I suspect it would shatter your raiders. You need to do lots of pilot training (I assume you have that underway), and the weak spot is that there are hardly any USN squadrons available to train USN pilots. So, a raid on Tokyo or any port with likely good flak (I'm presuming meek fighter cover) would be risking a months long handicap for what gain?
Showing up near Tokyo and taking out any convoy that happened to be available could raise the same hell with him without the air group-risk. All the other risks pertain, of course.
That should be adequate...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
US Army repulses Japanese deliberate attack at Manila.
Chinese columns advancing against Hankow driven back.
USN minesweeper TF disrupts landing of the 21st IJA Division at Iba and takes no casualties.
KB continues operations off Mersing.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Three minesweepers lost near Bataan. Otherwise relatively quiet.
SIGINT suggests an invasion of Rabaul is imminent.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The Combined Fleet + KB sail east, so I take advantage of the lull to move some shipping into Singapore. Invasion at Kuching imminent.
21st Division joins the forces at Clark Field and helps reduce the defences a bit.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese landings at Brunei, Kuching, and Sinkawang.
KB and Combined Fleet off Sinkawang.
Japanese attack at Manila repulsed. Japanese capture Mergui.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Air strikes on Palembang, Singapore, and Dutch cruiser division off Batavia. At Singapore a number of cargo ships caught in harbor.
Brunei, Kuching, and Temuloh captured by Japanese forces. Chinese forces repulsed at Hankow.
This is interesting!
VF-42 on CV Yorktown converting to size 36 from 27
VB-5 on CV Yorktown converting to size 36 from 18
VT-5 on CV Yorktown converting to size 18 from 15
The ships sunk at Singapore were there as a screen. I was pulling the 22nd Australian Brigade out on a fast liner. It's off Kuala Lumpur and moving at full speed towards Ceylon.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The KB ducks back to the vicinity of Kuching. The TF carrying the 22nd Australian Brigade is well away.
The US Fleet (the slow battleships) enters the 1/42 refit.
Japanese amphibious landing at Ternate.
Japanese capture Singkawang.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The KB ducks back to the vicinity of Kuching. The TF carrying the 22nd Australian Brigade is well away.
The US Fleet (the slow battleships) enters the 1/42 refit.
Japanese amphibious landing at Ternate.
Japanese capture Singkawang.
It's interesting watching the KB move now. My opponent does not want to get within reaction range of my SAGs by accident, particularly in restricted waters. On the Jan 2/3 turn, he ended up seven hexes from their patrol line, and backed off.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese capture Clark Field and Manado. Submarine I-18 sinks a DD at Noumea and takes heavy damage in return.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
A quiet turn. The KB and Combined Fleet have moved out of detection range.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Opponent mutters something about planning out the second phase.
Allied forces in Luzon limited to Bataan and a few other hexes. In Malaya, limited to Singapore and a few other hexes.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Philippine Army ejects Japanese from Mauban. Moulmein falls to the Japanese. Pucheng holds against a Japanese shock attack.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The ABDA fleet has been hanging out near Koepang, and I'm sending it back to Soerabaya to be in a more central position. I've started planning regimental landings at Roi-Namur and Kwajalein. USMC forces are moving into the South Pacific. There are two carriers at Pearl and two operating out of Noumea. The 18th Division is at Batavia and I'm preparing to rebuild the 8th Australian Division at Darwin, backed by the 1st Armoured Division at Katherine. The Australian Corps is about to arrive at Aden and I'm sending transports there to pick it up.
I think my opponent's unpleasant experience with the KB running into an attack by SAGs off Soerabaya--see the mulligan messages--has made him over-cautious. The last time it showed up off western Borneo, he almost got close enough to my barrier patrol to trigger a night-time reaction. Playing the Japanese, I would have made sure I had a strong surface screen, with perhaps a major SAG between the carriers and the Allied forces, but he backed out. I then pulled back out of range of airstrikes from his predicted next position if he advanced at cruising speed. First effective attack is always my aim.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com