Pilot Experience, Training and Combat

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Streptokok
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RE: Pilot Experience, Training and Combat

Post by Streptokok »

What does that mean scott and how did you manage to get accelerated training?
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michaelm75au
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RE: Pilot Experience, Training and Combat

Post by michaelm75au »

Adding veteran pilots to the Training Command can speed up the flow of pilots through the training cycle, as well as impact their ending experience.
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scott64
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RE: Pilot Experience, Training and Combat

Post by scott64 »

ORIGINAL: Streptokok

What does that mean scott and how did you manage to get accelerated training?
I am not sure what happened. I have two guys in Training Command for a while now. [&:]
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Oliver Heindorf
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RE: Pilot Experience, Training and Combat

Post by Oliver Heindorf »

ORIGINAL: michaelm

Adding veteran pilots to the Training Command can speed up the flow of pilots through the training cycle, as well as impact their ending experience.

yes Tc is a nice idea

but with all respect, how on earth will a pilot ever qualify for the training command if the exp rate doesnt raise....esp for the allies....
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leehunt27@bloomberg.net
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RE: Pilot Experience, Training and Combat

Post by leehunt27@bloomberg.net »

In regards to Scott1964's post, has anyone had success training with more than 2 experienced pilots put in Training Command?  In real life terms it seems you'd need at least a dozen or two dozen experienced pilots to teach the rookies.  Perhaps you'd have to withdraw entire squadron or two of good pilots to get the whole training system running well?
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RE: Pilot Experience, Training and Combat

Post by Walloc »

ORIGINAL: vaned74

I like the findings of Yakface's first post - perhaps a cap of 50 to be reached by training only in a skill is good. The rest should be gained by combat experience.

Its not that i dont understand the reasoning behind setting a max xp gain from training being lets say 50 or 60.
From a purely logical standpoint it doesnt make sense tho.
The US have lots of on map 60+ xp pilots and havent been to war or any or combat that could "train" pilots unlike the jap.
How could they have gotten those pilots then? it couldnt be by training.
Thats not to say i think u should be able to necesarrily train to 99, just saying that logicly this arguement doesnt hold water. At leased not for all pilots.

ORIGINAL: vaned74
So, it appears the issues are:

1) in patch 1.804 pilot training rate was so drastically cut as to be hardly worth the expenditure of supplies and ops losses - minus well train by the old witp method

3) perhaps the max level a pilot can train too without combat exp should be set lower than 70 - maybe 50-60; thus I would also make the rate to attain this max trainable level the same as in the release version (say 3 months to delta the 20-30 points)

1) u dont take any ops losses from training. I havent tested it but it could very well be that u dont use any supplies either. I suspect so. underlining suspect.

3) See above.

My 2 cent as per above post was that it per pre patch was to fast and now to slow.
Going to 10/20-50 in 3 months gives inherit problems. That means u train alot faster on map than in training que. Read why have any pilot in que why not just put em in on map training squa's ASAP. Negetates the whole training in the que element of the game.

Kind regards,

Rasmus
pad152
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RE: Pilot Experience, Training and Combat

Post by pad152 »

Training in any scenario less than a year is now totally useless!!!

pad152
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RE: Pilot Experience, Training and Combat

Post by pad152 »

ORIGINAL: Zacktar

Torpedo skill can be hard to train, but I'm not sure that it's necessary in the current version of the game. Consider this combat report from my current game vs. the Japanese AI:
Afternoon Air attack on TF, near New Hanover Island at 104,122

Weather in hex: Light cloud

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
no flights


Allied aircraft
PBY-5A Catalina x 12


Japanese aircraft losses
No Japanese losses

Allied aircraft losses
PBY-5A Catalina: 1 destroyed, 9 damaged

Japanese Ships
BB Hiei, Torpedo hits 7, and is sunk
CL Oyodo, Torpedo hits 1, on fire



Aircraft Attacking:
12 x PBY-5A Catalina launching torpedoes at 200 feet
Naval Attack: 2 x 22in Mk 13 Torpedo
Those Cat drivers had NavT skills ranging from the teens to the mid-30's, with the best shot having a 39. Allied fanboy that I am, I think this sort of result is a bit out of whack. I'll grant that it wouldn't have likely happened in a PBEM game. A human opponent would have had air cover for that TF, or at least better AA escorts. (There were some DDs along, I think, but the AI lost most of them before this attack took place (which was September 15, 1943).
This and similar results in my game leave me wondering whether the combat routines might not be checking NavT skill they way they probably ought to.


Any result vs. the AI is just bogus because, the AI doesn't follow the game rules or have any of the player constraints (fuel, resources, aircraft production, etc.), it's only limit is the number of ships and land units.

Halsey
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RE: Pilot Experience, Training and Combat

Post by Halsey »

ORIGINAL: pad152

Training in any scenario less than a year is now totally useless!!!



Training airgroups was one of the most enjoyable aspects of the game.

Specialized airgroup training was fun.
Especially when you got to see them in action.

Maybe this downgrade will be reevaluated.

Thanks to those who thought training was too much, too fast.[;)][:D]
vaned74
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RE: Pilot Experience, Training and Combat

Post by vaned74 »

ORIGINAL: Walloc

ORIGINAL: vaned74

I like the findings of Yakface's first post - perhaps a cap of 50 to be reached by training only in a skill is good. The rest should be gained by combat experience.

Its not that i dont understand the reasoning behind setting a max xp gain from training being lets say 50 or 60.
From a purely logical standpoint it doesnt make sense tho.
The US have lots of on map 60+ xp pilots and havent been to war or any or combat that could "train" pilots unlike the jap.
How could they have gotten those pilots then? it couldnt be by training.
Thats not to say i think u should be able to necesarrily train to 99, just saying that logicly this arguement doesnt hold water. At leased not for all pilots.

ORIGINAL: vaned74
So, it appears the issues are:

1) in patch 1.804 pilot training rate was so drastically cut as to be hardly worth the expenditure of supplies and ops losses - minus well train by the old witp method

3) perhaps the max level a pilot can train too without combat exp should be set lower than 70 - maybe 50-60; thus I would also make the rate to attain this max trainable level the same as in the release version (say 3 months to delta the 20-30 points)

1) u dont take any ops losses from training. I havent tested it but it could very well be that u dont use any supplies either. I suspect so. underlining suspect.

3) See above.

My 2 cent as per above post was that it per pre patch was to fast and now to slow.
Going to 10/20-50 in 3 months gives inherit problems. That means u train alot faster on map than in training que. Read why have any pilot in que why not just put em in on map training squa's ASAP. Negetates the whole training in the que element of the game.

Kind regards,

Rasmus

Rasmus - interesting thoughts on the ops losses - I'll have to do some testing and also see about supplies - it seems supplies are used but could be wrong.

I agree - pre-patch too fast; post patch too slow. Recognize though that going to 50 in 3 months is only for one skill. I am thinking that thus you would be able to train a new grad fighter pilot in air to air (graduates at 35 exp and maybe 20-30 in his skills), defense, and general experience in thus about 9 months if you did each skill separately. So, one year in school and 9 months out gets you a somewhat below average pilot of maybe 50 in his important skills. May or may not be right but 21 months to put out a mediocre pilot doesn't seem too short.

Of course the other thought would be to cap skills at the experience level of the pilot or some ratio/multiplier thereof. Thus, training the guy in general flight skills before advanced specialized training can really pay off. Yes, it would have been a waste to teach S Sakai to fly a Jill torpedo plane and make torpedo attacks, but, my guess is that he was a good enough pilot that he would learn it pretty quick.

I would agree that perhaps general experience training should not be nearly as fast as specialized training.
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