I am happy to announce a Public Beta for Command Ops: Battles from the Bulge! It is now available in the Members Club, in the Reserved Downloads section. You will need to create an account, if you haven't already, and register you copy of Battles from the Bulge, to get the update. It fixes a number of the crashes reported, and a few other issues. The full list is below. Please remember that this is a Beta Update, and we would appreciate any feedback you may have about it, so we can improve it if needed.
V4.1.232 – July 28, 2010
Game Issues Fixed:
- Give order, let run, pause and set end time of task to time now, start game again, crash.
- Crash caused by slip task code and how AI interacted with UI.
- HHour was not reset when player task type changed from Attack/Probe by adding waypoint using Shift click. Caused issues for the AI.
- There is a function to turn player Fire/Bombard tasks into defend tasks once they expire. Was doing this for all task types which could cause AI issues.
- Artillery unit causes crash if reattached or game left to run.
- Unable to Prime/UnPrime bridges when issuing orders to non Engineers, even if Engineers part of force.
- LOS issues when enemy gets within 3K.
- Player able to give Exit order to force when no Exit objectives, could cause crash.
- AI was attempting to send a message to player about a future plan it was abandoning, this caused crash as future plans don’t have all the data needed for a message.
- Player sets HHour for attack, AI was cribbing and bringing forward the HHour, which made it difficult to coordinate multiple attacks.
- Error in the Task Doctrine code causing issues for the AI.
- Error with Fixed Point Number Utility code.
- Error in scheduling code, trying to update a force plan based on new orders but was not catering for a future plan properly.
- Fixed various issues.
- Tweaked scenarios, including initial deployments.
- Fixed spelling mistakes.
- Added extra background information.
- Losheim - updated.




