ORIGINAL: Dadekster
Then you'll hate this link, although I find it highly funny due to so much truth laced throughout.
http://www.cracked.com/article_15660_th ... -game.html
[:D] I like it. There are many truths in it. And for the same topic it can be done from an "opposite" perspective, being no less funny or truthful.
The only thing I cant stand in those non fact topics, are factions claiming to be the only truthful, regardless of what they claim that to be.
ORIGINAL: Dadekster
But back to the topic at hand. I agree with thiosk who stated he did not feel any of the races compelling. I find myself a bit apathetic towards the races supplied in the game. Don't get me wrong, I find the artwork and what information we have about them interesting, but it's the same level of interest as seeing something good on TV and then as soon as a commerical comes on, flipping to another channel completely forgetting about them five seconds later. I'd like to see the races fleshed out some more. How'd they get to where they are, what racial fears and taboo's do they have? What do they eat, how many sexes do they have, what kind of family unit do they have and etc and etc. That is what makes a race interesting imo and provides for a great gaming atmosphere. Otherwise when you bomb a planet or smoke one of their fleets out known space, who cares?
So what do we have up to now?
Implemented:
1. Colonization restrictions
2. Stat differences (mining etc.)
3. Diplomatic differences
4. some background story
5. basic stances (aggressiveness)
Proposed
1. Invasion treatments
2. reactions to invasions (own and foreign)
3. general xeno pop treatment, especially migration
4. real background story for species
5. ship building differences (from another thread)
6. own strategies (eg attrition, focal point)

