Patch 02 Hot fix 03 (build 1097)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- jwilkerson
- Posts: 8157
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
Patch 02 Hot fix 03 (build 1097)
Patch 02 Hot fix (build 1096e)
Ok, uploaded a new version of the hot fix with a few more issues resolved. The new issues resolved are numbered 101 and above.
changeLog:
01. Resolve supply/fuel/resource/oil overflow issues causing loss of same.
02. Fixed issue that was preventing some bases from being resupplied.
03. Added terrain and fort effects against artillery attacks.
04. Artillery when used offensively use 2x amount of supplies.
05. Fixed save not reading properly issue.
06. Fixed overflow issue with air skills going backwards .
07. Fixed some display issues caused by Transfer Ships.
08. Fixed CTD issue with Clouds
09. Fixed issue displaying LCUs at enemy base.
10. Fixed issue with groups that are on withdrawn ships.
11. Adjust ASW/Escort/Submarine attack issue.
===
101 - Fixed group totals were not correct always during Air Phase
102 - Fixed overflow that was stopping new ships in TF from a Base screen
103 - Fixed ASW combat to stop multiple popouts from opening which could cause CTD when drawing map
104 - Changed cloud drawing to eliminate cases where it could be trying to draw invalid locations
105 - Fixed Surface TF wants to fight
106 - Fixed Task Force Loading/Unload Check
107 - Fixed "Sunk by"
===
Suggested installation process:
Backup existing AE EXE file by renaming.
Download attachment install into desired AE folder containing current AE EXE file.
Unzip.
Run.
===
Merry Christmas - and Happy New Year !!!
[:)]
Ok, uploaded a new version of the hot fix with a few more issues resolved. The new issues resolved are numbered 101 and above.
changeLog:
01. Resolve supply/fuel/resource/oil overflow issues causing loss of same.
02. Fixed issue that was preventing some bases from being resupplied.
03. Added terrain and fort effects against artillery attacks.
04. Artillery when used offensively use 2x amount of supplies.
05. Fixed save not reading properly issue.
06. Fixed overflow issue with air skills going backwards .
07. Fixed some display issues caused by Transfer Ships.
08. Fixed CTD issue with Clouds
09. Fixed issue displaying LCUs at enemy base.
10. Fixed issue with groups that are on withdrawn ships.
11. Adjust ASW/Escort/Submarine attack issue.
===
101 - Fixed group totals were not correct always during Air Phase
102 - Fixed overflow that was stopping new ships in TF from a Base screen
103 - Fixed ASW combat to stop multiple popouts from opening which could cause CTD when drawing map
104 - Changed cloud drawing to eliminate cases where it could be trying to draw invalid locations
105 - Fixed Surface TF wants to fight
106 - Fixed Task Force Loading/Unload Check
107 - Fixed "Sunk by"
===
Suggested installation process:
Backup existing AE EXE file by renaming.
Download attachment install into desired AE folder containing current AE EXE file.
Unzip.
Run.
===
Merry Christmas - and Happy New Year !!!
[:)]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Patch 02 Hot fix (build 1096a)
Working overtime Joe? [:)] Thanks for the hard and long work( that includes all of the current AE team). [&o]
- BeastieDog
- Posts: 96
- Joined: Fri Dec 22, 2006 3:23 pm
RE: Patch 02 Hot fix (build 1096a)
Ran first turn. Total resources dropped 27,000 on Industry screen. Tokyo went from 900,000 resources to 1,476,600.
Dog
- Admiral Scott
- Posts: 707
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Syracuse, NY USA
RE: Patch 02 Hot fix (build 1096a)
I cant get the hotfix to install, it says error cant find PW data.
RE: Patch 02 Hot fix (build 1096a)
Joe, thanks for putting in the overtime on this. 

RE: Patch 02 Hot fix (build 1096a)
Thank you Guys, thats super backup! [&o][&o][&o]

When you see the Southern Cross, For the first time
You understand now, Why you came this way
RE: Patch 02 Hot fix (build 1096a)
Thanks, folks.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- gottagofish
- Posts: 111
- Joined: Mon Jan 17, 2005 3:27 pm
- Location: Midland, Michigan, USA
RE: Patch 02 Hot fix (build 1096a)
Which folder does the EXE file exist in?
- gottagofish
- Posts: 111
- Joined: Mon Jan 17, 2005 3:27 pm
- Location: Midland, Michigan, USA
RE: Patch 02 Hot fix (build 1096a)
Nevermind, got it.
RE: Patch 02 Hot fix (build 1096a)
Thank you for your hard work on this. Have a restful holiday.
RE: Patch 02 Hot fix (build 1096a)
Good job. Thanks.
“Not mastering metaphores is like cooking pasta when the train is delayed"
RE: Patch 02 Hot fix (build 1096a)
Thanks for the work -
however -why can't we get this patch from the members section, and do it like every other one?
