Quartermaster in the Pacific - Japanese only AAR War Plan Orange
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Quartermaster in the Pacific - Japanese only AAR War Plan Orange
First one. No herwin ! [:-]
Second one. Comments welcome !
Chapters
First Phase
China Area
15th-25th Armies
14th Army (Luzon)
14th Army (Mindanao) + 16th Army (Borneo)
South Seas Fleet
Second Phase
Java + Sumatra + Timor
Burma
PNG
Beyond !
Misc
Industry, Raw Materials & Shipyards
Second one. Comments welcome !
Chapters
First Phase
China Area
15th-25th Armies
14th Army (Luzon)
14th Army (Mindanao) + 16th Army (Borneo)
South Seas Fleet
Second Phase
Java + Sumatra + Timor
Burma
PNG
Beyond !
Misc
Industry, Raw Materials & Shipyards

RE: Quartermaster in the Pacific - Japanese only AAR War Plan Orange
China offensive (Clearing) missions
7500 Assault points avaliable for extra garrisoning or counterpunch

7500 Assault points avaliable for extra garrisoning or counterpunch

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RE: Quartermaster in the Pacific - Japanese only AAR War Plan Orange
Tomorrow the Industry plans [>:]

IJN Fighter Production
Raw data

Yellow = Carrier Capable
SR = Service Rating
FB = Fighter Bomber
TYPO: N1K1 George has a service rating of 3
I see three roles for IJN Figherts:
Aircraft Carrier, Long Range Escort, Interceptor.
So here is my selection:
IJN Selection

A6Mx rules the skyes until George arrives, in the Interceptor and Multirole functions.
Only advantage of N1K1J Georges vs J2M2 Jacks are climbing speed and and slight advatage in MVR, but combat punch with 4x20 mm cannons ! with 2x 7.7mm is unrivaled. The J2M3 does not edge N1K1, and the N1K2J is 2 month earlier than J2M5.
As V-Weapon, and since in late 45 carrier and escorts are not needed will invest in the research of Shinden over the other possible candidates.
Any comments or insights ?
I`m feeling too alone in this thread [;)]

Yellow = Carrier Capable
SR = Service Rating
FB = Fighter Bomber
TYPO: N1K1 George has a service rating of 3
I see three roles for IJN Figherts:
Aircraft Carrier, Long Range Escort, Interceptor.
So here is my selection:
IJN Selection

A6Mx rules the skyes until George arrives, in the Interceptor and Multirole functions.
Only advantage of N1K1J Georges vs J2M2 Jacks are climbing speed and and slight advatage in MVR, but combat punch with 4x20 mm cannons ! with 2x 7.7mm is unrivaled. The J2M3 does not edge N1K1, and the N1K2J is 2 month earlier than J2M5.
As V-Weapon, and since in late 45 carrier and escorts are not needed will invest in the research of Shinden over the other possible candidates.
Any comments or insights ?
I`m feeling too alone in this thread [;)]
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- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: IJN Fighter Production
Am following both sides of this and will be careful when commenting. This is a fascinating variant! I'd love to play it myself.
My only comment now is that the George and Jack have limited units that can be upgraded to them. Comparatively speaking of course to the CV capable birds. That said, the effect that the 4x20mm armed aircraft might have on 4e raids makes them worthwhile to pursue.
My only comment now is that the George and Jack have limited units that can be upgraded to them. Comparatively speaking of course to the CV capable birds. That said, the effect that the 4x20mm armed aircraft might have on 4e raids makes them worthwhile to pursue.
Sometimes things said in Nitwit sound very different in English.
- nashvillen
- Posts: 3835
- Joined: Mon Jul 03, 2006 3:07 am
- Location: Christiana, TN
China data
The China deployments and analysis are great. It looks like you used a spreadsheet. Can you make it available for other JFBs?
EDIT: I see now. You used WITP:AE Tracker with a .csv export!
EDIT: I see now. You used WITP:AE Tracker with a .csv export!

