Pilot allocation messed up.

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XPav
Posts: 549
Joined: Wed Jul 10, 2002 2:25 am
Location: Northern California
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Pilot allocation messed up.

Post by XPav »

As I previously detailed, there is a problem with regard to pilots moving from one squadron to another on disbanding and not going back to the original squadron.

But after finishing a game against the AI, I think I can safely say that there is a serious problem. Checking out what the AI had after the game, I came across this:

3/E-1 Daitai
Daitai - IJ Navy (27)
Attached to: Independent
Based at: Truk
A6M3 Zero - Fighter

Aircraft Ready: 5
Aircraft being Repaired: 0
Aircraft in Reserve: 0

Ready Pilots: 173 :eek:
Average Experience: 64
Morale: 99
Fatigue: 0
Kills: 27

I believe these are left overs from some massacres of carrier groups. Many of the pilots are fairly sucky (60ish), but there's a good chunck of 80-90 pilots in there that could have been used to good effect down south.

I don't even think a human player could recifty this problem. Disbanding the airgroup would just combine it with yet *another* airgroup of the same type. Withdrawing it would make the pilots come back later, but would they all just pile back into the same unit?

So -- the problem is chronically overmanned squadrons. How does this get resolved?
I love it when a plan comes together.
XPav
Posts: 549
Joined: Wed Jul 10, 2002 2:25 am
Location: Northern California
Contact:

Post by XPav »

In addition -- patrol groups seem to have a very small replacement pool. I see numerous PBY and Emily units on both side have a 3 or 4 99-experience pilots, and 9 aircraft in the squadron.
I love it when a plan comes together.
Black Cat
Posts: 604
Joined: Thu Jul 04, 2002 6:46 pm

yep Same thing

Post by Black Cat »

Originally posted by XPav
In addition -- patrol groups seem to have a very small replacement pool. I see numerous PBY and Emily units on both side have a 3 or 4 99-experience pilots, and 9 aircraft in the squadron.
Same thing. Two of my PBY Sq`s are at 2-5 Pilots each with12 AC available.

I suspect that when new PBY Sq`s come into the game the AI is
staffing them out of the pilots from the existing ones..just guessing here.
Bernd Hesberg
Posts: 113
Joined: Thu Oct 11, 2001 8:00 am
Location: Germany
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Post by Bernd Hesberg »

I've noticed the same thing. And there are some more mission types which don't trigger pilot replacements: ASW patrol, training and naval attack/rest (if no attack is flown).
As a workaround, I'd propose to change the mission to "supply transport" for one or two turns. But even then it's not guaranteed that the squads will get enough pilots for *all* planes.
seeker124
Posts: 7
Joined: Sat Jun 22, 2002 8:59 pm
Location: Poulsbo, WA, USA

Post by seeker124 »

I'm not sure about my TCS, but I've got B-17's at Port Moresby with wild pilot distributions: 57 in one squadron, zero, two, and two in others. I don't really know how the pilots got maldistributed like that. It may be having an effect on my raids; my last strike on Rabaul had only 12 B-17's in it, despite having about 10 squadrons participating. Good weather, too. This is in an older game upgraded to 1.20.
JohnK
Posts: 285
Joined: Thu Feb 08, 2001 10:00 am

Post by JohnK »

I'm beginning to lose hope of this ever beeing fixed before WITP.

The pilot allocation system is fundamentally broken; every game ends up with one squadron somewhere with far more pilots than planes and the opposite for a squadron of the same plane somewhere else. And there's absolutely no way for a player to fix it. I'm seeing this with Zero squadrons in the game I'm playing now.

And the same goes for Patrol Squadrons...the one that the Japanese have that starts out with 3-4 aircraft will NEVER get any more pilots, ever...even as the squadron grows to 9 planes.
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