Immobilized infantry
Moderator: MOD_SPWaW
Immobilized infantry
Recently I've been playing quite a few games using limited ammo. One thing I've noticed happening is that any unit, even infantry units, that runs out of ammo becomes immobilized. While I can understand a unit not wanting to advance with empty guns, they can't retreat to resupply either.
Can anyone else confirm this behavior for me?
Can anyone else confirm this behavior for me?
What, me worry?
- Belisarius
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Bernie,
Check the unit's status...is it retreating? On numerous occaisions I've had infantry units which successfully rallied to '1' but are still retreating (no shots/movement). It happens alot when they're in a burning hex, or when enemy units (especially armor) are in an adjacent hex and inflicted heavy suppression on the unit during the previous turn.
Check the unit's status...is it retreating? On numerous occaisions I've had infantry units which successfully rallied to '1' but are still retreating (no shots/movement). It happens alot when they're in a burning hex, or when enemy units (especially armor) are in an adjacent hex and inflicted heavy suppression on the unit during the previous turn.
Yes, they can run out of ammo, and how can I play the Japanese side without banzai charges?Originally posted by Jim1954
Haven't a clue, although I've seen some of mine run out of lower slot weapons ammo, satchel charges, etc., etc but never the primary one. Attack with a little more reckless abandon Bernie ,and you won't have to worry about it.

What, me worry?
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- RockinHarry
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my only guess is that you play a user made scenario and the unit in question was edited having a movement of Nil! What scenario do you play? If it´s NOT a user made scenario, please send me a save game if you still have one!Originally posted by Bernie
Nope, it says "ready" but moves is set to 0 and they have no ammo left.

harizan@web.de
_________
Harry
Oh yeah, infantry can run out of ammo... I've a bad tendancy to extreme-range fire, and tend to 1) run out of MG/rifle-grenades/other support, 2) run out of rifle/SMG, and 3) die from assaults before running ot of grenades. <G> My most reliable one for that was the first battle in Russian Steel - some of the Commies towards the south *always* ended up dug-in with grenades only... never did really get them into anything, even with multiple tries at the scenario. (And only *once* did I manage to kill a Panzer, 2 hex range, with *rifle* fire. <EG> That was too cool...)
I think the other scenario that I kept rnning out of (infantry) ammo on was Wild Bill's Iwo Jima; as I recall, by the time I got Marines to the top of the southern mountain (Suribachi?), they were down to beating the enemy to death with C-rations.
I think the other scenario that I kept rnning out of (infantry) ammo on was Wild Bill's Iwo Jima; as I recall, by the time I got Marines to the top of the southern mountain (Suribachi?), they were down to beating the enemy to death with C-rations.
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Did a wipe of the steel.prf over the weekend and the units are on the move again. I'm not sure what in the .prf could have caused this glitch but it's gone now. Funny though, I could have sworn I wiped that .prf right after I noticed the problem, but I had a HD go south on me that week and may have restored the old .prf from backups by accident. <shrug>
What, me worry?