Jon's 42 Posts

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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RE: Jon's 42 Posts

Post by PyleDriver »

Rail repair, a great question. Look around the corps FEB's I control, the others (battalions) the computer controls... As far as supply its a plus not to run from it, thus roll the line north...As I first posted, the OKH plan works...Oil, we don't need no stinking oil, we need to kill the bear...
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RE: Jon's 42 Posts

Post by PyleDriver »

Steve your killing me...The key word was I had 4 posts...lmao...Refits, is a way that we say "hey man" some bean counter, throw me a bone... Now the further from a rail head the longer it takes. I look ever the front every turn, and say what I need. First and formost. If there built back up, or depleated, then click them off or on, if not, let it ride...
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RE: Jon's 42 Posts

Post by Captain B »

Spoken like a true modern warrior, and why so many supply convoys were attacked in the gulf war. However during WWI/WWII, when the logistics folks didn't have the emphasis it has now, it was more common to withdraw the units a short distance from the front for refit. Also, what happens if a unit is attacked during refit? Could be a real life disaster if you are in the middle of accepting new equipment.

So is there a change needed to not allow units in contact to refit? At least one hex from front line I would think.


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RE: Jon's 42 Posts

Post by Rasputitsa »

ORIGINAL: Captain B

So is there a change needed to not allow units in contact to refit? At least one hex from front line I would think.

Rich B>

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They could refit wherever you want, but make them take a hit with reduced combat power if attacked, then it's your decision whether to risk refit in the front line, or move units back. [:)]
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RE: Jon's 42 Posts

Post by ComradeP »

Pyledriver: with a start date of 6/27, Sevastopol should still be in Soviet hands when the scenario starts. When did you capture it?

-Did you strip the Crimea of forces to help out in the north?
-Is there still an entire or most of a Fliegerkorps in the Crimea, if so: why, as you're not trying to advance it seems? Historically, part of it was diverted to help at Kharkov during the Second battle for the city and was relocated again after Sevastopol fell.
-Is there a reason why you are not advancing in that area, as the opposition in the Taman Peninsula area seems to consist of a single Rifle Corps and a unit or stack in Krasnodar? It seems you could make some good gains (moving to Novorossiysk, for example) for minimal losses. It seems there are not a lot of Soviets near Rostov either.
-What's the strategic value of the bulge south of lake Ilmen/why are you defending it? I've been puzzled by that since you started the AAR.
-Is there a reason why you're not placing all or most of your city garrisons in static mode? What do they need mobility for?
-Any idea why the AI didn't strip the Finnish no attack line of all credible units like in Elmo's game, knowing that you can't attack in the area?
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RE: Jon's 42 Posts

Post by wiking62 »

ORIGINAL: PyleDriver

Steve your killing me...The key word was I had 4 posts...lmao...

I can't wait that long Jon.[:D]

I can't remember being so excited about a new game for years. Keep the great screenshots coming.
[;)]
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RE: Jon's 42 Posts

Post by hank »

Another PzC player over here at Matrix.  I'm in and out of several game engines include PzC, SSG, Panther, etc.
 
I've cranked up Smolensk again in anticipation of this title and a K:DotD upgrade, Across the Dnepr.
 
Smolesk is such a great PzC battle.  One of my favorite of all time and I have (and have had) a bunch.
 
regards
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RE: Jon's 42 Posts

Post by wiking62 »

ORIGINAL: hank

Another PzC player over here at Matrix.  I'm in and out of several game engines include PzC, SSG, Panther, etc.

I've cranked up Smolensk again in anticipation of this title and a K:DotD upgrade, Across the Dnepr.

Smolesk is such a great PzC battle.  One of my favorite of all time and I have (and have had) a bunch.

regards

Hi Hank,

I personally prefer the game scale of the PzC titles and my only concern with this game is the game scale. I have never liked weekly turns and divisional sized units, but i really don't see how else the whole Eastern Front can be covered in one game.

I'm pretty sure that once i get the game my concerns will quickly disappear.
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RE: Jon's 42 Posts

Post by PyleDriver »

Ok guys "refit"...It doesn't mean theres a unit that needs to go back to the Fatherland and we hope to see them in a year...It is a tool where we as a commander say thats the units that need more than the normal replacements...So every units gets replacements, on both sides. Do we say that should effect combat abilty? Yes. We have it built in, because experence levels go down for that unit, with the volume of those replacements...
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RE: Jon's 42 Posts

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Ok, heres some loss posts. Its turn 8, 42 before combat...Remember please, were in Alpha testing, lol, it will be 2 years for me in June...Whats really funny at this stage its my dream come true...So as you see these posts, any concrete resposes are welcome...But really guys look at the beauty and complexy of this game...Ok the losses on the Germans, you can scroll down and see others, but this will give you the idea...

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RE: Jon's 42 Posts

Post by PyleDriver »

Heres some air losses...

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RE: Jon's 42 Posts

Post by PyleDriver »

The air losses...

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RE: Jon's 42 Posts

Post by PyleDriver »

A production shot...

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RE: Jon's 42 Posts

Post by PyleDriver »

Ok heres 2 ss's of the beauty of this game. Hoth continues north, and the LIX corps (attached to AGC) is via rail to secure the gap thats it is going to create. Their fresh and exerenced...There the yellow arrow...

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RE: Jon's 42 Posts

Post by PyleDriver »

Now another beauty, 2nd PzA (light blue) has taken care of the rear and is looking to fill the gap in the flank...6th army still is cleaning up a strong pocket...

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RE: Jon's 42 Posts

Post by PyleDriver »

Heres the LIX in postion now

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RE: Jon's 42 Posts

Post by PyleDriver »

Btw, I did level Sevastopoll the first turn, and the big guns are outside Moscow now...Cost a little, but it going to break it...
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RE: Jon's 42 Posts

Post by PyleDriver »

I hope that screen shot shows that the move is not alone, but tell you theres a grander sceem, and where and why you move there...If you don't have the power to surround a city, don't attack it...Hum I have so much th say and no time...Were getting close on this game, take heart, time flies...Steve in this game you combine the grand game and then the smaller issues...
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RE: Jon's 42 Posts

Post by Captain B »

PyleDriver...Captain B here with a quick question.

In Elmo's AAR he seems to "see" a lot more units behind the lines...yours doesn't. Are you manually doing the recon or are you allowing the computer to do it? Maybe you've just lost a lot of recon aircraft? Great looking screenshots by the way. I especially appreciae the outlining you have on...makes the screen crystal clear and shows how you have kept organizations together.

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RE: Jon's 42 Posts

Post by PyleDriver »

Wife's calling thus reality now... I'm not a program guy, or researcher, I'm a jocky that rides the horse... I'm a life long chess player, and thats why everything in life is timing, tempo, and power...Why do you think the queen is the grestest peice on the board...lmao...
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