IJN Fighter Production
IJN Figher Production.
J2M Series is dropped in favor of N1K1 George. Streamlining the production means that I will be able of fielding full squadrons with reserves, then minimizing the high mainteniance level of the N1K1.
A7M2 is expected to arrive between 44/12 and 45/1
N1K1 is expected to arrive between 43/5 and 43/7
J7W1 is expected to arrive between 45/2 and 45/5

J2M Series is dropped in favor of N1K1 George. Streamlining the production means that I will be able of fielding full squadrons with reserves, then minimizing the high mainteniance level of the N1K1.
A7M2 is expected to arrive between 44/12 and 45/1
N1K1 is expected to arrive between 43/5 and 43/7
J7W1 is expected to arrive between 45/2 and 45/5

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IJN Airplane Production
Nothing fancy here. The IJN Float plane for subs will be eventually updated, unless all sub carrying airplanes are sunk !
High floatplane number is because I plan to resize every floatplane to 18 airplanes to try to ASW every approach to the home islands

High floatplane number is because I plan to resize every floatplane to 18 airplanes to try to ASW every approach to the home islands

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IJN Bomber Production
Here I enlarge a bit the G3M and G4M series. A unescorted strike means a lot of planes dead in one day.
P1Y1 is heavily researched, as armor is needed for survival. Then G4M2e with Okhas and P1Y3 with Okhas MK22 are also researched.
P1Y1 is expected to arrive between 44-7 and 44-9
G4M2e is expected to arrive between 43-8 and 43-9
P1Y3 is expected to arrive between 45-6 and 45-8
Patrol planes are easy. Mavis is switched on Emily at arrival.

P1Y1 is heavily researched, as armor is needed for survival. Then G4M2e with Okhas and P1Y3 with Okhas MK22 are also researched.
P1Y1 is expected to arrive between 44-7 and 44-9
G4M2e is expected to arrive between 43-8 and 43-9
P1Y3 is expected to arrive between 45-6 and 45-8
Patrol planes are easy. Mavis is switched on Emily at arrival.

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IJA Fighter Production
IJA have two missions, interception and bomber-killing
Ki-43 series is abandoned when Ki-44 arrives, Ki-45 is used as bomber killer until Ki-44IIb arrives, then Ki-84a arrives, filling the gap until Ki-201 arrives to ensure air superiority over Japan !
Ki-83 is the bomber killer in the late stages of the war
Ki-201 is expected to arrive between 45-3 and 45-5
Ki-84a is expected to arrive between 43-10 and 43-11
Ki-44a arrives a month early to 42-8

Ki-43 series is abandoned when Ki-44 arrives, Ki-45 is used as bomber killer until Ki-44IIb arrives, then Ki-84a arrives, filling the gap until Ki-201 arrives to ensure air superiority over Japan !
Ki-83 is the bomber killer in the late stages of the war
Ki-201 is expected to arrive between 45-3 and 45-5
Ki-84a is expected to arrive between 43-10 and 43-11
Ki-44a arrives a month early to 42-8

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IJA Bomber Production
Starting IJA Bombers are left alone until Ki-49Ia arrives, then ALL factories are switched to Ki-49. On 9/42 it gets armour.
Starting in June- July 42, I do not plan to need bombers on Level 2 airbases, or I will use IJN DB, that are better for low infraestructure airbases.
Ki-67 and Ki-67-(T) are researched in advance, then Ki-115a also is boosted to have a good Kamikaze aircraft.

Starting in June- July 42, I do not plan to need bombers on Level 2 airbases, or I will use IJN DB, that are better for low infraestructure airbases.
Ki-67 and Ki-67-(T) are researched in advance, then Ki-115a also is boosted to have a good Kamikaze aircraft.

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Misc Plane Production
Here is the other plane production. The only issue I have is that C5M Babs maybe need a production run of 20-30 planes to cover operational and flak losses. Will use Glenn factory to ramp it a bit.
Night fighers are a bit neglected, BC I think that the drop in accuracy means that I should allocate fewer resources. If not, I can always switch factories to ramp up the production

Night fighers are a bit neglected, BC I think that the drop in accuracy means that I should allocate fewer resources. If not, I can always switch factories to ramp up the production

