New v1.00.84e Hotfix Available

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Erik Rutins
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New v1.00.84e Hotfix Available

Post by Erik Rutins »

It's available now in the Downloads section here:

http://www.matrixgames.com/products/351 ... 's.Edition

Only two changes to address two critical issues:

v1.00.84e Hotfix – September 15, 2009

• Code Changes
1. Corrected an array boundary issue causing occasional crashes.
2. Removed the invalid ship file update from the data update process. This change is in accordance with the documentation for 1.00.84. Games that were already “updated” their data from previous versions to 1.00.84 will unfortunately already have the bad ship file data, but this hot fix allows games that have not yet been updated to safely update. Please note that this issue did not affect new games started with 1.00.84.
Erik Rutins
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P.Hausser
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RE: New v1.00.84e Hotfix Available

Post by P.Hausser »

thank you

PS: mabye make this post sticky
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oldman45
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RE: New v1.00.84e Hotfix Available

Post by oldman45 »

Thats a really good turn around time from finding the bug to the fix. Shame other companies don't take this kind of interest in the customers.

Thanks Guy!!
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jwilkerson
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RE: New v1.00.84e Hotfix Available

Post by jwilkerson »

Thanks should go to James and Michael. James stayed up all night in East Coast USA timezone to nail the spot in the code where the issue was - since James could reproduce the issue - then Michael in Melborne time zone finished by actually fixing the code and uploading the new build in time for Erik - back on East Coast USA time zone to release the build!!! Great multi-time-zone coordination by some real professionals. I've been doing this kind of work for more years than some of you have been alive - and yet even I am impressed!!! [:)][&o][&o][&o]
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LST Express
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RE: New v1.00.84e Hotfix Available

Post by LST Express »

You guys rock!
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Cribtop
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RE: New v1.00.84e Hotfix Available

Post by Cribtop »

If we have the bad ship data file, should we abandon existing games, or can they be salvaged?

Kudos for the quick bug killing!
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michaelm75au
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RE: New v1.00.84e Hotfix Available

Post by michaelm75au »

I think the only real 'bad' ship data is that the ship delays have been reset to a non-accelerated value.

Honestly, I can't see why you want to abandon a game for that...assume the ship builders went on strike.[;)]
If you had a save from prior to applying the older 1084 patch, you could restart from there if you wanted to.

Otherwise, the old accelerated delay can't be recovered in the new save.
Michael
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cantona2
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RE: New v1.00.84e Hotfix Available

Post by cantona2 »

Is the update procedure for PBEM games the same as the main patch or being a hotfix it can be installed by any player first?

Thanks
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JeffroK
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RE: New v1.00.84e Hotfix Available

Post by JeffroK »

Thanks Gentlemen,

Played 4-5 days and it runs OK!
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michaelm75au
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RE: New v1.00.84e Hotfix Available

Post by michaelm75au »

ORIGINAL: cantona2

Is the update procedure for PBEM games the same as the main patch or being a hotfix it can be installed by any player first?

Thanks
Should follow normal update procedure just to keep thing in sync.
Michael
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captskillet
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RE: New v1.00.84e Hotfix Available

Post by captskillet »

I think the only real 'bad' ship data is that the ship delays have been reset to a non-accelerated value.

Does this effect the Allies also or Japanese only since the Allies have no control over whats built or how fast (will my CV's etc. still show up on the given date as a reinforcement I guess is the question)???
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FOW
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RE: New v1.00.84e Hotfix Available

Post by FOW »

Japan only Capt'n.

More an issue for the PBEM players as I suspect the AI (in Allied vs AI) doesn't do ship acceleration....
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captskillet
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RE: New v1.00.84e Hotfix Available

Post by captskillet »

I suspected as much FOW but wanted to make sure............thanks!
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Barneyrubb90
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RE: New v1.00.84e Hotfix Available

Post by Barneyrubb90 »

Does the array issue address the crash to desktop error with the multi-core system switches or is this another issue?

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Justascratch
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RE: New v1.00.84e Hotfix Available

Post by Justascratch »

You guys should form the Game Patch Olympics. You should place well in all categories requiring speed and or skill.
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Oliver Heindorf
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RE: New v1.00.84e Hotfix Available

Post by Oliver Heindorf »

edit : found my answer.
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Cribtop
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RE: New v1.00.84e Hotfix Available

Post by Cribtop »

Thanks for the replies. Definitely no need for me to re-start as I'm so far playing the Guad scenario anyway.
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michaelm75au
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RE: New v1.00.84e Hotfix Available

Post by michaelm75au »

ORIGINAL: Barneyrubb90

Does the array issue address the crash to desktop error with the multi-core system switches or is this another issue?

I believe that it is the same issue, just more apparent on the multi-cores.
Will wait for more feedback if problem still exists.
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RE: New v1.00.84e Hotfix Available

Post by Central Blue »

what procedure should I follow if I am still playing on the beta patch? I am in March of the Ironman scenario against the Japanese AI.

Can I just apply this fix? Or were their differences between the beta and the official first patch?

Great work guys. Real dedication.
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Barneyrubb90
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RE: New v1.00.84e Hotfix Available

Post by Barneyrubb90 »

Michael,

I have been running with the multi-core -CPU# switch back on since the patch seems to be working better and faster and no crashes.

Thanks
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