ORIGINAL: jomni
...and the stacking restrictions. One land or air unit per land hex does not encourage historical island hopping strategy. Why will I bother taking an island where I can't put air units?
I propose either:
1) that a one-hex island have an intrinsic air recon, attack and defense, based upon either the size of fortifications or port. Any enemy force that approaches the island suffers a chance of being detected and attacked. Any enemy force that attacks by air has a chance of being intercepted.
2) Alternatively, what if they added a new feature, whereby a land unit can convert itself into a fortification/defense SP (or multiple thereof). Then you could take an island, convert the unit to the intrinsic land defense fortification (with associated SP) and then base some aircraft there.




