Cargo planes in SPWAW
Moderator: MOD_SPWaW
-
- Posts: 37
- Joined: Thu Jul 06, 2000 8:00 am
- Location: Finland
Cargo planes in SPWAW
Hello
When I played "Heroes of the Motherland" -campaign I noticed that russian cargo planes have speed of 4. I takes 9 turns to get paratroopers to their target!
Then I do some research and noticed that all cargo planes in SPWAW have speed of 4. That is quite silly because infantry have speed of 10 and tanks have speed of 20-40.
I think that planes have to be MUCH faster than now.
Also I noticed that tanks fire to my planes with every weapon they have, not only AA-weapons. That makes me wonder that are cargo planes really planes in SPWAW or some kind of vehicles!!?
Is this an OOB bug or feature in the game?
Steel Thunder
[This message has been edited by Steel Thunder (edited November 14, 2000).]
When I played "Heroes of the Motherland" -campaign I noticed that russian cargo planes have speed of 4. I takes 9 turns to get paratroopers to their target!
Then I do some research and noticed that all cargo planes in SPWAW have speed of 4. That is quite silly because infantry have speed of 10 and tanks have speed of 20-40.
I think that planes have to be MUCH faster than now.
Also I noticed that tanks fire to my planes with every weapon they have, not only AA-weapons. That makes me wonder that are cargo planes really planes in SPWAW or some kind of vehicles!!?
Is this an OOB bug or feature in the game?
Steel Thunder
[This message has been edited by Steel Thunder (edited November 14, 2000).]
Huh???!!!! They are supposed to be 'plotted' like artillery, and come in on certain turns, don't see how you are manually moving them, did the class get changed in your oob somehow?? That's not how they are to be used!! Mine come in like an airstrike, and drop little parachutes in a string, like they are supposed too.
------------------
Mike Amos
Meine Ehre Heisst Treue
------------------
Mike Amos
Meine Ehre Heisst Treue
-
- Posts: 37
- Joined: Thu Jul 06, 2000 8:00 am
- Location: Finland
-
- Posts: 152
- Joined: Thu May 25, 2000 8:00 am
- Location: Waltham, MA, USA
I know just what he's talking about. I had a two KV1 flanking manuever around the south, and to my surprise spotted these grounded cargo planes. I decided to attack them and could actually fire on them with the main gun and mgs of one tank, while the other, for some reason or another, wouldn't fire it's main gun, though both tabks were in perfect health and hadn't fired a round before that.
The planes would make a small move, and I would be able to take pot-shots at them again. Oh, how I so badly wanted to destroy them, but the enemy conceded before I could get too close, and the infantry never disembarked.
The planes would make a small move, and I would be able to take pot-shots at them again. Oh, how I so badly wanted to destroy them, but the enemy conceded before I could get too close, and the infantry never disembarked.
I just tried the scenario, Steel Thunder, and they flew fine for me. They came in on turns 2 and 4, flew across the map and dropped their paras. I did not fly them at all.
That is how it should play. Which version of SPWAW do you have or had when you tried this? Again, it worked fine for me.
WB
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
That is how it should play. Which version of SPWAW do you have or had when you tried this? Again, it worked fine for me.
WB
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
When I do use planes the other way, as David has mentioned, I change their move factor so you can move them the distance they can fly. In this particular scenario I wanted them to land so I did not set them us as paratrooper units to be dropped, but infantry units. The planes then had to land to disgorge their passengers.
But in the Ruza Battle of Heroes of the Motherland, they are set up to fly, drop troops and continue off the map. And they just did that when I tested it.
WB
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
But in the Ruza Battle of Heroes of the Motherland, they are set up to fly, drop troops and continue off the map. And they just did that when I tested it.
WB
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
I have played around with the planes, and found that cargo-planes, can both be plotet for para-drops, or flown around like any other viechle.
I know the Germans actually landed planes here in Norway. On Fornebu (the then airport of Oslo) they were quite suprised when they were fierd upon, as they had been told, they came to Norway to "protect" us.
------------------
Halstein
I know the Germans actually landed planes here in Norway. On Fornebu (the then airport of Oslo) they were quite suprised when they were fierd upon, as they had been told, they came to Norway to "protect" us.
------------------
Halstein
Halstein
The airfield that was taken by the ME110 pilots was supposed to have be taken by a first group of paras who turned back due to bad weather. The second group who were suppose to fly in and land had to do so with the pilots and gunners of the ME110s using their rear gun as an improvised mg team to suppress the defenders. Sometimes it is surprising just how well the Germans did, the war is full of "by the skin of their teeth" battles that could have gone either way.Originally posted by halstein:
I have played around with the planes, and found that cargo-planes, can both be plotet for para-drops, or flown around like any other viechle.
I know the Germans actually landed planes here in Norway. On Fornebu (the then airport of Oslo) they were quite suprised when they were fierd upon, as they had been told, they came to Norway to "protect" us.
thanks, John.
