New Features in patch 2?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
New Features in patch 2?
So what new features will we see in patch 2?
- dorjun driver
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RE: New Features in patch 2?
Features? Features?! You want more features!!![X(]
someone slap this guy.
someone slap this guy.
x - ARPAnaut
x - ACM
x - AES
Current - Bum

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
x - ACM
x - AES
Current - Bum

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
RE: New Features in patch 2?
ORIGINAL: dorjun driver
Features? Features?! You want more features!!![X(]
someone slap this guy.
If you could read[;)], then maybe you heard about borders and other features that didn't make it in the original release, patch 1 was about bug fixes, I'm just asking what, if any made the cut in patch 2.
RE: New Features in patch 2?
A few goodies added:
1) New map icons to show bases that are low on supply or have had partisan attacks. Map icons will also show hexes which had combat in the last turn.
2) Comprehensive industrial management screen accessed off the top bar.
3) Monsoon weather effects
4) Pilot management improvements and a larger group screen with more controls on it.
5) You can now see search arcs.
6) Lots of bug fixes in the EXE as well as data and the AI.
There are a lot more, that's just what I can think of off the top of my head.
Bill
1) New map icons to show bases that are low on supply or have had partisan attacks. Map icons will also show hexes which had combat in the last turn.
2) Comprehensive industrial management screen accessed off the top bar.
3) Monsoon weather effects
4) Pilot management improvements and a larger group screen with more controls on it.
5) You can now see search arcs.
6) Lots of bug fixes in the EXE as well as data and the AI.
There are a lot more, that's just what I can think of off the top of my head.
Bill
WIS Development Team
RE: New Features in patch 2?
ORIGINAL: wdolson
5) You can now see search arcs.
That alone was worth the wait. [:D] [&o]
Yamato, IMO the best looking Battleship.

"Hey, a packet of googly eyes! I'm so taking these." Hank Venture

"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
RE: New Features in patch 2?
ORIGINAL: wdolson
A few goodies added:
1) New map icons to show bases that are low on supply or have had partisan attacks. Map icons will also show hexes which had combat in the last turn.
2) Comprehensive industrial management screen accessed off the top bar.
3) Monsoon weather effects
4) Pilot management improvements and a larger group screen with more controls on it.
5) You can now see search arcs.
6) Lots of bug fixes in the EXE as well as data and the AI.
There are a lot more, that's just what I can think of off the top of my head.
Bill
Not sure about Monsoon season but, the rest sound great![:)]
RE: New Features in patch 2?
So when is monsoon season?
RE: New Features in patch 2?
ORIGINAL: joey
So when is monsoon season?
I think Summer ( N. hemisphere ) through early Fall. MaybeMay/ June through September, something like that.
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


RE: New Features in patch 2?
That's a large portion of the year. I wonder what the effects of a monsoon will be?
RE: New Features in patch 2?
well, one could guess that supplies will move more slowly, troops will become fatigued more quickly, planes will have trouble finding ground targets etc etc.. BUT that is all guesswork..
Boy I hpe the beta gets released so I can re restart my giant v ai game lol
Boy I hpe the beta gets released so I can re restart my giant v ai game lol
"Tanks forward"
RE: New Features in patch 2?
Looks like Floyd and I plus Marcus(Woos), can hang up our hats [;)] Good effort on the Patch guys, looks really good!ORIGINAL: wdolson
A few goodies added:
...
2) Comprehensive industrial management screen accessed off the top bar.
...
There are a lot more, that's just what I can think of off the top of my head.
Bill
- planetbrain
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RE: New Features in patch 2?
Maybe a Caine Mutiny[:D]I wonder what the effects of a monsoon will be?
'Mostly harmless'
RE: New Features in patch 2?
ORIGINAL: wdolson
A few goodies added:
...
2) Comprehensive industrial management screen accessed off the top bar.
...
There are a lot more, that's just what I can think of off the top of my head.
Bill
ORIGINAL: n01487477
Looks like Floyd and I plus Marcus(Woos), can hang up our hats [;)] Good effort on the Patch guys, looks really good!
There are some limits to what can be done within the game engine. The external tools are more visual than the in game screens. I might add some features to industrial management a little further down the line, but we're not adding anything more right now.
If somebody doesn't want to have monsoon effects, they can make a custom scenario with settings like the current scenarios.
Bill
WIS Development Team
RE: New Features in patch 2?
Oh no, he forgot to add the triplicate requests to drydock a ship, to be submitted 60 days ahead of even thinking of it...
Cheers [:D]
fbs
RE: New Features in patch 2?
Wow nice changes.
This will improve my game enjoyment tremendously.
This will improve my game enjoyment tremendously.
- Admiral Scott
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RE: New Features in patch 2?
5) You can now see search arcs.
Great!!! Thank you!!!
Great!!! Thank you!!!
- dorjun driver
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RE: New Features in patch 2?
Maybe a Caine Mutiny[:D]
Hey. I named my Beetle Cat "Caine"
<<-----
And yes. There was a mutiny involved.
x - ARPAnaut
x - ACM
x - AES
Current - Bum

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
x - ACM
x - AES
Current - Bum

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
RE: New Features in patch 2?
Does this also address the problem with pilots not gaining any skillpoints from combat?ORIGINAL: wdolson
4) Pilot management improvements and a larger group screen with more controls on it.
regards,
Briny
Briny
- rhohltjr
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RE: New Features in patch 2?
ORIGINAL: wdolson
A few goodies added:
1).... Map icons will also show hexes which had combat in the last turn.
There are a lot more, that's just what I can think of off the top of my head.
Bill
Great! These map icons that show hexes which had combat in the last turn.
What happens during multi day turns( 2 or 3 day turns)? Does the icon/info fade
out slowly if no followup combat happens in the same hex, or does it just blink out
at the start of the next day?
Any change in the political points system / feature ? please
?Oh by the way. Thanks for this little snip of info wdolson.
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
RE: New Features in patch 2?
Build more Yamato's. Also build the Shinano as a Yamato as it was originally designed to be!







