TF Terminating Patrol for Repairs
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
TF Terminating Patrol for Repairs
I am tired of having my task forces terminate their patrols simply because they have 5 SYS points of damage and because someone decided (for ME) that they can't 1. repair their damage at sea (which US - and any Navy could and DID) and 2. they have to return to port.
Is there any way I can keep the ships at sea until I decide they need to be repaired or is this just some more unrealistic stuff I have to deal with?
Is there any way I can keep the ships at sea until I decide they need to be repaired or is this just some more unrealistic stuff I have to deal with?
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
RE: TF Terminating Patrol for Repairs
Just unrealistic stuff you have to deal with. Even more annoying is the TF will put itself into port thus prohibiting you from at least replacing the "damaged" ships with others to resume its patrol. So then you get the pleasure that Nimitz and Yamamoto both had of trying to figure out what sub or ASW patrol isn't on station. I mean it would be silly for a subordinate to do that when the supreme has nothing better to do than deal with these exciting details.
RE: TF Terminating Patrol for Repairs
ORIGINAL: dereck
I am tired of having my task forces terminate their patrols simply because they have 5 SYS points of damage and because someone decided (for ME) that they can't 1. repair their damage at sea (which US - and any Navy could and DID) and 2. they have to return to port.
Is there any way I can keep the ships at sea until I decide they need to be repaired or is this just some more unrealistic stuff I have to deal with?
The way you wish it was is the way it originally was. It was changed because players complained about having to monitor their patrol TFs.
We just can't please everyone nor can we make everything an option.
PO1 US Navy (1962-1969)
US Naval Weapons Depot, Yorktown VA (1962)
US Naval Missile Facility, Dam Neck VA (1963)
Coast Guard Barracks, Baltimore Shipyards (1963-1964)
USS Norton Sound AVM-1 (1964-1966)
US Naval Weapons Depot, Concord CA (1966-1967)
USS Richmond K Turner DLG-20 (1967-1969)
RE: TF Terminating Patrol for Repairs
If they didn't go back, people would be bitching about TFs with heavily damaged ships still on patrol. [8|]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
RE: TF Terminating Patrol for Repairs
If it would be set up where ships repaired their own damage (which ANYBODY who served on a sjip knows they could and did) any damage other than major damage could be repaired at sea and there would be no need for this unrealistic hypocracy.
This game is so detailed in some repects and then things like this which is in efect not realistic.
I should have stuck with the old WITP.
This game is so detailed in some repects and then things like this which is in efect not realistic.
I should have stuck with the old WITP.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: TF Terminating Patrol for Repairs
ORIGINAL: Mynok
If they didn't go back, people would be bitching about TFs with heavily damaged ships still on patrol. [8|]
guess that´s the time when there will be a request for a toggle "terminate patrol when reaching x sys, y flt, z eng damage". [:D] We can´t have everything but I would like it.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: TF Terminating Patrol for Repairs
ORIGINAL: dereck
If it would be set up where ships repaired their own damage (which ANYBODY who served on a sjip knows they could and did) any damage other than major damage could be repaired at sea and there would be no need for this unrealistic hypocracy.
This game is so detailed in some repects and then things like this which is in efect not realistic.
I should have stuck with the old WITP.
is this single "feature" enough to really stick with WITP? With the recent "events" I guess still noone would call me a fanboy of WITP over AE, even though I´ve got my problems in some aspects with AE. Still, in total I wouldn´t change AE for WITP.
RE: TF Terminating Patrol for Repairs
ORIGINAL: Don Bowen
We just can't please everyone nor can we make everything an option.
Actually it already IS an option and has been long before you came along. It's called "auto sub ops". People that find it too difficult to click the "show all ships" icon at the top and then sort this by damage shouldn't be the ones that make YOUR policy for you or rather they shouldn't be the ones YOU try to please.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: TF Terminating Patrol for Repairs
ORIGINAL: Who Cares
ORIGINAL: Don Bowen
We just can't please everyone nor can we make everything an option.
Actually it already IS an option and has been long before you came along. It's called "auto sub ops". People that find it too difficult to click the "show all ships" icon at the top and then sort this by damage shouldn't be the ones that make YOUR policy for you or rather they shouldn't be the ones YOU try to please.
Guess Dereck wasn´t just talking about subs, was he?
And I would rather check every single sub each day than to use auto sub ops. NEVER ever have the AI doing something for you like handling your subs.
