Dual/Quad core support?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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ypsylon
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Joined: Sun Jul 15, 2007 4:29 pm

RE: Dual/Quad core support?

Post by ypsylon »

ORIGINAL: Anguille

If it runs on my computer, it should run almost everywhere! [:D]

How about P100 laptop and 256MB RAM + DOS 6.2? [:'(]

On a more serious note. It is good to hear that game using at least 2 cores. Unfortunately CPU manufacturers are too far in front. I think I don't have single game which running on more that 1 core. Well maybe Supreme Commander is running on 2 but I'm not entirely certain. So with i7 (and HT disabled, who need 4 more fake cores?) 1 core for running games and remaining 3 for World Community Grid stuff. Too bad you can't say to CPU: "hey mate move this to core 3 and stop clogging core 1!"[;)]
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cdbeck
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RE: Dual/Quad core support?

Post by cdbeck »

Sorry for the confusion regarding AI War (Arcen Games) and Distant Worlds (CodeForce). I only said that because, I was being honest about not remembering, and I have had pretty extensive conversations with both Elliot (CodeForce) and Chris Parks (Arcen Games) in the recent past. And both games use a similar nebula field (with similar sliders governing them).

I should have been more clear.
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade
Epsilon
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RE: Dual/Quad core support?

Post by Epsilon »

And the confusion continues :)
Distant Worlds is being developed by CodeForce (www.codeforce.co.nz) not CodeMasters (www.codemasters.com) which used to make games on their own, but is now just a publisher. Matrix games being the obvious publisher of Distant Worlds.
Someone is messing with your medicine Son of Monfort :)
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cdbeck
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RE: Dual/Quad core support?

Post by cdbeck »

Ahem... edited. All those responsible for sacking those responsible have been sacked...

SoM
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade
ShadowX83@yahoo.com
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Joined: Thu Jan 28, 2010 8:06 am

RE: Dual/Quad core support?

Post by ShadowX83@yahoo.com »

Hey guys I was just wondering quick if my computer would run the game(1400 Planets) If you could let me know that would be great...Here are my specs.

Intel Pentium Dual Core @ 2.20 GHz
3 GB Ram
32b OS
Video Card GeForce 7100
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Erik Rutins
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RE: Dual/Quad core support?

Post by Erik Rutins »

We've been able to run DW even on much older computers. Single core processors work fine. The main thing limiting you is RAM and corresponding galaxy size. Older computers simply don't run it as quickly/smoothly as new ones, but it works fine.
Erik Rutins
CEO, Matrix Games LLC


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