ORIGINAL: hbrsvl
jwilkerson-If I have TFs in a port and try to load the different TFs in excess of the port's capicity, will there be a "popup" saying I can't do this, or will the TFs just not load?
Neither. The load (and unload) routines will load what they can each turn and keep cranking at it until all is loaded. If, during loading (in the execution phase), port ops capacity is exceeded by one TF and there are more that have not loaded anything, a message is generated saying that TF is waiting loading. TFs not loaded (or unloaded) in one turn will be processed again in the next turn, etc.
But wait, there's more. Ports have docking limitations as well as cargo handling limitations. Dock TFs load (and unload) in preference to undocked ones.
Also, if there are 3 TFs in a port and the third exceeds capicity, will the other 2 load, or are all 3 shut down?
If the TFs loading/unloading exceed the ports daily cargo handling capacity, load/unload operations up to the capacity limit will be done. No shut down, just a slow down.
Anyone know where I can get a brain capacity extender? I'm going to need it.
Thanks, Hugh Browne
I recommend scotch.
This thing is really simple and straight forward.
1. Ports have limited docking capacity. Think of this as pier space.
2. Ports have limited cargo handling capacity - piers, cranes, access road, warehouses.
3. Ports have a "cargo master". He (OK, it) will get all the loading/unloading operations done somehow.
3a. If you don't dock any ships, the "cargo master" will simulate rotating ships into the docks and loading/unloading.
4. You control priorities by docking TFs.
4a. You can split/combine TFs to get your priority load/unloads dockable if you want (but you don't have to).
5. You can extend port cargo handling capabilities by getting some Naval Support to the port. This does NOT increase dock space but it increases both docked (simulating stevedores) and undocked (simulating lighters) cargo handling.
6. Under certain circumstances, the port daily cargo handling limit can be exceeded. This is primarily when using amphibious capable ships at small ports. That is, ships that can land stuff over the beach.
and
7. Plan ahead, PPPPPP.