Immobilized infantry

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Bernie
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Immobilized infantry

Post by Bernie »

Recently I've been playing quite a few games using limited ammo. One thing I've noticed happening is that any unit, even infantry units, that runs out of ammo becomes immobilized. While I can understand a unit not wanting to advance with empty guns, they can't retreat to resupply either.

Can anyone else confirm this behavior for me?
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Jim1954
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Post by Jim1954 »

Can't help you on this one. Mine either die or I win before they run out of ammo.:(
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OKW-73
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Post by OKW-73 »

hmm..dont know about that, but at least snipers dont get immobilized after running out of ammo...
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Post by Katana »

Hasn't happened to me yet. Had a handgrenade malfunction once...
lost the rest of them too, like a gun with useless ammo.
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Jacc
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Post by Jacc »

Haven't noticed. What version are you playing? Sturmtigers, for example, always run out of ammo, but that doesn't affect the mobility. Neither have my infantry ever got immobilized after they have depleted their ammo.

It's a mystery, I guess - or a conspiracy against you... :p
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Jim1954
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Post by Jim1954 »

Bernie, are you playing with command and control turned on? That might be the cause. Just a guess though, cause I don't play with it enabled.
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Belisarius
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Post by Belisarius »

Are infantry units even able to run out of ammo? :eek:

I mean, I have never had a rifle squad run out - even when playing vs. Japanese :p
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Jim1954
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Post by Jim1954 »

Haven't a clue, although I've seen some of mine run out of lower slot weapons ammo, satchel charges, etc., etc but never the primary one. Attack with a little more reckless abandon Bernie ,and you won't have to worry about it.
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Post by tracer »

Bernie,
Check the unit's status...is it retreating? On numerous occaisions I've had infantry units which successfully rallied to '1' but are still retreating (no shots/movement). It happens alot when they're in a burning hex, or when enemy units (especially armor) are in an adjacent hex and inflicted heavy suppression on the unit during the previous turn.
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Bernie
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Post by Bernie »

Originally posted by Jim1954
Bernie, are you playing with command and control turned on? That might be the cause. Just a guess though, cause I don't play with it enabled.
Nope, C&C is off, and to answer another question that was asked, they're not retreating.
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Bernie
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Post by Bernie »

Originally posted by Jim1954
Haven't a clue, although I've seen some of mine run out of lower slot weapons ammo, satchel charges, etc., etc but never the primary one. Attack with a little more reckless abandon Bernie ,and you won't have to worry about it.
Yes, they can run out of ammo, and how can I play the Japanese side without banzai charges? :)
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Jim1954
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Post by Jim1954 »

I don't know of any oyher Nippo-tactics that work. At least they still have those swords, right? Maybe they are all taking a Budda break. I am at a total loss on this one.
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antarctic
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Post by antarctic »

Is there an "immobilised" word in the bottom bar?
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Bernie
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Post by Bernie »

Originally posted by antarctic
Is there an "immobilised" word in the bottom bar?
Nope, it says "ready" but moves is set to 0 and they have no ammo left.
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Lars Remmen
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Post by Lars Remmen »

Is it perhaps a wheeled/tracked unit that has been changed to an infantry unit? I did that once with the same result. It only said 'immobilized' in the combat results not on the unit info screen IIRC.

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Post by Voriax »

Perhaps it's time to delete that steel.prf file again?
I play normally with 'limited ammo on' setting and I've never experienced such behaviour. And yes, some units do run out of ammo :)

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Post by RockinHarry »

Originally posted by Bernie


Nope, it says "ready" but moves is set to 0 and they have no ammo left.
my only guess is that you play a user made scenario and the unit in question was edited having a movement of Nil! What scenario do you play? If it´s NOT a user made scenario, please send me a save game if you still have one! :)

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Redleg
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Post by Redleg »

Harry may have hit on the problem. I sometimes design a scenario with stationary infantry units - but only for AI and I try to say in the text file that side 2 will not work for human play.

That could be it.
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Post by Karnaaj »

Oh yeah, infantry can run out of ammo... I've a bad tendancy to extreme-range fire, and tend to 1) run out of MG/rifle-grenades/other support, 2) run out of rifle/SMG, and 3) die from assaults before running ot of grenades. <G> My most reliable one for that was the first battle in Russian Steel - some of the Commies towards the south *always* ended up dug-in with grenades only... never did really get them into anything, even with multiple tries at the scenario. (And only *once* did I manage to kill a Panzer, 2 hex range, with *rifle* fire. <EG> That was too cool...)

I think the other scenario that I kept rnning out of (infantry) ammo on was Wild Bill's Iwo Jima; as I recall, by the time I got Marines to the top of the southern mountain (Suribachi?), they were down to beating the enemy to death with C-rations.
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Bernie
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Post by Bernie »

Did a wipe of the steel.prf over the weekend and the units are on the move again. I'm not sure what in the .prf could have caused this glitch but it's gone now. Funny though, I could have sworn I wiped that .prf right after I noticed the problem, but I had a HD go south on me that week and may have restored the old .prf from backups by accident. <shrug>
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