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RE: Misc Plane Production
You should be aware to not count on much in the way of plane advancement from R&D. I don't have all of the data in front of me, but, R&D factory repair for aircraft is very very slow. Here is what you need to know:
1) When 100 R&D planes (points) are produced, the plane arrival date advances 1 month.
2) R&D factories do not produce any points unless the entire factory is repaired (no damage) - so your 16 plane factories must be entirely repaired to produce R&D points
3) The rate of factory repair is something on the order of 1/1000 chance per damaged factory per day or worse. Ie, don't expect to see too many factories repairing. If I recall right, the odds may be as low as 1/3000 per day. Even if the plane is due to arrive very soon - ie within 6 months - the repair rate is fantastically small and once again, the entire factory has to be repaired to produce any R&D advancement.
1) When 100 R&D planes (points) are produced, the plane arrival date advances 1 month.
2) R&D factories do not produce any points unless the entire factory is repaired (no damage) - so your 16 plane factories must be entirely repaired to produce R&D points
3) The rate of factory repair is something on the order of 1/1000 chance per damaged factory per day or worse. Ie, don't expect to see too many factories repairing. If I recall right, the odds may be as low as 1/3000 per day. Even if the plane is due to arrive very soon - ie within 6 months - the repair rate is fantastically small and once again, the entire factory has to be repaired to produce any R&D advancement.
RE: Misc Plane Production
By the way, engine factories do not work this way though. Engine factories can be repaired at the rate of 1 per day for 1,000 supplies.
So, eg you can expect the Aichi Ha-60 engine to become available much sooner than mid-late 1942 - if you do not change those factories you will see it advance almost 1 month every month of game time.
So, eg you can expect the Aichi Ha-60 engine to become available much sooner than mid-late 1942 - if you do not change those factories you will see it advance almost 1 month every month of game time.
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: Misc Plane Production
The comments about r&d speed are very true. I also recall someone stating that a 100 factory r&d facility repairs at the fastest rate. But even that rate is slow. One has to hope that they can even get one or two months knocked off but only after a stout effort.
Sometimes things said in Nitwit sound very different in English.
RE: Misc Plane Production
I have done four tests of the factory setup, the advancement dates are the average between the four tests. [:'(]
Take note for example that I use 16 planes RDs, so the rate of advance is something like this:
1 factory = 1 rolls / 6 months
2 factories = 1 rolls / 3 months
3 factories = 1 rolls / 2 months
4 factories = 2 rolls / 3 months
5 factories = 3 rolls / 4 months
Also R&D factories do not repair in a linear way. As you approach to the arrival date of the plane, the repair rate is faster. For example H8K1 has repaired two points already in 6 game-days.
So do not expect advancements in the R&D front until 1943, only plane that could be advanced is Ki-44-Ia, and only by a month
Take note for example that I use 16 planes RDs, so the rate of advance is something like this:
1 factory = 1 rolls / 6 months
2 factories = 1 rolls / 3 months
3 factories = 1 rolls / 2 months
4 factories = 2 rolls / 3 months
5 factories = 3 rolls / 4 months
Also R&D factories do not repair in a linear way. As you approach to the arrival date of the plane, the repair rate is faster. For example H8K1 has repaired two points already in 6 game-days.
So do not expect advancements in the R&D front until 1943, only plane that could be advanced is Ki-44-Ia, and only by a month

Engine Production
This is the engine production sheet. 1945 is not show, as R&D will affect the production.


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A General Note about Aircraft/Engine production
The ideas are:
A) Always have the more competitive and advanced plane. Armored planes are given priority. Pilots are important !
B) Have a good production capacity.
C) Turn off plane production when a certain pool of planes is reached. I have not crunched the numbers, but plan to stop A6M2 production when I have upgraded every frontline and I have at least 100 planes. THEN this pool will be lowered each month we approach an upgrade, so I do not end producing Ki-44 Tojos when Frank is next month
D) Since I have gone a route with high maintenance aircrafts, try to deploy Air Groups with max reserve planes, to lessen the number damaged planes.
A) Always have the more competitive and advanced plane. Armored planes are given priority. Pilots are important !
B) Have a good production capacity.
C) Turn off plane production when a certain pool of planes is reached. I have not crunched the numbers, but plan to stop A6M2 production when I have upgraded every frontline and I have at least 100 planes. THEN this pool will be lowered each month we approach an upgrade, so I do not end producing Ki-44 Tojos when Frank is next month
D) Since I have gone a route with high maintenance aircrafts, try to deploy Air Groups with max reserve planes, to lessen the number damaged planes.








