Code: Select all
turn # assigned # on-hand # lost
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1 37320 361 0
13 36519 733 13895
production rate is 428 HRS squads per turn ( none produced in turn 1 )
turn
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1 assigned and on-hand = 37320 + 361 = 37681 HRS squads existing - losses a
2 plus 428 from production - losses b
3 plus 428 from production - losses c
4 plus 428 from production - losses d
5 plus 428 from production - losses e
6 plus 428 from production - losses f
7 plus 428 from production - losses g
8 plus 428 from production - losses h
9 plus 428 from production - losses i
10 plus 428 from production - losses j
11 plus 428 from production - losses k
12 plus 428 from production - losses l
13 plus 428 from production - losses m
total losses = 13895 = sum of losses a+b+cx+d+e+f+g+h+i+j+k+l+m
so the number of HRS squads existing in turn 13 should be:
T13_assigned_ = T1_assigned_&_on_hand + production - total_losses - T13_on_hand
so: 36519 = 37681 + ( 12 * 428 ) - 13895 - 733
but 37681 + (12*428) - 13895 - 733 = 28189 or 8330 smaller
than 36519 so what gives?
.
.
..
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so um.......somewhere between turn 1 and turn 13 I gained some 8,000+ HRS squads and I have no idea where they are coming from. Anybody have any ideas?
EDIT: never mind, I forgot to factor in the reinforcements that the Axis gets from time to time.