.
Ryan Opel
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Don Bowen
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RE: AE map screenshots

Post by Don Bowen »

ORIGINAL: rjopel

Yes, I hates them in CHS.

Sorry to hear that. They are there, in AE and CHS, for one simple reason. They were.

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rjopel
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RE: AE map screenshots

Post by rjopel »

It's cause I've never been able to catch them.
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Kereguelen
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RE: AE map screenshots

Post by Kereguelen »

ORIGINAL: rjopel

It's cause I've never been able to catch them.
[:D]
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Sardaukar
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RE: AE map screenshots

Post by Sardaukar »

With new mid-ocean interception system, they might actually of some use. [8D]
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John Lansford
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RE: AE map screenshots

Post by John Lansford »

Is "Hereheretwo" a real location?  That almost sounds like someone's idea of a joke...
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