AE map screenshots
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: AE map screenshots
Hey Andrew,
did i see you have included Broken Hill as a resource centre on one of the southern australian map images posted earlier ?
Funny if the japanese ever take it, they get all of australias gold wealth as it was stored in the local gaol for safe keeping during WWII
cheers
Paul
did i see you have included Broken Hill as a resource centre on one of the southern australian map images posted earlier ?
Funny if the japanese ever take it, they get all of australias gold wealth as it was stored in the local gaol for safe keeping during WWII
cheers
Paul
RE: AE map screenshots
ORIGINAL: wdolson
The major reason AE was delayed was due to the fact that when it came time to program the AI, the old AI was lacking. A new AI was created that is programmable from the editor. Andy has had a bit of a tutorial on it here on the forum.
There were some things with the AI that could not be changed. It's still "script" driven. That is, when on offense, it is told which bases to take. There is some flexability and some randomness that can happen, but if a base is not on the list, it won't be taken by that script. Andy has been careful to ensure that all the new bases, as well as the old ones are included in the scripts.
While the AI was being rewritten and tested, we also fixed up a lot of other things and added some other features that originally were not planned for the initial release. So the delay to redo the AI has had other benefits.
I think I'm one of the few people on the team who has played the AI in the original game much. The AI in AE is craftier and generally tougher than the original game. Care has also been taken so the AI doesn't just roll over and quit after a while. A good human player will always be better than the AI. That's true for just about every game out there (that's been the complaint of good chess players and computerized chess games for at least 25 years). However, the AE AI will give an average player much more of a challenge than the original game did.
Bill
How do you address the frame problem? That is, when you notice a change in your external environment, how do you know what to change in your internal representation or model of the situation? This internal model is what you use to choose your behaviour. This is an important hard problem in building an AI for a game.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: AE map screenshots
ORIGINAL: Andrew Brown
ORIGINAL: J Boomer
Is is possible to see what Alaska and British Columbia look like?
Here is some of Alaska:
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Is Bethel going to be accessible by sea, or is it Ice Locked?
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: AE map screenshots
ORIGINAL: Cap Mandrake
ORIGINAL: Andrew Brown
![]()
WOW! That is an exceedingly cool map. Any Allied units pushed back to Myitkyina in 42 will be in for some major heartache.
Looks like Paratroopers will be very usefull in Burma, given the number of poor quality trails in the area.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: AE map screenshots
Andrew , the islands in the SE Pacific that aren't on the WITP map, is it possible to get a look of the area or areas when time permits.
As always thanks!
As always thanks!
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
- DuckofTindalos
- Posts: 39781
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RE: AE map screenshots
Could you be a bit more specific? It's kind of a big map, you know...[:D]
We are all dreams of the Giant Space Butterfly.
RE: AE map screenshots
I think he ment the area SE of American Samoa: Line islands, Cook Islands and French Polynesia.

- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
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RE: AE map screenshots
Here's a couple of them:


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- ScreenShot001.jpg (198.35 KiB) Viewed 201 times
We are all dreams of the Giant Space Butterfly.
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: AE map screenshots
And...


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- ScreenShot002.jpg (191.83 KiB) Viewed 201 times
We are all dreams of the Giant Space Butterfly.
RE: AE map screenshots
Well... A LOT of dots to play there.
What if a player takes all the dots in this GREAT map, stick them one next to other... How long will be the line? A mile? Two? [:D][&o]
What if a player takes all the dots in this GREAT map, stick them one next to other... How long will be the line? A mile? Two? [:D][&o]

RE: AE map screenshots
Holy Geospatial Database Batman! [X(]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: AE map screenshots
Thanks Terminus, any pic is good viewing [:)]
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: AE map screenshots
Indeed!
What is surface combat TF 142, and what is she doing way out there on Dec 7th?
Is that an Auxilliary Raider, or something like that?[&:]
What is surface combat TF 142, and what is she doing way out there on Dec 7th?
Is that an Auxilliary Raider, or something like that?[&:]
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: AE map screenshots
Correct. Two IJN Armed Merchant Cruisers.
We are all dreams of the Giant Space Butterfly.
RE: AE map screenshots
ORIGINAL: rjopel
Yes, I hates them in CHS.
Sorry to hear that. They are there, in AE and CHS, for one simple reason. They were.
- Kereguelen
- Posts: 1474
- Joined: Wed May 12, 2004 9:08 pm
RE: AE map screenshots
[:D]ORIGINAL: rjopel
It's cause I've never been able to catch them.
RE: AE map screenshots
With new mid-ocean interception system, they might actually of some use. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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John Lansford
- Posts: 2664
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RE: AE map screenshots
Is "Hereheretwo" a real location? That almost sounds like someone's idea of a joke...







