New 1.08I Patch
-
- Posts: 300
- Joined: Thu May 22, 2008 5:05 pm
New 1.08I Patch
Is Matrix going to post this?
-
- Posts: 117
- Joined: Mon Aug 01, 2005 8:07 am
- Location: Australia
RE: New 1.08I Patch
If you got to ageod's site/forum you can get the very latest 1.08K patch, but I've no idea if it's compatible with the version Matrix sells. FWIW, it works fine on my copy bought from Impulse.
-
- Posts: 147
- Joined: Wed Sep 14, 2005 2:06 pm
RE: New 1.08I Patch
All the patches over at agoed work just fine on the Matrix version (I know because I to have the Matrix version, but use all the agoed updates).[:)]
RE: New 1.08I Patch
I think I'm missing something. Just got the gold version. Went to ageod-broke link and then was linked to a good download. My question is, how do I know which version I have? It says v1.0.8 no letter.
Cheers, Jim
RE: New 1.08I Patch
Looks like 1.0.8i is a higher version. Downloaded form Softpedia link above and installed over my Matrix version.
Ageod link is dead. It's because they have the 1.0.8k patch.
Here's the link. http://www.ageod-forum.com/showthread.php?t=18147
Let me try this out.
Ageod link is dead. It's because they have the 1.0.8k patch.
Here's the link. http://www.ageod-forum.com/showthread.php?t=18147
Let me try this out.
RE: New 1.08I Patch
Hate to post on myself. Thought I would try your link and reinstall over the other and it worked[:)] Now shows version v1.0.8i
http://games.softpedia.com/progDownload ... 65926.html
Thank you[&o][&o][&o]
http://games.softpedia.com/progDownload ... 65926.html
Thank you[&o][&o][&o]
Cheers, Jim
- jhdeerslayer
- Posts: 1224
- Joined: Sat May 25, 2002 3:24 pm
- Location: Michigan
RE: New 1.08I Patch
Seems it is up to version 1.0.8L now.
- calvinus72
- Posts: 136
- Joined: Thu Sep 04, 2008 7:11 am
- Contact:
RE: New 1.08I Patch
ORIGINAL: Deerslayer
Seems it is up to version 1.0.8L now.
Yes: http://www.ageod-forum.com/showthread.php?t=18316
- 06 Maestro
- Posts: 3997
- Joined: Tue Oct 11, 2005 10:50 pm
- Location: Nevada, USA
RE: New 1.08I Patch
Excellent-I have been waiting for this one. Multiplayer games are "a comin".
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
- calvinus72
- Posts: 136
- Joined: Thu Sep 04, 2008 7:11 am
- Contact:
RE: New 1.08I Patch
So far so good. Enjoy the multiplayer and report me any problem. My advice is to save regularly and play not too fast (helps the game not loosing synchro in actions).
RE: New 1.08I Patch
ORIGINAL: Deerslayer
Seems it is up to version 1.0.8L now.
Has anyone experienced performance issues with this latest official patch?
BTW, are the new patches cumulative, or do I need to install all of them after 1.08?
Stratford, Connecticut, U.S.A.[center]
[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
- NefariousKoel
- Posts: 1741
- Joined: Tue Jul 23, 2002 3:48 am
- Location: Murderous Missouri Scum
RE: New 1.08I Patch
The latest is all-inclusive so you only need that one to update.
EDIT: There is a single-core mode you can run it in, IIRC, on the start menu. Some people have better luck with it.
I only had to lower the mouse sensitivity. Though screen movement will be a bit choppy due to the huge amount of map graphics, it's playable for me.
EDIT: There is a single-core mode you can run it in, IIRC, on the start menu. Some people have better luck with it.
I only had to lower the mouse sensitivity. Though screen movement will be a bit choppy due to the huge amount of map graphics, it's playable for me.
RE: New 1.08I Patch
ORIGINAL: NefariousKoel
The latest is all-inclusive so you only need that one to update.
EDIT: There is a single-core mode you can run it in, IIRC, on the start menu. Some people have better luck with it.
I only had to lower the mouse sensitivity. Though screen movement will be a bit choppy due to the huge amount of map graphics, it's playable for me.
I have a dual core processor w/2 Gigs of RAM, but I suspect that my 256 MB hypermemory card is being taxed to the max with all these maps and erratia; I changed the units to 2D squares, but I will try adjusting the mouse sensitivity (in the options menu?).
Are there any other options I can turn down? There seems to be a great deal of colors and text on top innserted into the interface, but isn't that what filters are for?
Stratford, Connecticut, U.S.A.[center]
[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
- NefariousKoel
- Posts: 1741
- Joined: Tue Jul 23, 2002 3:48 am
- Location: Murderous Missouri Scum
RE: New 1.08I Patch
Not any options I've noticed to turn down the resource usage.
I suspect the biggest drain is that each of the map provinces are in bitmap format, so the file sizes are much larger than most other formats. It's likely the reason it takes so long to load into an actual game because it's packing that humongous bitmap map into memory, along with all the other game files.
I would recommend only using the square pieces to represent units as the pseudo-3D ones not only may cause slowdown, I always found it difficult to make out against the dark map background, notably from a zoom out view.
Though there's a how-to and example mod of raising the gamma on all the map files so that they're lighter colored and easier to see, over at the AGEOD WWIgold mod forum. I believe he has also lowered the color depth the 256 which lowered the files size a little bit, though I thought the 2.5x gamma was up too far on his so I manually adjusted mine to 1.5x but kept the color depth. Anyway, you might check into messing with changing color depth on them.
I suspect the biggest drain is that each of the map provinces are in bitmap format, so the file sizes are much larger than most other formats. It's likely the reason it takes so long to load into an actual game because it's packing that humongous bitmap map into memory, along with all the other game files.
I would recommend only using the square pieces to represent units as the pseudo-3D ones not only may cause slowdown, I always found it difficult to make out against the dark map background, notably from a zoom out view.
Though there's a how-to and example mod of raising the gamma on all the map files so that they're lighter colored and easier to see, over at the AGEOD WWIgold mod forum. I believe he has also lowered the color depth the 256 which lowered the files size a little bit, though I thought the 2.5x gamma was up too far on his so I manually adjusted mine to 1.5x but kept the color depth. Anyway, you might check into messing with changing color depth on them.
RE: New 1.08I Patch
ORIGINAL: NefariousKoel
Not any options I've noticed to turn down the resource usage.
I suspect the biggest drain is that each of the map provinces are in bitmap format, so the file sizes are much larger than most other formats ...
Did AGEOD use this format for provinces in BoA, WiA and Blue & Gray?
Stratford, Connecticut, U.S.A.[center]
[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
- NefariousKoel
- Posts: 1741
- Joined: Tue Jul 23, 2002 3:48 am
- Location: Murderous Missouri Scum
RE: New 1.08I Patch
ORIGINAL: Joe D.
ORIGINAL: NefariousKoel
Not any options I've noticed to turn down the resource usage.
I suspect the biggest drain is that each of the map provinces are in bitmap format, so the file sizes are much larger than most other formats ...
Did AGEOD use this format for provinces in BoA, WiA and Blue & Gray?
I don't have my AACW installed but I checked my Rise of Prussia and the map regions are in tiny 4KB .rgn file format - program specific obviously. Whereas WWIgold regions are anywhere from 77KB to 11MB for the 'Irish Sea' alone. That's a massive difference.
Likely the reason for the huge load time for it. Very easy to mod, though.