Unit Mod for 1.6

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Magpius
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RE: Toggling Unit Names.

Post by Magpius »

Lucky J.
here is the modified appearance.csv file.
You just have to rename the .txt to .csv and replace over the old one.
It is set for black text.
If you want a different colour you need to change this line.
-77;113;320;10;Arial;16;100;30;30;30;175;175;175;Name Text Dst and Font
the 3 30's make the text dark grey (black)
the 175's change the outline text colour, in this case light grey.
thankyou.
Attachments
appearance.txt
(6.75 KiB) Downloaded 19 times

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RandomAttack
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RE: Unit Mod for 1.6

Post by RandomAttack »

ORIGINAL: Agent S

To put the default green dot back on the tile, all you need to do is tweak a line in the appearance.csv file in the unitskins folder.
when I'm on my other machine, I'll post up the details, or maybe bleck or the others here will beat me to it... 

Is it really this easy to enable the "group attack" dot?? I would really like to have it as I always seem to forget which ones I can still use... If so, what line do we change & to what? If it requires lots of graphic changes as Bleck describes above it's probably beyond my skill set. Doesn't matter to me if it blinks or not.

Thanks, and I'm really enjoying the mod. Even my wife remarked that it looks "just like the boardgames you used to clutter up the table with" [:D]
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Magpius
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RE: Unit Mod for 1.6

Post by Magpius »

working on a new 'grog' set that will contain ALL info.
...but real life is biting at the minute
stay tuned

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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jack54
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RE: Unit Mod for 1.6

Post by jack54 »

just wanted to let you know that after weeks of working on my own set of counters I went back to take a look at your set
and really enjoyed using them.

Now that I have a little understanding of the csv file I tweeked your set a bit to my liking by adding the 'ap' and 'attack' dots to the right hand side of the counter along with the country flag on the top right. Playing on your map really brought me back to the good old days of board gaming.

thanks; good job!

I still like my counters too but at times they are admittedly too loud.
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NefariousKoel
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RE: Unit Mod for 1.6

Post by NefariousKoel »

ORIGINAL: jack54



Now that I have a little understanding of the csv file I tweeked your set a bit to my liking by adding the 'ap' and 'attack' dots to the right hand side of the counter along with the country flag on the top right.

Exactly which value in the csv file controls the ap and attack dots? Specifically the multi-attack dots? Is it the two "Attack" values (Attack Pack Src & Attack Dst)? I never found this out and haven't jacked with it yet but intend to.
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Bleck
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RE: Unit Mod for 1.6

Post by Bleck »

From appearance.csv I uploaded ( in this thread tm.asp?m=2216887 ) :
10;0;10;10;AP Left Pack Src(x;y;width;height) Defines rect of frame#1, under this there should be frame2, they can be the same if you don't want any animation (blinking)

105;111;6;6;AP Left Dst(x;y;width;height) Visible only if Action Points > 0

30;0;10;10;Attack Pack Src(x;y;width;height) Defines rect of frame#1, under this there should be frame2, they can be the same if you don't want any animation (blinking). If unit is enemy only frame#1 is displayed, no blinking possible

110;77;10;10;Attack Dst(x;y;width;height) Visible if multi-hex attack is possible (as attacke if player's unit, as defender if AI)
I can also give you a hint - you can change dot graphic to let's say red rectangle with 50% transparency and stretch it so it covers whole counter, so it would be more visible ;)
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jack54
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RE: Unit Mod for 1.6

Post by jack54 »

yes NefariousKoel it's the Attack Pack Src & Attack Dst as Bleck said.

with Agent S units I use

10;0;10;10;AP Left Pack Src
108;67;8;8;AP Left Dst
30;0;10;10;Attack Pack Src
107;85;10;10;Attack Dst

this puts a small green ap dot alittle above the bigger blue attack dot on the right side of the counters.

a little 'trial and error' and you can get them exactly where you want them.
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NefariousKoel
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RE: Unit Mod for 1.6

Post by NefariousKoel »

Thanks guys!
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Magpius
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Thanks Jack

Post by Magpius »

Thanks Jack,
Your set really has great potential. Just a wee bit too busy for my tired ol' peepers.
It did inspire me to try something similar. But I ruined some flag.pngs in the process...
Working on a new map and counter mod at the moment.
Just waiting for work to slow down a little so I can get back to it.


"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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jack54
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RE: Thanks Jack

Post by jack54 »

thanks 'S',

I can totally understand people finding my counters too busy; as I've said I switch between counter sets and maps myself.

One thing I didn't realize was how much you can actually do with unit counter background on the png itself;Shading resizing ect. that might be easier and cleaner. (many of the graphics I try pixelate a great deal at this scale.)

Anyway looking forward to your next set, You guys making maps have me in awe, I took a look at the map folder and closed it. looks painful.
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Magpius
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Unit Upgrade

Post by Magpius »

Here is a general update on the counter set I'm currently using.
Zip file attached in following post
(edit)please note: My unit text names is in black not white, as shown here.
As I play on my map mod. But unit colour text is easily tweaked in the .csv file.


Image
Attachments
upgrade.jpg
upgrade.jpg (206.66 KiB) Viewed 295 times

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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Unit Upgrade -zip file

Post by Magpius »

Here is the file for the above set
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UnitsSkinSmith2.0.zip
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"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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cpdeyoung
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RE: Unit Upgrade -zip file

Post by cpdeyoung »

That is so sweet! You guys are tearing me up with such wonderful choices.

Thanks to all our wonderful modders.

Chuck
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Uxbridge
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RE: Unit Upgrade -zip file

Post by Uxbridge »

Very good, Agent.

I might just as well try and steal some of that. [:D]
gwgardner
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RE: Unit Upgrade -zip file

Post by gwgardner »

Thx for the update, AgentS. Really fine.

One change I'd like to make for myself, is to move the unit names back down to the bottom. right now they overwrite the city names. I guess it's just a matter of finding the line in some file to move that down. Can you tell me where that is? TIA

[later]
I think I found the line, in appearances.csv, but have no idea which of those values to change. I compared it to another mod, but didn't see anything obvious.

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Bleck
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RE: Unit Upgrade -zip file

Post by Bleck »

I think I found the line, in appearances.csv, but have no idea which of those values to change. I compared it to another mod, but didn't see anything obvious.
Second value in line is the Y position, you should increase it ;)
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harpoon2000
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RE: Unit Upgrade -zip file

Post by harpoon2000 »

What line is the one I would need to edit?
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Bleck
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RE: Unit Upgrade -zip file

Post by Bleck »

25th, the one with description "Name Text Dst and Font" :)
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Magpius
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RE: Unit Upgrade -zip file

Post by Magpius »

-77;38;320;12;Times New Roman;14;0;30;30;30;175;175;175;Name Text Dst and Font
change the 38 to a value around the 110mark. and it should do the trick.
as for the white text instead of the black, change the 30's to a value closer to 255 and the 175's to 30's.
I have also noticed that the mid level zoom still needs a tweak, as the command medal and replacement tab is not yet defined correctly. So I'll post up a tweaked .csv file with black text shortly.
(It's hand in week at Uni, and I'm up to my eyeballs in grading design projects)

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
gwgardner
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RE: Unit Upgrade -zip file

Post by gwgardner »

Hi,

Thx for the info.

I had another minor question. Really like the A and F indicators, but they disappear after about four or five zooms out. Is there any way to keep those on the counter until it shifts to just showing the flag?

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