DAK

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

DAK

Post by Grymme »

A new project i am working a little on, similar to my Case Blue project.

So far i have constructed the map. Its 172*61= 10 492 hexes.

The main issue when it comes to comparisons with Case Blue is that i dont have access to the fantastic Ostfront mod for historical equipment. This means that i will most likely will modifiy the normal SFTs instead but will probably keep the generic SFTs more or less.

New terrain features are

Escarpments,
Salt marches
Rocky plains,
Oasis,

The main campaign will be september 1940 to november 1942. 5 round turns.



Image
Attachments
DAK.jpg
DAK.jpg (146.29 KiB) Viewed 790 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

The Tobruk Area


Showing Escarpments (brown rivers)
Rocky plains (south of Bir Hacheim) and
Salt marches (realmod swamps southeast of Bir Hacheim)

Image
Attachments
Tobru.jpg
Tobru.jpg (226.8 KiB) Viewed 788 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

El Alemein and the Quattara Depression




Image
Attachments
ElAlemein.jpg
ElAlemein.jpg (242.17 KiB) Viewed 788 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

Finally the Nile Delta,

or most of it anyway.



Image
Attachments
Niledelta.jpg
Niledelta.jpg (355.5 KiB) Viewed 788 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
User avatar
Jeffrey H.
Posts: 3154
Joined: Fri Apr 13, 2007 6:39 pm
Location: San Diego, Ca.

RE: DAK

Post by Jeffrey H. »

Promising. Based on the old boardgame caled DAK ?
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
User avatar
Jeffrey H.
Posts: 3154
Joined: Fri Apr 13, 2007 6:39 pm
Location: San Diego, Ca.

RE: DAK

Post by Jeffrey H. »

Just curious, but why don't you have access to the Ostfront mod ?
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

I do have acess to the Ostfront mod (maybe i formulated it clumsy), but it is just that 200-300 SFTs dedicated to the Ostfront. So there are not very many italians, and no british, indian, SA, NZ, AU etc SFTs. And since it took me something like 3 weeks just to convert the Ostfront masterfile to my Case Blue masterfile i can imagine how much time it would take me to develop british etc sfts from scratch.
 
So for that reason it will most likely be something less ambithious on the SFT front.
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

So far work is going according to plan. Will upload a small introductory scenario covering the italian offensive in september 1940 as soon as i am finished with it.

Here is the situation around Bardia 15th of september 1940. The Graziani offensive is about to begin.




Image
Attachments
Bardia.jpg
Bardia.jpg (140.71 KiB) Viewed 788 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
LazyBoy
Posts: 190
Joined: Sat May 07, 2005 4:20 am

RE: DAK

Post by LazyBoy »

Looking good, this campaign was a favorite board game of mine
User avatar
Widell
Posts: 890
Joined: Wed Apr 27, 2005 2:25 pm
Location: Trollhättan, Sweden

RE: DAK

Post by Widell »

Maybe a campaign style game based on this could be on the horizon too? Let's hope for a rainy summer in Sweden so Grymme can work on this ;-)
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

I am actually finished with a prototype of the 1940 italian Graziani offensive into Egypt. It goes from 15th of september to december 1940 and is 20 rounds long.

Its finished, but i havent really decided where to put it right now (its 20 mb large). My website programming is crap and i have storage problems.

Anyway if anyone wants to try out the scenario just send me a PM with your email and ill send it to you.

I am going for at least semihistorical equipment. So armoured cars and tanks are renamed.

In the 1940 scenario there will be

Carro Veloce L3/35
L6/40
Fiat M13/4, for the italians

and

Humber Scout Car
Vickers Mk1
Light Tank Mk IV
Cruiser Mk III
Cruiser Mk IV, for the english (so far)

Am playing against an Italian AI right now. He is full on invading Egypt.
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

Finally, I have been working on this project during my vacation for a while. But i didnt want to update until i had figured out how to upload the initial 1940 scenario for people to download directly.

Anyway i am starting to almost be finished with a prototype for this scenario. It will feature at least three scenarios
- The Graziani Offensive ( now downloadable through this link http://web.comhem.se/olvmyr3/ )
A 21 round introductory scenario that simulates the Italian initial offensive from september to december 1940)
- A 1940-1941 scenario
- A full campaign from 15th of september 1940 to november 1942 (150 rounds).

Anyhow, much of the work has been writing historical reinforcement lists. I have 6 months left to write for the Allies (July-november 1942). The reinforcement lists themselves are 700 lines of code and horribly boring to write. But the end result will hopefully be really nice.

Anyhow.

Here is a current scenario briefing (all elements available in the full campaign are also in the Graziani offensive).

If anyone downloads and tests it, please let me know of any pic errors or other bugs. Also if anyone feels interested to playtest against me, feel free to suggest it. The scenario has not been tested for balance.


DAK (Deutche Afrika Korps)

This scenario simulates the campaign in the Western Desert of North Africa during WWII. The scenarios are at a different length. The grand campaign start on the 15th of September 1940 and end in November 1942.

The approximate border between Egypt and Libya is marked with a red X every 3 hexes.

Each round is 5 days long (the full campaign is something like 150 rounds).


1 RULE CHANGES

In 1940 production efficency is 80 %.

There is no Horse movement. Horse move on foot speed. Instead there is camel movement which is very good in desert (15AP) and Salt marches (25AP) compared to other units.

Mac attack per hexside is changed from 50 to 60.

Max free experience per turn is 2 and max gained without combat is 30.

Airunits move at 25% cost. Naval units move at 20 %.

There are no building ships with the exception of cargoships.

Artillery range extended one hex.

1.2 Research
Manual research is disabled. From round 34 (march 1941) and forward every round there is a ca 10 % chance each round of research improvements when it comes to light tanks, medium tanks, Infantry, Guns or Airplanes. There is a slight handicap built in because the 10 % chance is increased by 1% for each less VP the side controls compared to the start of the game.


