Patch 01 ... Patch 02 ... Patch 03 ...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Patch 01 ... Patch 02

Post by Erik Rutins »

It's coming...
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Prince Henry
Posts: 11
Joined: Sun Jul 12, 2009 6:34 pm

RE: Patch 01 ... Patch 02

Post by Prince Henry »

beta patch 01 no longer in members area....

Meaning official patch 01 being uploaded in there?[;)]
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: Patch 01 ... Patch 02

Post by USSAmerica »

Oh boy! 
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
Bandkanon
Posts: 155
Joined: Wed Apr 25, 2001 8:00 am
Location: Hengchun, Taiwan

RE: Patch 01 ... Patch 02

Post by Bandkanon »

Yes!! Yes!! Now my IJ pilots will be able to train correctly again!
User avatar
jwilkerson
Posts: 8032
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Patch 01 ... Patch 02

Post by jwilkerson »

ORIGINAL: che200

Do matrix release patches on fridays ?

It's not Friday (yet) at least not in Erik's time zone!!!
[:)]
AE Project Lead
SCW Project Lead
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Patch 01 ... Patch 02

Post by tigercub »

The downloader is not working for me can i down load from the members?


Tiger!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
doc smith
Posts: 122
Joined: Wed Jul 21, 2004 1:06 am
Contact:

RE: Patch 01 ... Patch 02

Post by doc smith »

Whatever happened to the "patch 01 due Aug 24-29"?? Is this a sneaky way to ramp up the tension until it's similar to the tension we experienced waiting for the game's release? Have I found you out?



Doc Smith
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Patch 01 ... Patch 02

Post by Erik Rutins »

ORIGINAL: tigercub
The downloader is not working for me can i down load from the members?

Please see my post here for a link to our downloads section if you want to download manually.

tm.asp?m=2235533

I assume you are having issues with the automatic updater? What problems are you having?
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
jwilkerson
Posts: 8032
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Patch 01 ... Patch 02

Post by jwilkerson »

Patch 02 is still scheduled to be out in accordance with the original schedule, which is 90 days after release. The game was released 27 July 09, so this means patch 02 is scheduled to be released 27 Oct 09.

AE Project Lead
SCW Project Lead
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: Patch 01 ... Patch 02

Post by Chad Harrison »

Thanks for the update Joe. Any previews of what is going to be in it? Obviously there will be some additional bug smashing, but any new features?

Did the ability to swith PBEM number of turns make it (ie. switch a 1 day turn PBEM into a 2 or 3 one and vice-versa)? Did national borders make it?

Keep up all the great hard work!

Chad
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: Patch 01 ... Patch 02

Post by Admiral Scott »

Thats good to know.
I plan on starting my first game after the 2nd patch is out.
So I have one more month to wait.
User avatar
Oliver Heindorf
Posts: 1911
Joined: Wed May 01, 2002 2:49 am
Location: Hamburg/Deutschland

RE: Patch 01 ... Patch 02

Post by Oliver Heindorf »

Tahnk you Mr. Wilkinson & the Team who works on it.
User avatar
jwilkerson
Posts: 8032
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Patch 01 ... Patch 02

Post by jwilkerson »

ORIGINAL: jwilkerson

As stated previously, the approximate time table for the first two patches is as follows:

Patch 01 will be 30 days after game release

Patch 02 will be 90 days after game release

So patch 02 still on track for 27 Oct 09 release ...
AE Project Lead
SCW Project Lead
User avatar
comte
Posts: 2389
Joined: Wed Feb 04, 2009 2:12 am
Location: Be'eri, Hadarom, Israel

RE: Patch 01 ... Patch 02

Post by comte »

When the 2nd patch comes out it can be applied over the original patches or should we do a clean install?
User avatar
jwilkerson
Posts: 8032
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Patch 01 ... Patch 02

Post by jwilkerson »

Either way will work.
AE Project Lead
SCW Project Lead
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: Patch 01 ... Patch 02

Post by Chad Harrison »

Tutorial make the cut?

Any other big features in the patch that your willing to divulge on right now? [:D]
User avatar
jwilkerson
Posts: 8032
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Patch 01 ... Patch 02

Post by jwilkerson »

Yup, patch 02 will be focused on fixing any bugs we or other players find, but each team has some focus items they are working on:

Air - pilot training improvements

Naval - radar modling improvements

Land/map - supply draw improvements

And there will be more OOB/data fixes and improvements to the AI.

AE Project Lead
SCW Project Lead
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: Patch 01 ... Patch 02

Post by Admiral Scott »

Great, I am glad I decided to wait until the 2nd patch before starting my first game.

What kind of improvements are you working on the AI?
User avatar
jwilkerson
Posts: 8032
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Patch 01 ... Patch 02

Post by jwilkerson »

ORIGINAL: Admiral Scott

Great, I am glad I decided to wait until the 2nd patch before starting my first game.

What kind of improvements are you working on the AI?

We haven't done a "taxonomy of AI improvement types" so I can't answer your question exactly - but all AI improvements would involve going into the editor and adding, updating or deleting the scripts.

Adding new scripts gives the AI new options of things it can do if the trigger conditions are met. Updating a script can change all manner of things, which units are assigned to the script, the type of naval support required, and what conditions will trigger the start or end of the script. Deleting scripts is usually done when reorganizing a group of scripts - so adding a bunch and deleting a bunch that the new ones are replacing.

If you're real interested in AI improvement capabilities, then I'd suggest studying the AI editor so you can gain a better understanding of what is available.

AE Project Lead
SCW Project Lead
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: Patch 01 ... Patch 02

Post by Chad Harrison »

Thanks for the replies Joe. Obviously we are all looking forward to it.
Post Reply

Return to “War in the Pacific: Admiral's Edition”