New Features in patch 2?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

New Features in patch 2?

Post by pad152 »

So what new features will we see in patch 2?

User avatar
dorjun driver
Posts: 641
Joined: Thu Apr 20, 2006 2:17 am
Location: Port Townsend: hex 210,51
Contact:

RE: New Features in patch 2?

Post by dorjun driver »

Features? Features?!  You want more features!!![X(]
someone slap this guy.
x - ARPAnaut
x - ACM
x - AES
Current - Bum

Image

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: New Features in patch 2?

Post by pad152 »

ORIGINAL: dorjun driver

Features? Features?!  You want more features!!![X(]
someone slap this guy.

If you could read[;)], then maybe you heard about borders and other features that didn't make it in the original release, patch 1 was about bug fixes, I'm just asking what, if any made the cut in patch 2.
User avatar
wdolson
Posts: 7690
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: New Features in patch 2?

Post by wdolson »

A few goodies added:

1) New map icons to show bases that are low on supply or have had partisan attacks.  Map icons will also show hexes which had combat in the last turn.
2) Comprehensive industrial management screen accessed off the top bar.
3) Monsoon weather effects
4) Pilot management improvements and a larger group screen with more controls on it.
5) You can now see search arcs.
6) Lots of bug fixes in the EXE as well as data and the AI.

There are a lot more, that's just what I can think of off the top of my head.

Bill
WIS Development Team
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: New Features in patch 2?

Post by Iridium »

ORIGINAL: wdolson

5) You can now see search arcs.


That alone was worth the wait. [:D] [&o]
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: New Features in patch 2?

Post by pad152 »

ORIGINAL: wdolson

A few goodies added:

1) New map icons to show bases that are low on supply or have had partisan attacks.  Map icons will also show hexes which had combat in the last turn.
2) Comprehensive industrial management screen accessed off the top bar.
3) Monsoon weather effects
4) Pilot management improvements and a larger group screen with more controls on it.
5) You can now see search arcs.
6) Lots of bug fixes in the EXE as well as data and the AI.

There are a lot more, that's just what I can think of off the top of my head.

Bill

Not sure about Monsoon season but, the rest sound great![:)]
User avatar
joey
Posts: 1532
Joined: Sat May 08, 2004 8:00 pm
Location: Johnstown, PA

RE: New Features in patch 2?

Post by joey »

So when is monsoon season?
User avatar
stuman
Posts: 3945
Joined: Sun Sep 14, 2008 8:59 am
Location: Elvis' Hometown

RE: New Features in patch 2?

Post by stuman »

ORIGINAL: joey

So when is monsoon season?


I think Summer ( N. hemisphere ) through early Fall. MaybeMay/ June through September, something like that.
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley

Image
User avatar
joey
Posts: 1532
Joined: Sat May 08, 2004 8:00 pm
Location: Johnstown, PA

RE: New Features in patch 2?

Post by joey »

That's a large portion of the year. I wonder what the effects of a monsoon will be?
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: New Features in patch 2?

Post by freeboy »

well, one could guess that supplies will move more slowly, troops will become fatigued more quickly, planes will have trouble finding ground targets etc etc.. BUT that is all guesswork..
Boy I hpe the beta gets released so I can re restart my giant v ai game lol
 
"Tanks forward"
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: New Features in patch 2?

Post by n01487477 »

ORIGINAL: wdolson

A few goodies added:

...
2) Comprehensive industrial management screen accessed off the top bar.
...

There are a lot more, that's just what I can think of off the top of my head.

Bill
Looks like Floyd and I plus Marcus(Woos), can hang up our hats [;)] Good effort on the Patch guys, looks really good!
User avatar
planetbrain
Posts: 88
Joined: Fri Jan 27, 2006 9:56 am

RE: New Features in patch 2?

Post by planetbrain »

I wonder what the effects of a monsoon will be?
Maybe a Caine Mutiny[:D]
'Mostly harmless'
User avatar
wdolson
Posts: 7690
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: New Features in patch 2?

Post by wdolson »

ORIGINAL: wdolson

A few goodies added:

...
2) Comprehensive industrial management screen accessed off the top bar.
...

There are a lot more, that's just what I can think of off the top of my head.

Bill
ORIGINAL: n01487477
Looks like Floyd and I plus Marcus(Woos), can hang up our hats [;)] Good effort on the Patch guys, looks really good!

There are some limits to what can be done within the game engine. The external tools are more visual than the in game screens. I might add some features to industrial management a little further down the line, but we're not adding anything more right now.

If somebody doesn't want to have monsoon effects, they can make a custom scenario with settings like the current scenarios.

Bill
WIS Development Team
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: New Features in patch 2?

Post by fbs »


Oh no, he forgot to add the triplicate requests to drydock a ship, to be submitted 60 days ahead of even thinking of it...

Cheers [:D]
fbs
User avatar
Ketza
Posts: 2228
Joined: Sun Jan 14, 2007 7:11 am
Location: Columbia, Maryland

RE: New Features in patch 2?

Post by Ketza »

Wow nice changes.

This will improve my game enjoyment tremendously.
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: New Features in patch 2?

Post by Admiral Scott »

5) You can now see search arcs.

Great!!! Thank you!!!
User avatar
dorjun driver
Posts: 641
Joined: Thu Apr 20, 2006 2:17 am
Location: Port Townsend: hex 210,51
Contact:

RE: New Features in patch 2?

Post by dorjun driver »

Maybe a Caine Mutiny[:D]

Hey. I named my Beetle Cat "Caine"

<<-----

And yes. There was a mutiny involved.
x - ARPAnaut
x - ACM
x - AES
Current - Bum

Image

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
moose1999
Posts: 781
Joined: Thu Oct 26, 2006 12:41 pm

RE: New Features in patch 2?

Post by moose1999 »

ORIGINAL: wdolson

4) Pilot management improvements and a larger group screen with more controls on it.
Does this also address the problem with pilots not gaining any skillpoints from combat?
regards,

Briny
User avatar
rhohltjr
Posts: 541
Joined: Thu Apr 27, 2000 8:00 am
Location: When I play pacific wargames, I expect smarter AI.

RE: New Features in patch 2?

Post by rhohltjr »

ORIGINAL: wdolson
A few goodies added:
1).... Map icons will also show hexes which had combat in the last turn.
There are a lot more, that's just what I can think of off the top of my head.
Bill

Great! These map icons that show hexes which had combat in the last turn.
What happens during multi day turns( 2 or 3 day turns)? Does the icon/info fade
out slowly if no followup combat happens in the same hex, or does it just blink out
at the start of the next day?

Any change in the political points system / feature ? please?

Oh by the way. Thanks for this little snip of info wdolson.

My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
xj900uk
Posts: 1345
Joined: Thu Mar 22, 2007 1:26 pm

RE: New Features in patch 2?

Post by xj900uk »

Build more Yamato's.&nbsp; Also build the Shinano as a Yamato as it was originally designed to be!
Post Reply

Return to “War in the Pacific: Admiral's Edition”