2 TERRAIN & LOCATIONS

Railroad
Rail moves by 5. Otherwise like road.

Road
A normal road.

Track
A little easier to move on wheel, artillery or tracked than plains. Also better supply, but far worse than normal road.

Salt Marches
Same characteristics as normal swamp. Camel moves through it at 25AP

Desert
Difficult to move through, except for camels who move through like lightning (15AP).

Rocky plains

Escarpment/Wadi/Ridge
Has pretty much the same characteristics as a stream in move over and attack over penalties.

Oasis
Produces 0,5K noncombat only. The only location that can build camels.

Tobruk defenses
At the start of the campaign Tobruks defenses had been much neglected by the Italians. All fortification hexes start with 600 points of damage.

Fortifications doesnt autorebuild at all in this scenario and cost 3PP to build.

3 SFTs

Motorcycles
Moven on wheels, fight like rifle. More recon points. Cost 250

Militia
80 Hitpoints, less initiative, less kill and retreatchance. Cost 80.

Recon Plane
Cannot fight. 300 Reconpoints. Move air8. Cost 1 500.

Railroad Engineer

Coastal Artillery
Like normal artillery but immobile.
Train
6000 LANDCAP. Move on Rail. Cost 4000.

88mm AT/AA Gun
A powerfull AT Gun (Lvl II) that also function as a flak. Cost 1 250. Can only be built by the german axis.

Tanks and Armoured cars are renamed but otherwise have the same characteristics with the exception that italian armour has 20% less hitpoints.

Monitor is exactly like a battleship and Gunboat exactly like a Cruiser for the purposes of this scenario.

the San Giorgio
The San Giorgio is a Cruiser that is stranded in Tobruk harbour. It is immobile but otherwise behave like a normal cruiser.

Trucks
Because of the Italian lacking doctrin trucks cost 3 000 during 1940. This can be changed by using the option Italian mobile Doctrin.

Horses
Horses move on foot in this scenario. So their use is limited to somewhat mobilize artillery and to use for LANDCAP. Horses cost 150.

Camels
Camels behave like horses but can carry 10 Supply points but only 5 men. They are the only unit in this scenario that move on Camel speed.. Have 2 recon points and can only be built in Oasis. Camels cost 250.

4 PEOPLES
People/Morale/Battle vs.
Italian 35/0,9
German 55/ 1 and later 1,05

British 50/1
Poles 55/1
South African
Indian 50/1
ANZAC 60/1
Free French
Arabic
Czhech
Yugoslav



5 EVENTS

Moussolini offensive
The axis need to keep at least 500 powerpoints in Egypt between rounds 2-8. If this condition is not met the axis player looses.

Allied garrison of vital Egyptian areas
The allies need to keep at least 600 powerpoints within 1 hex of the Nile Delta, Cairo, The Suez Canal and the Nile at all times or the allied player looses the game.

Polish Volunteers
Each round there is a small chance (1%) of some polish exiles arriving in Cairo as reinforcements.

Free French volunteers
Each round there is a small chance (2%) of some free french recruits arriving in Cairo as reinforcements. This may include trucks and fighters.

German Intervention
Beginning in february 1941 the Axis powers get a 5 000K german city in the Tripoli area that produces for the Axis.

German Acclimatisation
Before october 1941 germans fight at 100% efficiency. After october 1941 they fight at 105%.

The Tiger Convoy
The first round after 48 where the allies has less than 10 VPs the Tiger Convoy arrives carrying some tanks, artillery and fighters. (around 3 Bns of tanks, 2 Bns Art and 1 unit of fighters).

6 SCENARIOS & VARIANTS

1940 Scenario
This scenario ends on round 21. If neither side has won before that then the game is a draw. The allies win if they at any time before that control more than 13 VPs. The axis wins if they at any time before round 21 control more than 7 VPs.

Axis AI
Checking this option creates a land route between the Tripoli area and the rest of the map.

Italian Mobile Doctrine
This option is unchecked at start. Checking this option lets the axis player build trucks for
1 000 directly at the start of the game. This option should probably be checked with an axis AI player.



Allied production
34,5 K

Axis production
27 K


7 AXIS ORDER OF ARRIVAL

5
3rd Medium Arm Bn, and
25th Corps Art Rgt, arrive in Tripoli

14
Provisional Bersaglieri Motorcycle Bn arrive in Benghazi

17
S. Maria MG Bn,
5th Medium Arm Bn,
10th Bersaglieri Rgt,
55th MG Bn,
60th MG Bn,
27th MG, Bn
12th Art Rgt,
CR.42,
G.50, and
SM.79, all arrive in Tripoli

21
Mtrizzato Art Bde arrive in Tripoli

22
34th Libyan Mot Inf Bn arrive in Tripoli
201st and 202nd Bersaglieri MC Cmp arrive in Benghazi

23
2nd Celere Art Rgt,
5th Light Arm Bn,
6th Medium Arn Bn,
8th Bersaglieri Inf Rgt,
132nd Art Rgt,
1 Truck,
32nd Assault Eng Bn,
and
Ju.52 all arrive in Tripoli

29
1st Light Arm Bde
2nd Light Arm Bde
3rd Light Arm Bde
7th Bersaglieri Rgt,
551th MG Bn
1st Milmart AT Bn
2nd Milmart AT Bn,
1st Celere Art Rgt,
3rd Celere Art Rgt,
16th Corps Art Rgt,
24th Corps Art Rgt,

DAK HQ, and

200nd Pioneer Bn
8th MG Bn
3rd Recon Bn,
605th PJ Bn,
39th PJ Bn
1/33rd Flak Bn,
Truck,
(all out of 5th Light Division)

and

Bf.110
Ju.88
Ju.87, all arrive in Tripoli

35
7th Medium Arm Bn (Ariete),
G.50,
and
2nd MG Bn,
1/75th Arty Bn,
1/18th Flak Bn, all arrive in Tripoli

