WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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BigBadWolf
Posts: 584
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Location: Serbia

RE: Ship Speeds in Tracker

Post by BigBadWolf »

OK, found it, in .bat file, right? I substituted with your values, but still no luck.
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n01487477
Posts: 4764
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RE: Ship Speeds in Tracker

Post by n01487477 »

ORIGINAL: BigBadWolf

It says Xms384m Xmx512m. Since I'm rather illiterate regarding Java, how can I fix that?
It's in the witptracker.bat file... right click and edit the file... change the numbers - don't go too high otherwise you'll probably get a storage space error message. You should increase by multiples of 128..so 384,512,640 etc.

-Xms initial java heap size
-Xmx maximum java heap size

Use my settings and see if it makes a difference...

Cheers
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n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: Ship Speeds in Tracker

Post by n01487477 »

ORIGINAL: BigBadWolf

OK, found it, in .bat file, right? I substituted with your values, but still no luck.
So what is the error message?
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BigBadWolf
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RE: Ship Speeds in Tracker

Post by BigBadWolf »

No error, it just takes forever to load, or it just stalls. The funny thing is that I used to run it on this computer without any problems, with 100+ turns loaded. Now I can't even get it to start. Could it be my memory failing?
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n01487477
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Joined: Tue Feb 21, 2006 12:00 am

RE: Ship Speeds in Tracker

Post by n01487477 »

ORIGINAL: BigBadWolf

No error, it just takes forever to load, or it just stalls. The funny thing is that I used to run it on this computer without any problems, with 100+ turns loaded. Now I can't even get it to start. Could it be my memory failing?
Try a new tracker install and load a turn ... see if it works. I doubt your memory is failing, what I think more possible is that resident programs loaded at startup might be taking some of it... use msconfig from run command and see what's happening.

Sorry I can't be of more help. Java can be a pain sometimes.
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BigBadWolf
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Location: Serbia

RE: Ship Speeds in Tracker

Post by BigBadWolf »

I reverted to 1.2, works just fine :)
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floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Ship Speeds in Tracker

Post by floydg »

ORIGINAL: BigBadWolf

I reverted to 1.2, works just fine :)

Has to be something to do with your memory and the loading of the map. How much memory do you have on the PC?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ship Speeds in Tracker

Post by PaxMondo »

Floydg,
 
I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.
 
I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.
 
Really weird.
Pax
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Ship Speeds in Tracker

Post by floydg »

ORIGINAL: PaxMondo

Floydg,

I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.

I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.

Really weird.

yeah, I'd need to see the error messages.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Ship Speeds in Tracker

Post by Nomad »

I have 126 turns loaded on my longest game and have no real problems. It takes about 120 seconds to load but that is fine. I am using -Xms384m -Xmx512m for memory switches.
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LoBaron
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Location: Vienna, Austria

RE: Feature request

Post by LoBaron »

Damian, thanks for your response.

One should exchange a 1 with a 0 and be happy with the result. Sorry for bothering, I guess this "issue" has been identified and is located between
the chair and the screen...
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floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Feature request

Post by floydg »

ORIGINAL: LoBaron

Damian, thanks for your response.

One should exchange a 1 with a 0 and be happy with the result. Sorry for bothering, I guess this "issue" has been identified and is located between
the chair and the screen...

Easy fix... [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ship Speeds in Tracker

Post by PaxMondo »

ORIGINAL: floydg

ORIGINAL: PaxMondo

Floydg,

I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.

I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.

Really weird.

yeah, I'd need to see the error messages.

As requested. Appreciate and insight or help. Great tool. THANKS!!! [&o]



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Pax
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Ship Speeds in Tracker

Post by floydg »

ORIGINAL: PaxMondo

ORIGINAL: floydg

ORIGINAL: PaxMondo

Floydg,

I'm having similar probelm as BBW.  I've added about 80 turns.  Here's the weird part.

I do a clean install, start adding turns, I can add 100 turns (all I have now in this game). 
I do a clean install, add 50 turns.  Close.  Re-start.  Try to add more turns.  Won't add any.  There are error messages, and i will try to grab next time I do this.  My current work around is to "re-do" tracker every 20 turns.  Real pain, but I NEED the data!!!  However, it does take a long time to add in +100 turns.

Really weird.

yeah, I'd need to see the error messages.

As requested. Appreciate and insight or help. Great tool. THANKS!!! [&o]



Image

Looks to me like your PC ran out of memory. I don't think changing the command line to allocate more memory would help, since I think it can't get even what you asked for.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Ship Speeds in Tracker

Post by Nomad »

PaxMondo, could you do a dxdiag, save as text file and post it here?
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PaxMondo
Posts: 11125
Joined: Fri Jun 06, 2008 3:23 pm

RE: Ship Speeds in Tracker

Post by PaxMondo »

ORIGINAL: Nomad

PaxMondo, could you do a dxdiag, save as text file and post it here?
Here you go.



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Pax
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: Ship Speeds in Tracker

Post by Walloc »

I just noticed some thing that left me wondering. When comparing daily air losses from intel screen in game vs those in the VP section of tracker there is a markedly difference in lost enemy aircrafts. Own are the same.

I wonder why? how does tracker generate its numbers?
Do tracker use numbers less influenced by FoW or whats up?

Now that we are at it the sunken ship section is very diffent too. I only show 2 own ships sunk while in fact many more has been sunk and even admitted.
What gives?

Kind regards,

Rasmus
dukewacoan
Posts: 153
Joined: Mon Jun 07, 2010 4:30 pm

RE: Feature request

Post by dukewacoan »

My Tracker seems to be working, but I am getting a lot of JAVA dialogue in the CMD prompt window. Here it is - I am running on a MacBook Pro using Bootcamp. Please let me know if I am doing something wrong.


C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.5.
1>java -Xms384m -Xmx512m -jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 7 seconds
Exception in thread "AWT-EventQueue-0" java.lang.UnsatisfiedLinkError: C:\Matrix
Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.5.1\pwsdll.
dll: Can't load IA 32-bit .dll on a AMD 64-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:19)
at witptracker.SaveFileReader.ReadScenarioTurnNumber(SaveFileReader.java
:327)
at witptracker.GUIMain.ReadNewTurn(GUIMain.java:141)
at witptracker.GUIMain.actionPerformed(GUIMain.java:505)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.5.
1>pause
Press any key to continue . . .
floydg
Posts: 2081
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: Ship Speeds in Tracker

Post by floydg »

ORIGINAL: Walloc

I just noticed some thing that left me wondering. When comparing daily air losses from intel screen in game vs those in the VP section of tracker there is a markedly difference in lost enemy aircrafts. Own are the same.

I wonder why? how does tracker generate its numbers?
Do tracker use numbers less influenced by FoW or whats up?

There is some FoW involved here. We haven't been able to determine how the game itself fiddles with the counts, but the totals should be the same.

Now that we are at it the sunken ship section is very diffent too. I only show 2 own ships sunk while in fact many more has been sunk and even admitted.
What gives?

Kind regards,

Rasmus

That isn't right - your side's ships should all be reported. I've seen cases where you need to choose some of the filter menus a few times before the table updates properly. If that's not it, send me a save and I'll take a look.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Ship Speeds in Tracker

Post by Nomad »

PaxMondo, I see no reason there why you might run out of memory. It is strange.
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