ORIGINAL: Sardaukar
I think every unit in malaria zone should have either fatigue at least 20, or 20% disabled. Or both, since that'd resemble portion of personnel sick with different diseases constantly. Fatigue would resemble the effect to unit efficiency. This could maybe, like in WitP, reduced by airfield/port size and presence of HQ.
Actually, in WiTP the original design was to have malaria reduced by airfield / port size or presence of HQ. In reality, it didn't matter. The only real prevention of malaria was to not be in a malarial hex, regardless of base size.
If the absolute lack of malarial effect was fixed in AE, I'd be fine with malaria being treated the way it was in WiTP, with the added benefit of the never-implemented base size reduction.
@BigJ62: Thanks for the warning. I'm looking for realism in this wargame. Malaria was an important aspect of the way the war was waged. Some areas were bypassed entirely (!) due to particularly nasty forms of malaria, regardless of their 'build potential'. I'm looking for this realism to be reinstated- a fact of life-just as it was in WiTP.