Suggestions

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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PyleDriver
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Suggestions

Post by PyleDriver »

I'm starting this thread to condense ideas. We'll keep better track of them. In it we'll answer if it was considered before and rejected, if it's in the works, or we'll consider it...
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Stryder
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RE: Defensive Front Scripting

Post by Stryder »

not knowing how the AI defends cities of strategic importance, are there scripts in place (or could there be?) that could organize a new front HQ (i.e a Stalingrad front and create a defensive front automatically to defend key defensive points)- Volga crossings, etc..
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RE: Suggestions

Post by PyleDriver »

As it is now Fronts auto change names as historical. Joel or Pavel may better answer this question...
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Stryder
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RE: Allies surrender event

Post by Stryder »

Are there triggers (such as loss of capital) for allies such as Finland, Romania, Hungary, Italy surrendering and their troops leaving user or AI control? 

will the Finnish troops attack beyond their territory?  perhaps the fall of Leningrad would turn them neutral?  I don't believe they would have marched on Moscow if they had the chance


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paullus99
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RE: Allies surrender event

Post by paullus99 »

From the old, old days - I believe the Finns were extremely limited in their ability to advance (from Eastern Front) until Leningrad fell. Logistically, the Kola/Northern Russian area was very hard to supply, with few rail links - so advances in that area were difficult regardless.

So, what's the deal with the Finns?
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RE: Allies surrender event

Post by siRkid »

ORIGINAL: jfarber

Are there triggers (such as loss of capital) for allies such as Finland, Romania, Hungary, Italy surrendering and their troops leaving user or AI control? 

will the Finnish troops attack beyond their territory?  perhaps the fall of Leningrad would turn them neutral?  I don't believe they would have marched on Moscow if they had the chance




The Fins can attack past their territory once the Germans have capture Leningrad.
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PyleDriver
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RE: Allies surrender event

Post by PyleDriver »

The Finns are only allowed to advance to historical locations (unless the Soviets leave it undefended) and are not allowed to attack Leningrad from the north. Once the Germans take Leningrad they still can go only so far south and east...
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RE: Allies surrender event

Post by jredmon »

Long-time WIR player and can't wait for the new game.

Any chance there could be a penalty if Romanian and Hungarian units are near each other? The Germans had to keep them separated.
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RE: Allies surrender event

Post by PyleDriver »

I believe that they can't be in the same stack, I'll check. I never tried it...If not I'll post the idea in our forum...
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Fred98
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RE: Allies surrender event

Post by Fred98 »

Suggestion:

A hot key draws a coloured line which shows the max point, the Finns can advance to, if Leningrad has not fallen.

Press the hot key a second time and it drawns a line which shows the max point, Finns can advance to, if Leningrad has fallen.

Press the hot key again and the line is removed from the map.

This hot key should be available to both players.



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RE: Allies surrender event

Post by Bluebook »

Another neat hotkey could draw a line on the map which shows the historical frontline at that date. Makes it easy for both players to see how they are doing compared to their historical counterparts.
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RE: Allies surrender event

Post by PyleDriver »

Theres really no need for a hot key for the extent the Finns can go, it is easy to know the first time you play and will be in the rule book.

As far as a historical timeline hot key that would really take to much time to create. We have bigger fish to fry...
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RE: Allies surrender event

Post by Joel Billings »

Actually, the Axis allied lines will appear on the final map (should be screened back so as to be subtle and not overwhelm the map).
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thackaray
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RE: Allies surrender event

Post by thackaray »

I know this suggestion might be unusual but can we have an option to control production ourselves ? [:D]

Other than that, one idea might be to have Easter Eggs that occur if certain VP points are reached.  My suggestion would be to turn Tiger tanks into fluffy white bunnies for a turn or two.


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Jeffrey H.
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RE: Allies surrender event

Post by Jeffrey H. »

Would it be possible to let the AI play both sides and just watch ? Will the AI be moddable or accessible in any way ?
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siRkid
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RE: Allies surrender event

Post by siRkid »

ORIGINAL: Jeffrey H.

Would it be possible to let the AI play both sides and just watch ? Will the AI be moddable or accessible in any way ?

Right now we play AI vs. AI for testing. I would think they would leave it in.
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siRkid
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RE: Allies surrender event

Post by siRkid »

ORIGINAL: thackaray

I know this suggestion might be unusual but can we have an option to control production ourselves ? [:D]


Hey what a great idea!!![:D]
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Capt Cliff
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RE: Allies surrender event

Post by Capt Cliff »

ORIGINAL: thackaray

I know this suggestion might be unusual but can we have an option to control production ourselves ? [:D]

Other than that, one idea might be to have Easter Eggs that occur if certain VP points are reached.  My suggestion would be to turn Tiger tanks into fluffy white bunnies for a turn or two.

Fuffy white VORPAL bunnies!!!! Time for the Holy Hand Grenade!! I pull the pineth and counth oneth .... [:D]
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RE: Allies surrender event

Post by Cavalry Corp »

Chance of Ukraine Divisions on Axis side ( if they could ever have been nice to them ) ?? In one book I read ( cannot remember where or when ) the Ukraine Govt offered 20 Divisions but it never came to anything ??

I assume you have cosacks on axis side plus Baltic states troops, Croatians etc ?

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Stryder
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RE: Allies surrender event

Post by Stryder »

Do partisans get more powerful if the player does not allocate troops to contain them? Once a hex is in partisan control does it stay until a unit occupies it? It would be interesting to see their area of control expand and even units appear and supply level improve if left alone too long
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