Im absolutely @#$%^&^% if I can figure this out or get it to work - all i get is PW exe errors - extracting, unzipping might be second nature to some, not to me .
Sorry -totally bamboozled>
please don't get me wrong -I just wish this was like all the other patches.
Game on hold for me Im afraid until I figure it out.
however -why can't we get this patch from the members section, and do it like every other one?
Im absolutely @#$%^&^% if I can figure this out or get it to work - all i get is PW exe errors - extracting, unzipping might be second nature to some, not to me .
Sorry -totally bamboozled>
please don't get me wrong -I just wish this was like all the other patches.
Game on hold for me Im afraid until I figure it out.
big seas, fast ships, life tastes better with salt
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 02 Hot fix (build 1096a)
This is a quick release.
The normal Matrix process wasn't available to use due holidays.
We thought that you wanted it quick.
I'll tell Joe to delete it [:D][:D][:D][;)]
The normal Matrix process wasn't available to use due holidays.
We thought that you wanted it quick.
I'll tell Joe to delete it [:D][:D][:D][;)]
Michael
RE: Patch 02 Hot fix (build 1096a)
1275psi, this is not the usual type of patch which looks for where your game resides and patches it. This is a replacement *.dll and *.exe which you will need to overwrite the files in c:\Matrix Games\War In The Pacific Admiral's Edition. You're getting errors cause you are trying to run the exe NOT from the D:\Matrix Games\War In The Pacific Admiral's Edition folder.ORIGINAL: 1275psi
Thanks for the work -
however -why can't we get this patch from the members section, and do it like every other one?
Im absolutely @#$%^&^% if I can figure this out or get it to work - all i get is PW exe errors - extracting, unzipping might be second nature to some, not to me .
Sorry -totally bamboozled>
Therefore:
Unzip the two files and then copy them into c:\Matrix Games\War In The Pacific Admiral's Edition
.. this will overwrite the two files and then you can start the game.
I hope this is clear enough, otherwise I'll do a step by step if you like [;)]
RE: Patch 02 Hot fix (build 1096a)
Thanks n01487477 -an intelligent reply
I'll keep trying -I do understand a bit of this -just cant locate the files ect.
Frustrated!
I'll keep trying -I do understand a bit of this -just cant locate the files ect.
Frustrated!
big seas, fast ships, life tastes better with salt
RE: Patch 02 Hot fix (build 1096a)
OK, thought I had it -now it asks for passwords?
I am trying to extract to file c:\Matrix Games\War In The Pacific Admiral's Edition -but it says the file is password protected -is that my members password, / my rego code or what?
grrrrrrrrrrrrrrrrrrrrrrr
I am trying to extract to file c:\Matrix Games\War In The Pacific Admiral's Edition -but it says the file is password protected -is that my members password, / my rego code or what?
grrrrrrrrrrrrrrrrrrrrrrr
big seas, fast ships, life tastes better with salt
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 02 Hot fix (build 1096a)
07. Fixed some display issues caused by Transfer Ships.
There still seems to be a problem trying to get the bottom panel of the ship transfer in forming a TF to always work.
I have been playing around with it most of the day.
It is only happening with the release version. When I trace the program, it behaves.
What I have discovered is the following:
1. The issue is triggered by 'Manage repairs' screen. Once you call up that screen (even you press Done/Exit without doing anything else), the base 'Form new TF' doesn't want to work.
2. There doesn't SEEM to be any difference between the way the 'Form new TF' logically works between the base and the TF screens. There maybe some value buried elsewhere that is not being set correctly.
3. You can do a work around if it happens. This has worked for me while testing.
(a) Within the base screen, click on the "show" land or group icon
(b) Hit the back button without doing anything.
(c) Click on "Form new TF" and the ships should show up in the bottom panel.
There still seems to be a problem trying to get the bottom panel of the ship transfer in forming a TF to always work.
I have been playing around with it most of the day.
It is only happening with the release version. When I trace the program, it behaves.
What I have discovered is the following:
1. The issue is triggered by 'Manage repairs' screen. Once you call up that screen (even you press Done/Exit without doing anything else), the base 'Form new TF' doesn't want to work.
2. There doesn't SEEM to be any difference between the way the 'Form new TF' logically works between the base and the TF screens. There maybe some value buried elsewhere that is not being set correctly.
3. You can do a work around if it happens. This has worked for me while testing.
(a) Within the base screen, click on the "show" land or group icon
(b) Hit the back button without doing anything.
(c) Click on "Form new TF" and the ships should show up in the bottom panel.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 02 Hot fix (build 1096a)
Unzipping the file should not ask a password.
ORIGINAL: 1275psi
OK, thought I had it -now it asks for passwords?
Michael
RE: Patch 02 Hot fix (build 1096a)
Passwords? that doesn't sound right ... I don't get that, have you copied into the correct folder ?ORIGINAL: 1275psi
OK, thought I had it -now it asks for passwords?







