Fuel ranges, I think they need a nerf.

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Wicky
Posts: 102
Joined: Thu Apr 01, 2010 2:18 am
Location: Linz, Austria

RE: Fuel ranges, I think they need a nerf.

Post by Wicky »

to nerf means, to put an overpowering feature down to normal levels.
Like reducing a fuel tank that allows anyone to travel to any point of the galaxy to a level, where he can only go to as far as planets which are felt as "in range"
HsojVvad
Posts: 1036
Joined: Tue Mar 23, 2010 9:21 pm

RE: Fuel ranges, I think they need a nerf.

Post by HsojVvad »

ORIGINAL: Wicky

Well I am happy with fuel tanks as they are now.
Because it just takes a few clicks to add extra fuel tanks on your ships and you never have to worry about. This is a major issue in a game that complex, that you don't have to worry about fuel tanks when managing an empire with 140 colonies and 800+ military ships. If you have to argue about fuel ranges beeing unlogical, then do it after patch 1.09 has been released. Thank you!!!
That is why I said to make in optional, for those who like it as it is now. [;)]

But why wait till patch 1.0.9? [:'(]
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Anthropoid
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Joined: Tue Feb 22, 2005 1:01 am
Location: Secret Underground Lair

RE: Fuel ranges, I think they need a nerf.

Post by Anthropoid »

I tend to agree at this stage; ships do seem to have too much range, and the need to use resupply ships forward bases, etc. is pretty minimal even before I'm halfway into the Techs. The fact that it is so easy to see enemy ships far away contributes to this.

Still a bit early to be modding this stuff, and the "stock" version should probably tend toward the easier, i.e., how it is at present. But eventually, maybe a mod that makes some of this stuff more difficult will emerge.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
Wayston
Posts: 18
Joined: Sat Apr 17, 2010 7:48 pm

RE: Fuel ranges, I think they need a nerf.

Post by Wayston »

the range is not that huge really, in my games I tend to get a cluster of planets and then there is a big void of nothingness or useless stars (not much in the way of fuel) then there's some more interesting planets after that; it is often quite a logistical feat to have my ships arrive with enough fuel to fight if I want to attack someone across those voids; I could have them arrive then use the aliens refuelling capacity and only then declare war on those basterds but that would be gamey [:)]
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