41
KG Linau
33rd Recon Bn (15th Pz),
15th Krd MC Bn (15th Pz)
33rd Pioneer Bn (15th Pz)
104th Inf Rgt (15th Pz)
115th Inf Rgt (15th Pz)
33rd PJ Bn (15th Pz)
606th AA Bn,
3 trucks,
Bf.109, all arrive in Tripoli

47
KG Bach
1/8th Pz Bn (15th Pz)
33rd Art Rgt (15th Pz)
408th Art Bn,
2 trucks

551st ATbn
G.50
SM.79
Ju.87b , all arrive in Tripoli

53
G.50
3/347th Inf Bn,
3/255th Inf Bn
864th Art Bn
Mountain Art Bn,
2/300 Oasis Cmp,
Ju.88
Ju.87b, all arrive in Tripoli

60
1st Carabinieri Para Inf Bn
CR.42
MC.200
2/115th Art Bn
911th Art Bn
2/115th Art Bn
6/300 Oasis Cmp
10/300 Oasis Cmp
Bf.109e
all arrive in Tripoli

66
9th Medium Arm Bn (Ariete)
GGFF Inf Rgt
31st Assault Eng Bn
AT Bn (Ariete)
Br.20
CR.42
Art Rgt (Volanti)
155th Art Rgt (5th)
580th Exploration Cmp
900th Pioneer Bn
707th IG Cmp, 708th IG Cmp,
12/300 Oasis Cmp
Bf.109e
all arrive in Tripoli

72
101st MG Bn
Polizia Africana Italia MC Bn
523 Coastal Artillery Bn
528 Coastal Artillery Bn

KG Schûtte
617th AA Bn
155th Inf Rgt
13/300 Oasis Cmp
Bf.110, all arrive in Tripoli

78
8th Raggiamento Art Rgt
CR.42
v. Könen Commando Cmp
361st Inf Rgt
361st Art Bn
truck
Bf.109e
Ju.52


529th Coastal Art Bn
532nd Coastal Art Bn, all arrive in Tripoli

84
65th Inf Rgt (Trieste)
66th Inf Rgt (Trieste)
21st Art Rgt (Trieste)
Truck
9th Bersaglieri Mot Inf Rgt
52nd Mx Arm Bn
4th San Marino Marine Bn
R.Gesi MG Bn
MC.200
MC.202

KG Wechmar
Bf.109e
He.111, all arrive in Tripoli

91
1st Spc Engineer Rgt
MC.200
MC.202
Br.20
I/43rd AA Bn
Ju.52

97
551st AG Bn (Ariete)
442nd AG Bn (Ariete)
CR.42
MC.200
MC202
SM.79
I/53rd AA Bn
778th Landing Cmp

103
12th Bersaglieri Inf Rgt (Littorio)
11th Medium Arm Bn (Littorio)
133rd Medium Art Bn (Littorio)
Truck
501st AT Bn
450th Inf Rgt

612th AA Bn
Bf.109e, all arrive in Tripoli

109
10th Medium Arm Bn (Littorio)
7th Spc Eng Rgt (Littorio)

2/25th AA Bn, all arrive in Tripoli

115
Nizza Arm Car Bn (Ariete),
8th Bersaglieri Arm Car Bn (Trieste)
200th Inf Rgt (90th)
Bf.110, all arrive in Tripoli

122
51st Medium Arm Bn (Littoria)
Novara Lt Arm Bn (Ariete)
4th Liyan Bn (GGFF)
9th Inf Bn (GGFF)
6th AT Bn
CR.42
MC.202
Z.10107
SM.79

KG Crüwell
190th Art Rgt (90th)
Lehr Para Inf Bn
2*trucks, all arrive in Tripoli

126
503rd AT Bn,
KG Gräf
Ju.52, all arrive in Tripoli

132
4th Medium Arm Bn (Littorio)
554th AG Bn (Littorio)
556th AG Bn (Littorio)
MC.200
MC.202
125th Inf Rgt (164th)
Bf.109f
Bf109g , all arrive in Tripoli

138
Pistoia Inf Div
186th Para Rgt (Folgore)
187th Para Rgt (Folgore)
185th Para Art Rgt (Folgore)
8th Para Assault Eng Bn (Folgore)
13th Med Arm Bn
57th Bersaglieri Inf Bn

220th Recon Bn (164th)
220th Pioneer Bn (164th)
305th PJ Bn (164th)
382nd Inf Rgt (164th)
433rd Inf Rgt (164th)
220th Art Bn (164th)
Kroh Para Inf Bn (Ramcke)
vdH Para Inf Bn (Ramcke)
Hüber Para Inf Bn (Ramcke)
2/7th Para Art Bn (Ramcke)
1/6th AA Bn
I/46th AA Bn, all arrive in Tripoli

134
3rd AT Bn
5th AT Bn
MC.200
CR.42
190th PJ Bn (190th)
Bf.109g, all arrive in Tripoli

140
2/87th Inf Bn
336th Inf Rgt
Buhse Inf Rgt
Art Rgt (Afrika)
Bf.109g all arrive in Tripoli

146 (november 1942)
L. Spez Inf Div
5th Bersaglieri Rgt (Centro)
14th Medium Arm Bn (Centro)
17th Medium Arm Bn (Centro)
131st Art Rgt (Centro)
Lodi Arm Car Bn (Centro)
Monferrato Arm Car Bn
30th Assault Eng Bn (30th)
555th AG Bn (Centro) all arrive in Tripoli



8 ALLIED ORDER OF ARRIVAL

3
7th Royal Tank Regiment Bn arrive in Port Suez

4
6th NZ Bde arrive in Port Suez

6
204th Coastal Art Bty, and
2nd RAF Car Cmp arrive in Port Suez

7
7th Indian Bde,
3rd Hussars Lt Arm Bn, and
2nd Royal Tank Regiment Bn arrive in Port Suez

8
Trucks arrive in Port Suez

9
1st Royal Horse Artillery Bn, and
51st Field Artillery Bn arrive in Port Suez

12
19th Aus Bde, and
trucks arrive in Port Suez

13
68th Med Arty Bn, and
trucks arrive in Port Suez

14
Blenheim IV arrive in Port Suez

16
64th Med Art Bn arrive in Port Suez.