-
- Posts: 37
- Joined: Thu Jul 06, 2000 8:00 am
- Location: Finland
Wild Bill:
My version is 4.4. I checked my oobs and they are allright. I played couple of battles with paratroopers and they worked as they should: planes came and paratroopers jumped near target hexes.
So something odd happened when I play that scenario in Heroes campaign. I don't have saves left so I can't try again. Hope that doesn't happened again.
Steel Thunder
My version is 4.4. I checked my oobs and they are allright. I played couple of battles with paratroopers and they worked as they should: planes came and paratroopers jumped near target hexes.
So something odd happened when I play that scenario in Heroes campaign. I don't have saves left so I can't try again. Hope that doesn't happened again.
Steel Thunder
I used the cargo planes like the helicopters
in SP2 and 3. You have to do this in the scenario editor. I changed their movement to
move farther (50), and then had them come in
at turn 3 as reinforcements. Also they were
pre-loaded. When they came in on turn 3,I just flew them in like cargo planes coming
into an airfield.
in SP2 and 3. You have to do this in the scenario editor. I changed their movement to
move farther (50), and then had them come in
at turn 3 as reinforcements. Also they were
pre-loaded. When they came in on turn 3,I just flew them in like cargo planes coming
into an airfield.
Semper Fi
Randy
The United States Marines: America's 911 Force-The Tip of the Spear
Randy
The United States Marines: America's 911 Force-The Tip of the Spear
- BruceAZ_MatrixForum
- Posts: 613
- Joined: Mon Oct 09, 2000 8:00 am
- Location: California
I think you forgot to set them up initially as they move like airplanes and drop the paras when you predetermine the hex during set-up.
Originally posted by Steel Thunder:
Hello
When I played "Heroes of the Motherland" -campaign I noticed that russian cargo planes have speed of 4. I takes 9 turns to get paratroopers to their target!
Then I do some research and noticed that all cargo planes in SPWAW have speed of 4. That is quite silly because infantry have speed of 10 and tanks have speed of 20-40.
I think that planes have to be MUCH faster than now.
Also I noticed that tanks fire to my planes with every weapon they have, not only AA-weapons. That makes me wonder that are cargo planes really planes in SPWAW or some kind of vehicles!!?
Is this an OOB bug or feature in the game?
Steel Thunder
[This message has been edited by Steel Thunder (edited November 14, 2000).]
-
- Posts: 65
- Joined: Mon May 29, 2000 8:00 am
- Location: Helsinki, Finland
Same thing happened to me! Oh how much fun it would have been if my T-34s would have had enough time to beat the crap out of those grounded birds...Originally posted by Charles22:
I know just what he's talking about. I had a two KV1 flanking manuever around the south, and to my surprise spotted these grounded cargo planes. I decided to attack them and could actually fire on them with the main gun and mgs of one tank, while the other, for some reason or another, wouldn't fire it's main gun, though both tabks were in perfect health and hadn't fired a round before that.
The planes would make a small move, and I would be able to take pot-shots at them again. Oh, how I so badly wanted to destroy them, but the enemy conceded before I could get too close, and the infantry never disembarked.
Belaja smert
"THE TRUTH SHALL MAKE YE FRET"
-
- Posts: 37
- Joined: Thu Jul 06, 2000 8:00 am
- Location: Finland
Yeah, I may forgotted that.Originally posted by BruceAZ:
I think you forgot to set them up initially as they move like airplanes and drop the paras when you predetermine the hex during set-up.
But that doesn't explain that in the last battle (9 I guess) of Heroes Gerrys have cargo planes and they did the same as my planes. They moved like vehicles, four hexes per turn and never reached their dropping zones before game ends. And that happened also to my friend when he played same campaign.
Steel Thunder
[This message has been edited by Steel Thunder (edited November 20, 2000).]
-
- Posts: 37
- Joined: Thu Jul 06, 2000 8:00 am
- Location: Finland
[QUOTE]Originally posted by BA Evans:
Did you set up the cargo planes like you do for pre-bombardment artillery
No I didn't, and I know that is why my planes did what they did. But as I said that doesn't explain why AI cargo planes acts like vehicles in the last battle of that campaign.
Steel Thunder
Did you set up the cargo planes like you do for pre-bombardment artillery
No I didn't, and I know that is why my planes did what they did. But as I said that doesn't explain why AI cargo planes acts like vehicles in the last battle of that campaign.
Steel Thunder
-
- Posts: 37
- Joined: Thu Jul 06, 2000 8:00 am
- Location: Finland
WB: Except that bug Heroes is a good campaign! And not very easy if you don't buy many t-34s. My core force was mainly t-26, bt-7 and t-28 tanks. Those gerrys captured t-34s and kv-1s were really a suprise!
I will go next to Utah beach. I think that I will have quite a challenge with that campaign.
Steel Thunder
[This message has been edited by Steel Thunder (edited November 22, 2000).]
I will go next to Utah beach. I think that I will have quite a challenge with that campaign.
Steel Thunder
[This message has been edited by Steel Thunder (edited November 22, 2000).]