RE: TF Terminating Patrol for Repairs
I agree. Anything under computer control is evil. Especially the computer deciding to take ships off their patrol and put them in port. I have had annoying things happen when subs were heading home to refuel (going to a "closer" port - one that had no fuel - and staying there), damaged ships breaking off from their assigned port/target to go to where it "feels" it should go ect.
Which is exactly my point. I don't WANT the computer doing these things "for me".
Which is exactly my point. I don't WANT the computer doing these things "for me".
RE: TF Terminating Patrol for Repairs
I think the 5 SYS should be changed to 8 or so. A no there are things not fixable at sea.
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: TF Terminating Patrol for Repairs
ORIGINAL: dereck
If it would be set up where ships repaired their own damage (which ANYBODY who served on a sjip knows they could and did) any damage other than major damage could be repaired at sea and there would be no need for this unrealistic hypocracy.
This game is so detailed in some repects and then things like this which is in efect not realistic.
I should have stuck with the old WITP.
No disrespect intended, but, what is keeping you from firing up the old game and setting AE aside. If it makes you happier, why not do it.
RE: TF Terminating Patrol for Repairs
If I am not mistaken these actions are listed in the ops report.
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John Lansford
- Posts: 2664
- Joined: Mon Apr 29, 2002 12:40 am
RE: TF Terminating Patrol for Repairs
If you like your subs sitting in enemy held ports getting bombed/depthcharged, then by all means turn on "Computer control" for your subs. Every time I tried that in WitP, the subs headed right for a port and sat there. Don't know if that was fixed in AE and haven't tried it to find out.
RE: TF Terminating Patrol for Repairs
ORIGINAL: dereck
...
I should have stuck with the old WITP.
Agreed
RE: TF Terminating Patrol for Repairs
ORIGINAL: Who Cares
ORIGINAL: Don Bowen
We just can't please everyone nor can we make everything an option.
Actually it already IS an option and has been long before you came along. It's called "auto sub ops". People that find it too difficult to click the "show all ships" icon at the top and then sort this by damage shouldn't be the ones that make YOUR policy for you or rather they shouldn't be the ones YOU try to please.
I've read this several times and I'm still not sure what you are trying to say.
RE: TF Terminating Patrol for Repairs
ORIGINAL: John Lansford
If you like your subs sitting in enemy held ports getting bombed/depthcharged, then by all means turn on "Computer control" for your subs. Every time I tried that in WitP, the subs headed right for a port and sat there. Don't know if that was fixed in AE and haven't tried it to find out.
I suppose, if all else fails, that you could try AE before you comment on it.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: TF Terminating Patrol for Repairs
ORIGINAL: Don Bowen
ORIGINAL: John Lansford
If you like your subs sitting in enemy held ports getting bombed/depthcharged, then by all means turn on "Computer control" for your subs. Every time I tried that in WitP, the subs headed right for a port and sat there. Don't know if that was fixed in AE and haven't tried it to find out.
I suppose, if all else fails, that you could try AE before you comment on it.
Guess John meant while he´s playing AE he hasn´t tried to use his subs on auto ops. I haven´t tried subs on auto ops either and I won´t as IMO a human being will always be better in handling the subs than an AI routine, no matter how much improved it has been. Please don´t take this as an offense Don.
- ChickenOfTheSea
- Posts: 579
- Joined: Sat Jun 07, 2008 7:38 pm
- Location: Virginia
RE: TF Terminating Patrol for Repairs
ORIGINAL: Who Cares
ORIGINAL: Don Bowen
We just can't please everyone nor can we make everything an option.
Actually it already IS an option and has been long before you came along. It's called "auto sub ops". People that find it too difficult to click the "show all ships" icon at the top and then sort this by damage shouldn't be the ones that make YOUR policy for you or rather they shouldn't be the ones YOU try to please.
I'm trying to figure out when "long before you came along" was with respect to Don Bowen.
If you don't want the computer to make these decisions for you, just do them manually. Use waypoints or direct them each turn or whatever. That was the only option in WITP and that option is still available in AE. Then you can continue your patrols no matter how much damage or how little fuel until your ships sink, if that is what you really want.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
RE: TF Terminating Patrol for Repairs
ORIGINAL: dereck
I am tired of having my task forces terminate their patrols simply because they have 5 SYS points of damage and because someone decided (for ME) that they can't 1. repair their damage at sea (which US - and any Navy could and DID) and 2. they have to return to port.
Is there any way I can keep the ships at sea until I decide they need to be repaired or is this just some more unrealistic stuff I have to deal with?
Hi, can't say I've seen this happening with sub or surface TF's that are using way points to patrol. Either way Don, you and the devs did a heck of a great job.[&o]