18
Hurricane arrive in Port Suez.

22
2nd Royal Horse Artillery Bn
Kings Dragoon Guards Arm Car Bn,
1st Arm Bde,
2nd Support Bde,
3rd Royal Tank Rgt Bn,
5th Royal Tank Rgt Bn. all arrive in Port Suez.

30
22nd Ind Bde,
3rd Ind Bde,
18th Ind Cav Bn, all arrive in Port Suez.

31
Hurricane,
Blen IV arrive in Port Suez.

33
20th Aus Bde arrive in Port Suez.

35
18th Aus Bde ,
24th Aus Bde,
5th NZ Bde,
28th Maori Inf Bn,
Arm Recon Bn,
Trucks, all arrive in Port Suez.

37
26th Aus Bde , and
Trucks, all arrive in Port Suez.

39
Royal Arms Car Bn arrive in Bibi.

42
21st Aus Bde ,
25th Aus Bde, and
Trucks, all arrive in Port Suez.

45
10th NZ RR Cmp arrive in Port Suez.

47
68th Med Art Bn,
5th SA Bde (1st)
7th SA Arm Car Bn (1st)
2* Blen IV
Hurrican
Gladiator, arrive in Port Suez.

48
23rd Inf Bde,
Beaufighter, arrive in Port Suez.

49
Tiger Convoy arrives as soon as conditions are met.

50
2* trucks arrive in Port Suez.

53
7th Medium Art Bn,
64th Medium Art Bn, arrive in Port Suez.

54
4th SA Arm Car Bn (1st)
2nd SA Inf Bde (1st), arrive in Port Suez.

55
150th Inf Bde
6th SA Arm Car Bn

56
8th Royal Tank Regiment Bn
42nd Royal Tank Regiment Bn
44th Royal Tank Regiment Bn
1st SA Inf Bde (1st)
Truck, arrive in Port Suez.

57
6th SA Inf Bde (2nd)
3rd SA Inf Bde (2nd)
3rd SA Arm Car Bn (2nd)
, arrive in Port Suez.

58
9th Ind Bde (5th)
144th Fld Art Bn, arrive in Port Suez

59
RM Marine Bn,
Layforce Commando Bn, arrive in Port Suez

60
Wellington
Maryland

61
151st Inf Bde
1st SAS Commando Bn, arrive in Port Suez

62
10th Ind Bde (5th), arrive in Port Suez

63
69th Ind Bde (50th)
2*trucks
102nd AT Bn,
29th Ind Bde (5th), arrive in Port Suez

64
161st Inf Bde
Ktyhk, arrive in Port Suez

67
4th SA Bde (2nd)
3* trucks, arrive in Port Suez

72
60th Field Art Bn, arrive in Port Suez

74
13th NZ RR Cmp, arrive in Port Suez

76 (end of september 1941)
BlenIV
2* Hurricane II
Maryland, arrive in Port Suez

77
30th Corps HQ
22nd Arm Bde (1st)
Truck, all arrive in Port Suez

79
65th AT Bn arrive in Port Suez

80
2* Hurricane II
11th Czech Bn arrive in Port Suez

84
Trucks arrive in Port Suez

87
BlenIV arrive in Port Suez

88
12th Lcr Arm Car Bn (1st)
64th Med Art Bn (1st), arrive in Port Suez

89
2nd Arm Bde (1st)
Royal Arm Car Bn (1st)
2nd Arm Bde (1st)
1st Free French Bde
1st Free French Leg Inf Bn, arrive in Port Suez

91
95th AT Bn
Hurricane II, arrive in Port Suez

92
Beaufighter
Greys Arm Car Bn arrive in Port Suez

96
1st RAF Arm Car Cmp
2nd RAF Arm Car Cmp
2*trucks arrive in Port Suez

98
BFM Free French Inf Bn
1st Free French Art Bn arrive in Port Suez

100
Blen IV
Hurricane II
2* Ktyhk
11th RHA Art bn arrive in Port Suez

104 (16th january 1942)
Ktyhk arrive in Port Suez

105
8th Arm Bde (10th) arrive in Port Suez

109
12th Fld Art Bn arrive in Port Suez

111
Skinner Arm Car Bn
2*trucks, arrive in Port Suez

112
Boston Bomber
Yugoslavian Guard Bn, arrive in Port Suez

113
Baltimore Bomber, arrive in Port Suez

116
Hurricane IIa arrive in Port Suez

118
CAC Free French AT Bn,
Ktyhk
Wellington
Baltimore Bomber all arrive in Port Suez

119
Hurricane IIc
2nd Free French Inf Bde arrive in Port Suez

121
9th Arm Bde (10th) arrive in Port Suez

123
BlenIV arrive in Port Suez

125
21st Ind Inf Bde (10th)
Wellington
Beaufighter
Baltimore Bomber arrive in Port Suez
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: DAK

Post by Josh »

I'm speechless... [&o]
Really Vic should hire you to work on AT2.
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

Thanks Josh and other.
 
 I am actually one of the betatesters for the next project :)
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: DAK

Post by Josh »

ORIGINAL: Grymme

Thanks Josh and other.

I am actually one of the betatesters for the next project :)


/whisper

your secret is safe with me... [:D] what is the next project [&:]

[:'(]

/end whisper
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

Well, that you would have to ask Vic aboot.
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

So, now the first full version of this project is finished now.

