ORIGINAL: Who Cares
Ok, so let me understand this. As supreme commander I can:
A) Order a chief petty officer to go from this squadron to another, or for that matter, I can grant him leave time.
B) Tell a specific airplane (in a 1 plane group) to do a certain thing.
C) Order an unlimited number of units in a single hex to attack.
ect ect.
But what I can not do is when a base determines that it needs "X" amount of supply (in fact that number is multiplied by 3) I, as supreme commander can NOT say "no".
So 2 questions, #1 Am I correct in my interpretation? #2 Does that REALLY make sense to you?
In WITP, all supply movement was done automatically - with no control by the player. The routines balanced available supply against need. Did not just satisfy basic need - if more was available it spread the around as well (using the same percentage of demand). I believe the overage was controlled, maybe three x? Memory fades and who cares.
There was a lot of demand for player ability to increase the supply requirements for a base. Primarily to accumulate supply for some purpose. So we added a function to request additional supply for a base. It increases the "basic" supply need but the actual amount drawn is based on amount available. For example, if you request an additional 10k for a base that already needs 5k, the base shows a basic need of 15k. The auto supply movement routines will attempt to satisfy the 15k need then, as always, spread any additional around based on the need. A request for 10k in a "supply rich" environment could draw many times that.
So, in AE, supply movement is almost completely automatic. Supply flows to need, assuming a path can be drawn along which the supply can flow. Players can request an increase in supply for specific bases. They can no request that a specific base be starved.
Yup, that makes sense to me.