Cargo planes in SPWAW

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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rexmonday
Posts: 119
Joined: Tue Jul 04, 2000 8:00 am

Post by rexmonday »

I encountered the same weird 4/hex a turn cargo planes during one of the Watchword Freedom scenarios. It took them about 8 turns to get to their drop zone, and then they crept away again vvveeerrryyyy slowly. I was even able to shoot at them with the main gun of my tanks. Summat weird is happening here...
panda124c
Posts: 1517
Joined: Tue May 23, 2000 8:00 am
Location: Houston, TX, USA

Post by panda124c »

Originally posted by rexmonday:
I encountered the same weird 4/hex a turn cargo planes during one of the Watchword Freedom scenarios. It took them about 8 turns to get to their drop zone, and then they crept away again vvveeerrryyyy slowly. I was even able to shoot at them with the main gun of my tanks. Summat weird is happening here...
Playing an American invasion I purchased four C-47 and some troops to drop. The A/C showed up on the map during the setup so I loaded the troops. Then I set the drop zone. From the first turn the A/C showed up on the map with a movement, I forget what the movement value was. However I just ignored these units and sure enough on the turn that they were scheaduled to drop the troops the C-47's flew onto the map and dropped the troops then disappeared from the map. The trick appears to be to just ignore the A/C that are scheaduled to drop units. It appears that if the A/C are over land and have not reached the scheaduled drop turn you could shoot them up with any troops that found them. A bug or a limitation, more likely a limitation of the game.
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