Here is a full briefing

New in this version is
- The Weather system
- US Lend Lease
- Secret Events, SFTs etc
- Axis help option
- Allied help option
- Victory Conditions for 1940-41 and full campaign.
- The last 10 months or so of the reinforcement lists.
- Some changes & corrections to unit names and OOBs also i found 2 Egyptian units that were missing.

As of now i have started a premiere test game of the 22 round scenario with Kirkgregson. I am playing the Axis.





DAK (Deutche Afrika Korps)

This scenario simulates the campaign in the Western Desert of North Africa during WWII. The scenarios are at a different length. The grand campaign start on the 15th of September 1940 and end in November 1942.

The approximate border between Egypt and Libya is marked with a red X every 3 hexes.

Each round is 5 days long (the full campaign is something like 150 rounds).


1 RULE CHANGES


In 1940 production efficency is 80 %.

There is no Horse movement. Horse move on foot speed. Instead there is camel movement which is very good in desert (15AP) and Salt marches (25AP) compared to other units.

Mac attack per hexside is changed from 50 to 60.

Max free experience per turn is 2 and max gained without combat is 30.

Airunits move at 25% cost. Naval units move at 20 %.

There are no building ships with the exception of cargoships.

Artillery range extended one hex.

1.2 Research
Manual research is disabled. From round 34 (march 1941) and forward every round there is a ca 10 % chance each round of research improvements when it comes to light tanks, medium tanks, Infantry, Guns or Airplanes. There is a slight handicap built in because the 10 % chance is increased by 1% for each less VP the side controls compared to the start of the game.


2 TERRAIN & LOCATIONS

Railroad
Rail moves by 5. Otherwise like road.

Road
A normal road.

Track
A little easier to move on wheel, artillery or tracked than plains. Also better supply, but far worse than normal road.

Salt Marches
Same characteristics as normal swamp. Camel moves through it at 25AP

Desert
Difficult to move through, except for camels who move through like lightning (15AP).

Rocky plains

Escarpment/Wadi/Ridge
Has pretty much the same characteristics as a stream in move over and attack over penalties.

Oasis
Produces 0,5K noncombat only. The only location that can build camels.

Tobruk defenses
At the start of the campaign Tobruks defenses had been much neglected by the Italians. All fortification hexes start with 600 points of damage.

Fortifications doesnt autorebuild at all in this scenario and cost 3PP to build.

3 SFTs

Motorcycles
Moven on wheels, fight like rifle. More recon points. Cost 250

Militia
80 Hitpoints, less initiative, less kill and retreatchance. Cost 80.

Recon Plane
Cannot fight. 300 Reconpoints. Move air8. Cost 1 500.

Railroad Engineer

Coastal Artillery
Like normal artillery but immobile.
Train
6000 LANDCAP. Move on Rail. Cost 4000.

88mm AT/AA Gun
A powerfull AT Gun (Lvl II) that also function as a flak. Cost 1 250. Can only be built by the german axis.

Tanks and Armoured cars are renamed but otherwise have the same characteristics with the exception that italian armour has 20% less hitpoints.

Monitor is exactly like a battleship and Gunboat exactly like a Cruiser for the purposes of this scenario.

the San Giorgio
The San Giorgio is a Cruiser that is stranded in Tobruk harbour. It is immobile but otherwise behave like a normal cruiser.

Trucks
Because of the Italian lacking doctrin trucks cost 3 000 during 1940. This can be changed by using the option Italian mobile Doctrin.

Horses
Horses move on foot in this scenario. So their use is limited to somewhat mobilize artillery and to use for LANDCAP. Horses cost 150.

Camels
Camels behave like horses but can carry 10 Supply points but only 5 men. They are the only unit in this scenario that move on Camel speed.. Have 2 recon points and can only be built in Oasis. Camels cost 250.

4 PEOPLES
People/Morale/Battle vs.
Italian 35/0,9
German 55/ 1 and later 1,05

British 50/1
Poles 55/1
South African
Indian 50/1
ANZAC 60/1
Free French
Arabic
Czhech
Yugoslav
Greek



5 EVENTS

Moussolini offensive
The axis need to keep at least 500 powerpoints in Egypt between rounds 2-8. If this condition is not met the axis player looses.

Allied garrison of vital Egyptian areas
The allies need to keep at least 600 powerpoints within 1 hex of the Nile Delta, Cairo, The Suez Canal and the Nile at all times or the allied player looses the game.

Polish Volunteers
Each round there is a small chance (1%) of some polish exiles arriving in Cairo as reinforcements.

Free French volunteers
Each round there is a small chance (2%) of some free french recruits arriving in Cairo as reinforcements. This may include trucks and fighters.

German Intervention
Beginning in february 1941 the Axis powers get a 5 000 german city in the Tripoli area that produces for the Axis.

Us Lend Lease
Beginning in june 1941 the Allies will get a 6 000 british city north of Port Suez.

German Acclimatisation
Before october 1941 germans fight at 100% efficiency. After october 1941 they fight at 105%.

The Tiger Convoy
The first round after 48 where the allies has less than 10 VPs the Tiger Convoy arrives carrying some tanks, artillery and fighters. (around 3 Bns of tanks, 2 Bns Art and 1 unit of fighters).

Weather
This scenario uses a simple weather system (roughly based on the system used in the boardgame). The map is divided into 5 submaps. Western Cyreneica (Map A), Eastern Cyreneica (Map B), Western Desert (Map C), Eastern Desert (Map D) and Nile Delta Area (Map E). The border between the maps are marked at the top, bottom and middle of the border with red text.

Each round there is a chance of a sandstorm occuring. On January to June and September and October there is a 13% chance for a Sandstorm to occur in each map. In July, August, November and December the chance is 19%.

If an Sandstorm occur in area A-D then all units in that area loose 75% readiness. In Area E (The Nile Delta) the readiness loss is 50 % (Because of better preparedness and quarters in that region). The Tripoli Area is not included in Western Cyreneica Area and always has clear weather.

