ORIGINAL: E
ORIGINAL: mgarnett
This isn't a new model, users of Microsoft Flightsim have been doing this for years.
No.
Ohh yes !
Microsoft hasn't been doing it at all, much less "for years." You are referring to a whole secondary industry started by fans trying to make money off of their hobby. Apples and Oranges.
He said
USERS of MS Flight Sim have been doing it for years, and that's correct.
I was never a mega fan of the MS flightsim series, but I bought MS FS 98 from a colleague ages ago for a bargain, as her hubby didn't like it at all, he didn't even open the box.
Although it didn't have the Mesh-Terrain of Flight Sim 2000 and later versions, it was the first version with a way more modular scenery-system, and, since MS released the SDK for this version, it was also the first version where the distribution of add-on sceneries really got moving.
The number of airports in the stock version had climbed from 82 in MS FS 5.0, to 300 in FS 5.1, to 3000 in FS 98.
Still, not enough for many fans. Although Microsoft constantly upped the number of airports - with each version, Flight Sim 2000 had 20,000 ports already, and while MS increased the number of planes, the secondary market still filled a big gap.
The "secondary industry" wasn't about fans trying to make money with some half-assed scenery-disks or scenarios, but mostly about (partially small) companies with different backgrounds, some Coys had developed 3D applications before, some used to develop 3D objects or 3D designs and apps for tools manufacturers, some just took a leap in the dark, because the SDK was pretty user-friendly. Most - if not all of them - either used Lightwave or 3D-Studio (DOS or Max).
There were some fine German companies that offered scenery disks covering those German airports or European airports that were either missing in FS 98/2000 or not very detailed, for example, other companies specialized in offering high-res airplanes or reproducing large city skylines. Other companies had a broad knowledge gained from processing or distribution of Sat images.
Some companies offered so detailed add-ons (especially for the 767, eg. cockpit instruments, general interior, etc.), that there was quite some uproar after 9/11, as the public and critics believed a Flight Sim + add-ons to be the perfect tool to train an attacker.
A friend (and die-hard MS FS fan) gave me a couple of scenery airport-disks, they really made a difference. MS either couldn't or didn't want to deliver in that field.
It seems like MS FS X managed to fill many of those gaps.
Another 3rd party product was "ATC" (air traffic controller) software, which is a rather boring thing, but, starting with either FS 2002 or 2004, you could link ATC with Flight Sim and act as dedicated traffic controller (online). This piece of software delivered some additional realism and was popular with the online community.
MS picked up that function and offers a dedicated ATC mode in the Deluxe version of Flight Sim X.
So, not fans, but professional companies served this market, and their add-ons sold well.