A retrospective for all you fans ...

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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MarkShot
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RE: A retrospective for all you fans ...

Post by MarkShot »

He he he ... look what I found! Lucky for us that this was not received well by the "mums" all across Australia. Otherwise, we would all be playing "Command Ops: Narco Wars"!

PS: I know Dave is going to get revenge on me for this sooner or later. Certainly this dashes any chance he has of running for public office.

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2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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Prince of Eckmühl
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RE: A retrospective for all you fans ...

Post by Prince of Eckmühl »

I'd pay $104.83 for the T-shirt! [:D]

And look, there's no DRM!!! [&o]


Government is the opiate of the masses.
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Panther Paul
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RE: A retrospective for all you fans ...

Post by Panther Paul »

See the little guy on the bottom left?

Thats me after we finsihed coding it [X(]

I can still remember one of our journalists holding a copy up on TV and saying it should be banned as it was going to corrupt all the youth of Australia (maybe the Syringe on the front cover was not such a good idea!). Of course his copy was still in its plastic wrap so he had never even played it! The only good thing is that Dave once told me that he got the sack from his Newsparer job, karma at work [8D]

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Panther Paul
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RE: A retrospective for all you fans ...

Post by Panther Paul »

ORIGINAL: CriticalMass

I think you're all missing something [;)]

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Ha, I rememebr Dave demoing Fire-Brigade at a games convention in Canberra. He had it running on his Mac, I spent several hours playing and he convinced me to part with $60(?) for the Amiga version. This was to be released "Real Soon Now". I should have known I was in trouble when he contacted me and asked if I could Beta test it for him!

Still have my copy at home, it was a good (and different) game in its day. Dave has always been willing to take a different tact.
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CriticalMass
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RE: A retrospective for all you fans ...

Post by CriticalMass »

Hexless and contiguous too, IIRC!

Game = £30
RAM to play = £150
Enjoyment = priceless.

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Erik Rutins
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RE: A retrospective for all you fans ...

Post by Erik Rutins »

ORIGINAL: MarkShot
He he he ... look what I found! Lucky for us that this was not received well by the "mums" all across Australia. Otherwise, we would all be playing "Command Ops: Narco Wars"!

Priceless, thank you! [8D]
Erik Rutins
CEO, Matrix Games LLC


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Greup
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RE: A retrospective for all you fans ...

Post by Greup »

ORIGINAL: CriticalMass

I think you're all missing something [;)]

Not really, got the Mac version somewhere at home. I didn't know there was an Amiga version as well. I miss the setting but TBH I don't miss playing that actual game ;) At the time I was making something similar using Apple's Hypercard. Ah... those were the days. Wouldn't like to go back though.
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Perturabo
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RE: A retrospective for all you fans ...

Post by Perturabo »

ORIGINAL: CriticalMass

Hexless and contiguous too, IIRC!

Game = £30
RAM to play = £150
Enjoyment = priceless.

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For some weird reason my copy of Fire-Brigade has black and white documentation. Damn, it seems that I have bought a re-edition or something like that.

Anyway, it's incredible to see a 22 year old game and know that developers who made it are still making similar games.
Too bad that the same thing can't be said about cRPG developers[:(].
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