Secret Events
There are a number of secret events etc with a very low likelyhood of happening (1%).


6 SCENARIOS & VARIANTS

1940 Scenario
This scenario ends on round 21. If neither side has won before that then the game is a draw. The allies win if they at any time before that control more than 13 VPs. The axis wins if they at any time before round 21 control more than 7 VPs.

1940-41 Scenario
This scenario ends on round 95. If neither side has won before that then the game is a draw.
The allies win if the Axis player at any time controll less than 2 VPs and the Allied player controls the Arco De Fileni hex (X0Y43). The axis wins if they at any time before round 95 control more than 9 VPs.

Full Campaign
This scenario ends on round 155. If neither side has won before that then the game is a draw.
The allies win if the Axis player at any time controll less than 2 VPs and the Allied player controls the Arco De Fileni hex (X0Y43). The axis wins if they at any time before round 95 control more than 9 VPs.


Italian Mobile Doctrine
This option is unchecked at start. Checking this option lets the axis player build trucks for
1 000 directly at the start of the game. This option should probably be checked with an axis AI player.

Axis AI
Checking this option creates a land route between the Tripoli area and the rest of the map. It also gives the AI a small incentive to take the Oasis and makes the AI more aggressive.

Axis Help
Checking this option gives 2PP per round and 1000 supply into the Tripoli area to the Axis player.

Allied Help
Checking this option gives 2PP per round and 1000 supply into the Suez Port area to the Allied player.



Allied Starting production
34,5 K

Axis Starting production
27 K


7 AXIS ORDER OF ARRIVAL


5
3rd Medium Arm Bn, and
25th Corps Art Rgt, arrive in Tripoli

14
Provisional Bersaglieri Motorcycle Bn arrive in Benghazi

17
S. Maria MG Bn,
5th Medium Arm Bn,
10th Bersaglieri Rgt,
55th MG Bn,
60th MG Bn,
27th MG, Bn
12th Art Rgt,
CR.42,
G.50, and
SM.79, all arrive in Tripoli

21
Mtrizzato Art Bde arrive in Tripoli

22
34th Libyan Mot Inf Bn arrive in Tripoli
201st and 202nd Bersaglieri MC Cmp arrive in Benghazi

23
2nd Celere Art Rgt,
5th Light Arm Bn,
6th Medium Arn Bn,
8th Bersaglieri Inf Rgt,
132nd Art Rgt,
1 Truck,
32nd Assault Eng Bn,
and
Ju.52 all arrive in Tripoli

29
1st Light Arm Bde
2nd Light Arm Bde
3rd Light Arm Bde
7th Bersaglieri Rgt,
551th MG Bn
1st Milmart AT Bn
2nd Milmart AT Bn,
1st Celere Art Rgt,
3rd Celere Art Rgt,
16th Corps Art Rgt,
24th Corps Art Rgt,

DAK HQ, and

200nd Pioneer Bn
8th MG Bn
3rd Recon Bn,
605th PJ Bn,
39th PJ Bn
1/33rd Flak Bn,
Truck,
(all out of 5th Light Division)

and

Bf.110
Ju.88
Ju.87, all arrive in Tripoli

35
7th Medium Arm Bn (Ariete),
G.50,
and
2nd MG Bn,
1/75th Arty Bn,
1/18th Flak Bn, all arrive in Tripoli

41
KG Linau
33rd Recon Bn (15th Pz),
15th Krd MC Bn (15th Pz)
33rd Pioneer Bn (15th Pz)
104th Inf Rgt (15th Pz)
115th Inf Rgt (15th Pz)
33rd PJ Bn (15th Pz)
606th AA Bn,
3 trucks,
Bf.109, all arrive in Tripoli

47
KG Bach
1/8th Pz Bn (15th Pz)
33rd Art Rgt (15th Pz)
408th Art Bn,
2 trucks

551st ATbn
G.50
SM.79
Ju.87b , all arrive in Tripoli

53
G.50
3/347th Inf Bn,
3/255th Inf Bn
864th Art Bn
Mountain Art Bn,
2/300 Oasis Cmp,
Ju.88
Ju.87b, all arrive in Tripoli

60
1st Carabinieri Para Inf Bn
CR.42
MC.200
2/115th Art Bn
911th Art Bn
2/115th Art Bn
6/300 Oasis Cmp
10/300 Oasis Cmp
Bf.109e
all arrive in Tripoli

66
9th Medium Arm Bn (Ariete)
GGFF Inf Rgt
31st Assault Eng Bn
AT Bn (Ariete)
Br.20
CR.42
Art Rgt (Volanti)
155th Art Rgt (5th)
580th Exploration Cmp
900th Pioneer Bn
707th IG Cmp, 708th IG Cmp,
12/300 Oasis Cmp
Bf.109e
all arrive in Tripoli

72
101st MG Bn
Polizia Africana Italia MC Bn
523 Coastal Artillery Bn
528 Coastal Artillery Bn

KG Schûtte
617th AA Bn
155th Inf Rgt
13/300 Oasis Cmp
Bf.110, all arrive in Tripoli

78
8th Raggiamento Art Rgt
CR.42
v. Könen Commando Cmp
361st Inf Rgt
361st Art Bn
truck
Bf.109e
Ju.52


529th Coastal Art Bn
532nd Coastal Art Bn, all arrive in Tripoli

84
65th Inf Rgt (Trieste)
66th Inf Rgt (Trieste)
21st Art Rgt (Trieste)
Truck
9th Bersaglieri Mot Inf Rgt
52nd Mx Arm Bn
4th San Marino Marine Bn
R.Gesi MG Bn
MC.200
MC.202

KG Wechmar
Bf.109e
He.111, all arrive in Tripoli

91
1st Spc Engineer Rgt
MC.200
MC.202
Br.20
I/43rd AA Bn
Ju.52

97
551st AG Bn (Ariete)
442nd AG Bn (Ariete)
CR.42
MC.200
MC202
SM.79
I/53rd AA Bn
778th Landing Cmp

