Speaking of the games i´m playing, China is a mess. It starts out with 1 pp and two cities that are too far away from their HQs to deliver their produce (Nanning and Chungyan?)... i think thats why the computer is having a tough time playing China. I am having a tough time too, but once the Chinese manpower engine starts, its possible to swamp the enemies surrounding it, and take both Korea and Hong Kong, along with Vietnam. BTW, there is no way China gets its fleet back once it loses it... it takes 20 turns to build a BB I. And China has really too few PP to spend on an airforce or navy.
Speaking of Navies. Its too bad that the AI seems to be willing to build only cheap ships, that does make certain that once you dominate the seas, then you won´t lose it again. I like the navy system as it is, but not having a competent human to play against, i´d say that i still have alot to learn...
Smaller things that i don´t like... That tanks aren´t able to carry troops... I guess this is historically correct, and you have to build trucks/halftracks to make up for this, but they seem so expensive, and carry very little. Maybe if they carried more, i wouldn´t mind as much. But making a fast mobile army is really expensive, even when you get heavy trucks.
Oh and the picture for rifle II... i don´t like it. Any chance of a change?

