
Trouble is, the presence of these unit types crashes the scenario while loading.
Tips or pointers, PG?
Moderators: Panther Paul, Arjuna
Post by Prince of Eckmühl »

Post by FredSanford3 »

Post by Prince of Eckmühl »
Post by FredSanford3 »
Post by Prince of Eckmühl »
ORIGINAL: Franklin Nimitz
Correct me if I'm wrong, but in Cota, I don't think there had to be an estab associated with the supreme force, so long as it was never on a reinforcement schedule or on the map.
Post by FredSanford3 »

Post by FredSanford3 »

Post by Prince of Eckmühl »
ORIGINAL: Franklin Nimitz
I didn't yet bother to make the actual weapons in the editor, but here's some 'substitutes'. I was thinking of incorporating ships by creating a custom map paper where the 0 altitude layer is blue. Using the 'real' major water obstacle layer to create a boundary between the blue 0 alt layer (where the ships would operate), and every other altitude, where the land units operate. Then just use 'em like artillery.
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Post by Chief Rudiger »
I remember reading a discussion about this in the past, but I can't remember the precise details.
I'd think that you could just put an island in the middle of the lake/ocean, build a fort on it, give it an SEP, weapons and base, and let her rip!
Post by FredSanford3 »
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