103
12th Bersaglieri Inf Rgt (Littorio)
11th Medium Arm Bn (Littorio)
133rd Medium Art Bn (Littorio)
Truck
501st AT Bn
450th Inf Rgt

612th AA Bn
Bf.109e, all arrive in Tripoli

109
10th Medium Arm Bn (Littorio)
7th Spc Eng Rgt (Littorio)

2/25th AA Bn, all arrive in Tripoli

115
Nizza Arm Car Bn (Ariete),
8th Bersaglieri Arm Car Bn (Trieste)
200th Inf Rgt (90th)
Bf.110, all arrive in Tripoli

122
51st Medium Arm Bn (Littoria)
Novara Lt Arm Bn (Ariete)
4th Liyan Bn (GGFF)
9th Inf Bn (GGFF)
6th AT Bn
CR.42
MC.202
Z.10107
SM.79

KG Crüwell
190th Art Rgt (90th)
Lehr Para Inf Bn
2*trucks, all arrive in Tripoli

126
503rd AT Bn,
KG Gräf
Ju.52, all arrive in Tripoli

132
4th Medium Arm Bn (Littorio)
554th AG Bn (Littorio)
556th AG Bn (Littorio)
MC.200
MC.202
125th Inf Rgt (164th)
Bf.109f
Bf109g , all arrive in Tripoli

138
Pistoia Inf Div
186th Para Rgt (Folgore)
187th Para Rgt (Folgore)
185th Para Art Rgt (Folgore)
8th Para Assault Eng Bn (Folgore)
13th Med Arm Bn
57th Bersaglieri Inf Bn

220th Recon Bn (164th)
220th Pioneer Bn (164th)
305th PJ Bn (164th)
382nd Inf Rgt (164th)
433rd Inf Rgt (164th)
220th Art Bn (164th)
Kroh Para Inf Bn (Ramcke)
vdH Para Inf Bn (Ramcke)
Hüber Para Inf Bn (Ramcke)
2/7th Para Art Bn (Ramcke)
1/6th AA Bn
I/46th AA Bn, all arrive in Tripoli

134
3rd AT Bn
5th AT Bn
MC.200
CR.42
190th PJ Bn (190th)
Bf.109g, all arrive in Tripoli

140
2/87th Inf Bn
336th Inf Rgt
Buhse Inf Rgt
Art Rgt (Afrika)
Bf.109g all arrive in Tripoli

146 (november 1942)
L. Spez Inf Div
5th Bersaglieri Rgt (Centro)
14th Medium Arm Bn (Centro)
17th Medium Arm Bn (Centro)
131st Art Rgt (Centro)
Lodi Arm Car Bn (Centro)
Monferrato Arm Car Bn
30th Assault Eng Bn (30th)
555th AG Bn (Centro) all arrive in Tripoli



8 ALLIED ORDER OF ARRIVAL

3
7th Royal Tank Regiment Bn arrive in Port Suez

4
6th NZ Bde arrive in Port Suez

6
204th Coastal Art Bty, and
2nd RAF Car Cmp arrive in Port Suez

7
7th Indian Bde,
3rd Hussars Lt Arm Bn, and
2nd Royal Tank Regiment Bn arrive in Port Suez

8
Trucks arrive in Port Suez

9
1st Royal Horse Artillery Bn, and
51st Field Artillery Bn arrive in Port Suez

12
19th Aus Bde, and
trucks arrive in Port Suez

13
68th Med Arty Bn, and
trucks arrive in Port Suez

14
Blenheim IV arrive in Port Suez

16
64th Med Art Bn arrive in Port Suez.

18
Hurricane arrive in Port Suez.

22
2nd Royal Horse Artillery Bn
Kings Dragoon Guards Arm Car Bn,
1st Arm Bde,
2nd Support Bde,
3rd Royal Tank Rgt Bn,
5th Royal Tank Rgt Bn. all arrive in Port Suez.

30
22nd Ind Bde,
3rd Ind Bde,
18th Ind Cav Bn, all arrive in Port Suez.

31
Hurricane,
Blen IV arrive in Port Suez.

33
20th Aus Bde arrive in Port Suez.

35
18th Aus Bde ,
24th Aus Bde,
5th NZ Bde,
28th Maori Inf Bn,
Arm Recon Bn,
Trucks, all arrive in Port Suez.

37
26th Aus Bde , and
Trucks, all arrive in Port Suez.

39
Royal Arms Car Bn arrive in Bibi.

42
21st Aus Bde ,
25th Aus Bde, and
Trucks, all arrive in Port Suez.

45
10th NZ RR Cmp arrive in Port Suez.

47
68th Med Art Bn,
5th SA Bde (1st)
7th SA Arm Car Bn (1st)
2* Blen IV
Hurrican
Gladiator, arrive in Port Suez.

48
23rd Inf Bde,
Beaufighter, arrive in Port Suez.

49
Tiger Convoy arrives as soon as conditions are met.

50
2* trucks arrive in Port Suez.

53
7th Medium Art Bn,
64th Medium Art Bn, arrive in Port Suez.

54
4th SA Arm Car Bn (1st)
2nd SA Inf Bde (1st), arrive in Port Suez.

55
150th Inf Bde
6th SA Arm Car Bn

56
8th Royal Tank Regiment Bn
42nd Royal Tank Regiment Bn
44th Royal Tank Regiment Bn
1st SA Inf Bde (1st)
Truck, arrive in Port Suez.

57
6th SA Inf Bde (2nd)
3rd SA Inf Bde (2nd)
3rd SA Arm Car Bn (2nd)
, arrive in Port Suez.

