Suggestions
Moderators: Joel Billings, Sabre21, elmo3
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
Suggestions
I'm starting this thread to condense ideas. We'll keep better track of them. In it we'll answer if it was considered before and rejected, if it's in the works, or we'll consider it...
Jon Pyle
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RE: Defensive Front Scripting
not knowing how the AI defends cities of strategic importance, are there scripts in place (or could there be?) that could organize a new front HQ (i.e a Stalingrad front and create a defensive front automatically to defend key defensive points)- Volga crossings, etc..
- PyleDriver
- Posts: 5906
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RE: Suggestions
As it is now Fronts auto change names as historical. Joel or Pavel may better answer this question...
Jon Pyle
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RE: Allies surrender event
Are there triggers (such as loss of capital) for allies such as Finland, Romania, Hungary, Italy surrendering and their troops leaving user or AI control?
will the Finnish troops attack beyond their territory? perhaps the fall of Leningrad would turn them neutral? I don't believe they would have marched on Moscow if they had the chance
will the Finnish troops attack beyond their territory? perhaps the fall of Leningrad would turn them neutral? I don't believe they would have marched on Moscow if they had the chance
RE: Allies surrender event
From the old, old days - I believe the Finns were extremely limited in their ability to advance (from Eastern Front) until Leningrad fell. Logistically, the Kola/Northern Russian area was very hard to supply, with few rail links - so advances in that area were difficult regardless.
So, what's the deal with the Finns?
So, what's the deal with the Finns?
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
RE: Allies surrender event
ORIGINAL: jfarber
Are there triggers (such as loss of capital) for allies such as Finland, Romania, Hungary, Italy surrendering and their troops leaving user or AI control?
will the Finnish troops attack beyond their territory? perhaps the fall of Leningrad would turn them neutral? I don't believe they would have marched on Moscow if they had the chance
The Fins can attack past their territory once the Germans have capture Leningrad.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Allies surrender event
The Finns are only allowed to advance to historical locations (unless the Soviets leave it undefended) and are not allowed to attack Leningrad from the north. Once the Germans take Leningrad they still can go only so far south and east...
Jon Pyle
AWD Beta tester
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RE: Allies surrender event
Long-time WIR player and can't wait for the new game.
Any chance there could be a penalty if Romanian and Hungarian units are near each other? The Germans had to keep them separated.
Any chance there could be a penalty if Romanian and Hungarian units are near each other? The Germans had to keep them separated.
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Allies surrender event
I believe that they can't be in the same stack, I'll check. I never tried it...If not I'll post the idea in our forum...
Jon Pyle
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RE: Allies surrender event
Suggestion:
A hot key draws a coloured line which shows the max point, the Finns can advance to, if Leningrad has not fallen.
Press the hot key a second time and it drawns a line which shows the max point, Finns can advance to, if Leningrad has fallen.
Press the hot key again and the line is removed from the map.
This hot key should be available to both players.
-
A hot key draws a coloured line which shows the max point, the Finns can advance to, if Leningrad has not fallen.
Press the hot key a second time and it drawns a line which shows the max point, Finns can advance to, if Leningrad has fallen.
Press the hot key again and the line is removed from the map.
This hot key should be available to both players.
-
RE: Allies surrender event
Another neat hotkey could draw a line on the map which shows the historical frontline at that date. Makes it easy for both players to see how they are doing compared to their historical counterparts.
Then out spake brave Horatius, The Captain of the gate:
"To every man upon this earth death cometh soon or late.
And how can man die better Than facing fearful odds,
For the ashes of his fathers, And the temples of his Gods."
"To every man upon this earth death cometh soon or late.
And how can man die better Than facing fearful odds,
For the ashes of his fathers, And the temples of his Gods."
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Allies surrender event
Theres really no need for a hot key for the extent the Finns can go, it is easy to know the first time you play and will be in the rule book.
As far as a historical timeline hot key that would really take to much time to create. We have bigger fish to fry...
As far as a historical timeline hot key that would really take to much time to create. We have bigger fish to fry...
Jon Pyle
AWD Beta tester
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- Joel Billings
- Posts: 33606
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RE: Allies surrender event
Actually, the Axis allied lines will appear on the final map (should be screened back so as to be subtle and not overwhelm the map).
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Allies surrender event
I know this suggestion might be unusual but can we have an option to control production ourselves ? [:D]
Other than that, one idea might be to have Easter Eggs that occur if certain VP points are reached. My suggestion would be to turn Tiger tanks into fluffy white bunnies for a turn or two.
Other than that, one idea might be to have Easter Eggs that occur if certain VP points are reached. My suggestion would be to turn Tiger tanks into fluffy white bunnies for a turn or two.
- Jeffrey H.
- Posts: 3154
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- Location: San Diego, Ca.
RE: Allies surrender event
Would it be possible to let the AI play both sides and just watch ? Will the AI be moddable or accessible in any way ?
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Allies surrender event
ORIGINAL: Jeffrey H.
Would it be possible to let the AI play both sides and just watch ? Will the AI be moddable or accessible in any way ?
Right now we play AI vs. AI for testing. I would think they would leave it in.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


RE: Allies surrender event
ORIGINAL: thackaray
I know this suggestion might be unusual but can we have an option to control production ourselves ? [:D]
Hey what a great idea!!![:D]
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


- Capt Cliff
- Posts: 1714
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- Location: Northwest, USA
RE: Allies surrender event
ORIGINAL: thackaray
I know this suggestion might be unusual but can we have an option to control production ourselves ? [:D]
Other than that, one idea might be to have Easter Eggs that occur if certain VP points are reached. My suggestion would be to turn Tiger tanks into fluffy white bunnies for a turn or two.
Fuffy white VORPAL bunnies!!!! Time for the Holy Hand Grenade!! I pull the pineth and counth oneth .... [:D]
Capt. Cliff
-
Cavalry Corp
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RE: Allies surrender event
Chance of Ukraine Divisions on Axis side ( if they could ever have been nice to them ) ?? In one book I read ( cannot remember where or when ) the Ukraine Govt offered 20 Divisions but it never came to anything ??
I assume you have cosacks on axis side plus Baltic states troops, Croatians etc ?
cav
I assume you have cosacks on axis side plus Baltic states troops, Croatians etc ?
cav
RE: Allies surrender event
Do partisans get more powerful if the player does not allocate troops to contain them? Once a hex is in partisan control does it stay until a unit occupies it? It would be interesting to see their area of control expand and even units appear and supply level improve if left alone too long







