AF Oerloaded?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Alfred
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Joined: Thu Sep 28, 2006 7:56 am

RE: AF Oerloaded?

Post by Alfred »

ORIGINAL: Charbroiled

In my game against the AI, I have 3 bombers units doing bomber missions, 1 fighter unit providing escort, 3 fragments, and 2 fighter in training at a Lever 4 AF with no air HQ in range and I have never had any indication that the AF was overloaded.

By your calculations, this is 5 air units and the base should be overloaded.

Do you have any Command HQ nearby - they also affect the admin overstacking rules.

Alfred
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Charbroiled
Posts: 1181
Joined: Thu Oct 14, 2004 10:50 pm
Location: Oregon

RE: AF Oerloaded?

Post by Charbroiled »

ORIGINAL: Alfred

ORIGINAL: Charbroiled

In my game against the AI, I have 3 bombers units doing bomber missions, 1 fighter unit providing escort, 3 fragments, and 2 fighter in training at a Lever 4 AF with no air HQ in range and I have never had any indication that the AF was overloaded.

By your calculations, this is 5 air units and the base should be overloaded.

Do you have any Command HQ nearby - they also affect the admin overstacking rules.

Alfred

Pretty sure I don't, but I will check tonight.
"When I said I would run, I meant 'away' ". - Orange
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michaelm75au
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Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: AF Oerloaded?

Post by michaelm75au »

From patch 1.0095:

84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as ONE group for Admin stacking purposes; the presence of all three in a base counted as 3 groups for Admin
-----------------------------------------------------------------
X seaplane groups + Y rest/training groups + Z fragments = 1 group forAdmin, where X,Y,Z are any number larger than 1.

Originally, this counted as 3 Admin groups.

Split groups count as one group if they all belong to same HQ. If they belonged to different HQs, then this could be upto 3 Admin groups.

Physically, planes of groups in training/rest count as 1/3 of the group total - if you have a group of 13 planes resting, then that counts as 4 planes x engines.

A 'seaplane' check is only valid if the base is in a coastal hex. If in a coastal hex, the seaplanes don't physically in the stack. Otherwise the seaplanes as counted as normal planes.

Michael
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Nunya D.
Posts: 18
Joined: Tue Jul 14, 2009 12:30 pm

RE: AF Oerloaded?

Post by Nunya D. »

Wow, I thought it was like Alfred was saying also.
 
Thanks for clearing that up michaelm.
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