58
9th Ind Bde (5th)
144th Fld Art Bn, arrive in Port Suez

59
RM Marine Bn,
Layforce Commando Bn, arrive in Port Suez

60
Wellington
Maryland

61
151st Inf Bde
1st SAS Commando Bn, arrive in Port Suez

62
10th Ind Bde (5th), arrive in Port Suez

63
69th Ind Bde (50th)
2*trucks
102nd AT Bn,
29th Ind Bde (5th), arrive in Port Suez

64
161st Inf Bde
Ktyhk, arrive in Port Suez

67
4th SA Bde (2nd)
3* trucks, arrive in Port Suez

72
60th Field Art Bn, arrive in Port Suez

74
13th NZ RR Cmp, arrive in Port Suez

76 (end of september 1941)
BlenIV
2* Hurricane II
Maryland, arrive in Port Suez

77
30th Corps HQ
22nd Arm Bde (1st)
Truck, all arrive in Port Suez

79
65th AT Bn arrive in Port Suez

80
2* Hurricane II
11th Czech Bn arrive in Port Suez

84
Trucks arrive in Port Suez

87
BlenIV arrive in Port Suez

88
12th Lcr Arm Car Bn (1st)
64th Med Art Bn (1st), arrive in Port Suez

89
2nd Arm Bde (1st)
Royal Arm Car Bn (1st)
2nd Arm Bde (1st)
1st Free French Bde
1st Free French Leg Inf Bn, arrive in Port Suez

91
95th AT Bn
Hurricane II, arrive in Port Suez

92
Beaufighter
Greys Arm Car Bn arrive in Port Suez

96
1st RAF Arm Car Cmp
2nd RAF Arm Car Cmp
2*trucks arrive in Port Suez

98
BFM Free French Inf Bn
1st Free French Art Bn arrive in Port Suez

100
Blen IV
Hurricane II
2* Ktyhk
11th RHA Art bn arrive in Port Suez

104 (16th january 1942)
Ktyhk arrive in Port Suez

105
8th Arm Bde (10th) arrive in Port Suez

109
12th Fld Art Bn arrive in Port Suez

111
Skinner Arm Car Bn
2*trucks, arrive in Port Suez

112
Boston Bomber
Yugoslavian Guard Bn, arrive in Port Suez

113
Baltimore Bomber, arrive in Port Suez

116
Hurricane IIa arrive in Port Suez

118
CAC Free French AT Bn,
Ktyhk
Wellington
Baltimore Bomber all arrive in Port Suez

119
Hurricane IIc
2nd Free French Inf Bde arrive in Port Suez

121
9th Arm Bde (10th) arrive in Port Suez

123
BlenIV arrive in Port Suez

125
21st Ind Inf Bde (10th)
Wellington
Beaufighter
Baltimore Bomber arrive in Port Suez

126
10th Corps HQ
20th Ind Inf Bde (10th)
25th Ind Inf Bde (10th)
Guides Arm Car Bn (10th)
Truck arrive in Port Suez

127
121st Fld Art Bn
1st Sud Inf Bde arrive in Port Suez

129
18th Ind Inf Bde
Ktyhk
Beaufighter arrive in Port Suez

130
Hurricane IIa
Truck arrive in Port Suez

133
40th Royal Tank Regiment Bn
46th Royal Tank Regiment Bn
50th Royal Tank Regiment Bn
3*BlenIV
Hurricane IIc arrive in Port Suez

134
24th Arm Bde
11th Hus Arm Car Bn (7th)
Hurricane IId
26th Ind Inf Bde
2*trucks arrive in Port Suez

136
131st Inf Bde (44th)
5th Royal Horse Artillery Bn
133th Inf Bde (44th)
Baltimore Bomber arrive in Port Suez

137
132nd Inf Bde (44th)
2nd Greek Inf Bde
B-24
Truck arrive in Port Suez

141
152nd Inf Bde (51st)
153rd Inf Bde (51st)
154th Inf Bde (51st)
1st Greek Inf Bde
Blen IV
Spit Vb
Hurricance IIc arrive in Port Suez

142
53rd Fld Art Bn
Wellington
Beaufighter arrive in Port Suez

144
P-40
B-24
B-25 arrive in Port Suez

146
BlenIV
SpitfireVb
2*Hurricane IIa
HCR Arm Car Bn
2nd Derby Arm Car Bn
P40
Beaufighter arrive in Port Suez

147
1st Spahis Free French Arm Car Bn arrive in Port Suez

148
98th Fld Art Bn
146th Fld Art Bn
Baltimore Bomber
B-26
B-25 arrive in Port Suez

150
52nd Field Art Bn
69th Med Art Bn
42nd RTR Scorpion Cmp
44th RTR Scorpion Cmp arrive in Port Suez

My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

And here is a nice screenshot from the first testgame.

Its the start of round 2. So far more or less nothing has happened.

Axis forces have captured Sollum.

Gruppo Maletti (in pink) is advancing quickly following the railway towards Mersa Metruh. Its one of the few fully motorized formations in the Italian army from the start.



Image
Attachments
Screenshot.jpg
Screenshot.jpg (210.78 KiB) Viewed 788 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
User avatar
Jeffrey H.
Posts: 3154
Joined: Fri Apr 13, 2007 6:39 pm
Location: San Diego, Ca.

RE: DAK

Post by Jeffrey H. »

ORIGINAL: Josh

ORIGINAL: Grymme

Thanks Josh and other.

I am actually one of the betatesters for the next project :)


/whisper

your secret is safe with me... [:D] what is the next project [&:]

[:'(]

/end whisper

I suspect the announcement on the general discussion forums has something to do with it.
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: DAK

Post by Grymme »

Uploaded a new version of Grazianis offensive.
 
There are some small changes
- Messaging should be fixed.
- Some strangeness with Victory conditions fixed.
- Corrected some small omissions to the briefing
- Italian Mobile Doctrin. I forgot to make Halftracks expensive. This is fixed.
 
Can be downloaded here
http://web.comhem.se/olvmyr3/
 
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Post Reply

Return to “Mods and Scenarios”