New v1.00.84e Hotfix Available
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Erik Rutins
- Posts: 39652
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
New v1.00.84e Hotfix Available
It's available now in the Downloads section here:
http://www.matrixgames.com/products/351 ... 's.Edition
Only two changes to address two critical issues:
v1.00.84e Hotfix – September 15, 2009
• Code Changes
1. Corrected an array boundary issue causing occasional crashes.
2. Removed the invalid ship file update from the data update process. This change is in accordance with the documentation for 1.00.84. Games that were already “updated” their data from previous versions to 1.00.84 will unfortunately already have the bad ship file data, but this hot fix allows games that have not yet been updated to safely update. Please note that this issue did not affect new games started with 1.00.84.
http://www.matrixgames.com/products/351 ... 's.Edition
Only two changes to address two critical issues:
v1.00.84e Hotfix – September 15, 2009
• Code Changes
1. Corrected an array boundary issue causing occasional crashes.
2. Removed the invalid ship file update from the data update process. This change is in accordance with the documentation for 1.00.84. Games that were already “updated” their data from previous versions to 1.00.84 will unfortunately already have the bad ship file data, but this hot fix allows games that have not yet been updated to safely update. Please note that this issue did not affect new games started with 1.00.84.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: New v1.00.84e Hotfix Available
thank you
PS: mabye make this post sticky
PS: mabye make this post sticky
RE: New v1.00.84e Hotfix Available
Thats a really good turn around time from finding the bug to the fix. Shame other companies don't take this kind of interest in the customers.
Thanks Guy!!
Thanks Guy!!
- jwilkerson
- Posts: 8109
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- Location: Kansas
- Contact:
RE: New v1.00.84e Hotfix Available
Thanks should go to James and Michael. James stayed up all night in East Coast USA timezone to nail the spot in the code where the issue was - since James could reproduce the issue - then Michael in Melborne time zone finished by actually fixing the code and uploading the new build in time for Erik - back on East Coast USA time zone to release the build!!! Great multi-time-zone coordination by some real professionals. I've been doing this kind of work for more years than some of you have been alive - and yet even I am impressed!!! [:)][&o][&o][&o]
AE Project Lead
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SCW Project Lead
- LST Express
- Posts: 574
- Joined: Tue Mar 01, 2005 1:38 am
- Location: Texas
RE: New v1.00.84e Hotfix Available
You guys rock!
RE: New v1.00.84e Hotfix Available
If we have the bad ship data file, should we abandon existing games, or can they be salvaged?
Kudos for the quick bug killing!
Kudos for the quick bug killing!

- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: New v1.00.84e Hotfix Available
I think the only real 'bad' ship data is that the ship delays have been reset to a non-accelerated value.
Honestly, I can't see why you want to abandon a game for that...assume the ship builders went on strike.[;)]
If you had a save from prior to applying the older 1084 patch, you could restart from there if you wanted to.
Otherwise, the old accelerated delay can't be recovered in the new save.
Honestly, I can't see why you want to abandon a game for that...assume the ship builders went on strike.[;)]
If you had a save from prior to applying the older 1084 patch, you could restart from there if you wanted to.
Otherwise, the old accelerated delay can't be recovered in the new save.
Michael
RE: New v1.00.84e Hotfix Available
Is the update procedure for PBEM games the same as the main patch or being a hotfix it can be installed by any player first?
Thanks
Thanks
1966 was a great year for English Football...Eric was born
RE: New v1.00.84e Hotfix Available
Thanks Gentlemen,
Played 4-5 days and it runs OK!
Played 4-5 days and it runs OK!
Interdum feror cupidine partium magnarum Europae vincendarum
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: New v1.00.84e Hotfix Available
Should follow normal update procedure just to keep thing in sync.ORIGINAL: cantona2
Is the update procedure for PBEM games the same as the main patch or being a hotfix it can be installed by any player first?
Thanks
Michael
- captskillet
- Posts: 2493
- Joined: Fri Feb 28, 2003 10:21 pm
- Location: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
RE: New v1.00.84e Hotfix Available
I think the only real 'bad' ship data is that the ship delays have been reset to a non-accelerated value.
Does this effect the Allies also or Japanese only since the Allies have no control over whats built or how fast (will my CV's etc. still show up on the given date as a reinforcement I guess is the question)???
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


RE: New v1.00.84e Hotfix Available
Japan only Capt'n.
More an issue for the PBEM players as I suspect the AI (in Allied vs AI) doesn't do ship acceleration....
More an issue for the PBEM players as I suspect the AI (in Allied vs AI) doesn't do ship acceleration....
- captskillet
- Posts: 2493
- Joined: Fri Feb 28, 2003 10:21 pm
- Location: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
RE: New v1.00.84e Hotfix Available
I suspected as much FOW but wanted to make sure............thanks!
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


- Barneyrubb90
- Posts: 34
- Joined: Mon Mar 17, 2008 5:26 pm
- Location: Oviedo, Florida
RE: New v1.00.84e Hotfix Available
Does the array issue address the crash to desktop error with the multi-core system switches or is this another issue?
- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: New v1.00.84e Hotfix Available
You guys should form the Game Patch Olympics. You should place well in all categories requiring speed and or skill.
- Oliver Heindorf
- Posts: 1911
- Joined: Wed May 01, 2002 2:49 am
- Location: Hamburg/Deutschland
RE: New v1.00.84e Hotfix Available
edit : found my answer.
RE: New v1.00.84e Hotfix Available
Thanks for the replies. Definitely no need for me to re-start as I'm so far playing the Guad scenario anyway.

- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: New v1.00.84e Hotfix Available
I believe that it is the same issue, just more apparent on the multi-cores.ORIGINAL: Barneyrubb90
Does the array issue address the crash to desktop error with the multi-core system switches or is this another issue?
Will wait for more feedback if problem still exists.
Michael
-
- Posts: 695
- Joined: Fri Aug 20, 2004 5:31 pm
RE: New v1.00.84e Hotfix Available
what procedure should I follow if I am still playing on the beta patch? I am in March of the Ironman scenario against the Japanese AI.
Can I just apply this fix? Or were their differences between the beta and the official first patch?
Great work guys. Real dedication.
Can I just apply this fix? Or were their differences between the beta and the official first patch?
Great work guys. Real dedication.
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year


- Barneyrubb90
- Posts: 34
- Joined: Mon Mar 17, 2008 5:26 pm
- Location: Oviedo, Florida
RE: New v1.00.84e Hotfix Available
Michael,
I have been running with the multi-core -CPU# switch back on since the patch seems to be working better and faster and no crashes.
Thanks
I have been running with the multi-core -CPU# switch back on since the patch seems to be working better and faster and no crashes.
Thanks