3.4 178 Alpha
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- ralphtricky
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3.4 178 Alpha
*corrected instructions*
This is unofficial, don't contact Matrix support, either post in the support forum or email me if you have questions.
This is for the people having issues with the 3.4 Beta Patch. Even if you install, you should install any later 3.4 Beta or Production patches.
Please only install it if you know what you're doing, or are willing to spend time on the support forums so someone can walk you through it.
I'm going to put up a zip file containing many of the files that should be in 3.4.
To apply, make sure first that you have a running installation patched up to 3.4.173, or a running installation of 3.0 or 3.2 that you patched to 3.4 in the same directory and couldn't run. Then unzip these files and copy them over top of the existing files. You may want to rename or copy the existing files first.
This is a straight zip, no installation, no uninstall, etc.
The patch is at
http://www.operationalwarfare.com/post/TOAW-34-178.aspx
Ralph
This is unofficial, don't contact Matrix support, either post in the support forum or email me if you have questions.
This is for the people having issues with the 3.4 Beta Patch. Even if you install, you should install any later 3.4 Beta or Production patches.
Please only install it if you know what you're doing, or are willing to spend time on the support forums so someone can walk you through it.
I'm going to put up a zip file containing many of the files that should be in 3.4.
To apply, make sure first that you have a running installation patched up to 3.4.173, or a running installation of 3.0 or 3.2 that you patched to 3.4 in the same directory and couldn't run. Then unzip these files and copy them over top of the existing files. You may want to rename or copy the existing files first.
This is a straight zip, no installation, no uninstall, etc.
The patch is at
http://www.operationalwarfare.com/post/TOAW-34-178.aspx
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
- ralphtricky
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RE: 3.4 178 Alpha
Toaw 3 - Slow.exe is for Athlon XP and other early machines.
Toaw 3 - Windows 98.exe is for (you guessed it, Windows 98)
I'll check back as often as I can to see how things are going.
Toaw 3 - Windows 98.exe is for (you guessed it, Windows 98)
I'll check back as often as I can to see how things are going.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
- larryfulkerson
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RE: 3.4 178 Alpha
Thanks for this Ralph. By the way the help screen holds no information about what version this is.


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The horrifying realities of Eternity
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5 Cracks in Reality (You've Never Noticed One)
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5 Cracks in Reality (You've Never Noticed One)
- ralphtricky
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RE: 3.4 178 Alpha
ARGHHHH!!!!ORIGINAL: larryfulkerson
Thanks for this Ralph. By the way the help screen holds no information about what version this is.
![]()
If you right-click click on the exe (or just mouse over it on some OS's) it will tell you the version.
It works for me, so it's going to be hard to trouble-shoot, but I'll see what I can do.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: 3.4 178 Alpha
make sure first that you have a running installation patched up to 3.4.173
So just to be clear, because I can't get any version of 3.4 to run, I shouldn't mess with .178 ?
- ralphtricky
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RE: 3.4 178 Alpha
Yes, you should. I should have said, If you've installed any running version, then patched using the 3.4 Beta patch, then give this a try.ORIGINAL: sPzAbt653
make sure first that you have a running installation patched up to 3.4.173
So just to be clear, because I can't get any version of 3.4 to run, I shouldn't mess with .178 ?
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: 3.4 178 Alpha
Roger that, I'll have at it tomorrow. Thanks.
RE: 3.4 178 Alpha
I'm in on the Athlon machine !!


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RE: 3.4 178 Alpha
Can be further improved:
1) after "n" key - next unit - screen is not centered on the next unit
2) after "d" key - dig unit - preview unit in the upper right corner of the screen does not update and does not indicate that the unit is diging
1) after "n" key - next unit - screen is not centered on the next unit
2) after "d" key - dig unit - preview unit in the upper right corner of the screen does not update and does not indicate that the unit is diging
Sorry for my English. It is not the best.
RE: 3.4 178 Alpha
ORIGINAL: Judykator
Can be further improved:
1) after "n" key - next unit - screen is not centered on the next unit
Sorry, but thank God it doesn't... how can you micro manage many units with the sceen "jumping" all the time?
(it's one of the long time requests from several players that finally was attended with 3.4)
Click the unit in the unit panel (upper right corner) and it will center.
RE: 3.4 178 Alpha
I have updated to 304 178 Alpha version. On all my maps, I cannot remove the grey border underneath the text on the map. I have a screen to show what I mean. You will notice that "standard text contrast" is selected under the option menu.
The text contrast does work correctly on the unit panel, it does not work on the map. I did not notice this prior to updating.

The text contrast does work correctly on the unit panel, it does not work on the map. I did not notice this prior to updating.

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Charles Belva
On Target Simulations LLC
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Oberst_Klink
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RE: 3.4 178 Alpha
[font="arial"]Try the Opart 3 Slow.exe.The contrast setting work fine here. But then, I got the issue with the huge map view... where's the terrain? Vid drv issue in my case? Maybe you can enlighten me mate?[/font]
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Oberst_Klink
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RE: 3.4 178 Alpha
[font="Tahoma"][/font]Another little "thngie"... anybody experienced issues with the huge map view showing no terrain? Maybe a vid drv issue, I don't know. XP Home, and latest vid drv. Though I might have to add, I use a netbook, hence not a super 3D vid card.


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Oberst_Klink
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RE: 3.4 178 Alpha
Working with the WinXP Athlon Opart - Slow.
Right clicking a unit and bringing up the Unit Report box, when the box is closed the mouse cursor jumps back to the previous location. Right clicking the unit in the box in the upper right corner to bring up the Unit Report box, when the box is closed the mouse cursor jumps back to the upper right corner. I didn't know if its supposed to be this way, if it is it takes some getting used to.
When sifting thru an enemy stack of units, the circle of stars flashes and the unit view box in the upper right corner also flashes. The info displayed at the lower part of the screen also disappears. All the flashing and disappearing is a little distracting.
Right clicking a unit and bringing up the Unit Report box, when the box is closed the mouse cursor jumps back to the previous location. Right clicking the unit in the box in the upper right corner to bring up the Unit Report box, when the box is closed the mouse cursor jumps back to the upper right corner. I didn't know if its supposed to be this way, if it is it takes some getting used to.
When sifting thru an enemy stack of units, the circle of stars flashes and the unit view box in the upper right corner also flashes. The info displayed at the lower part of the screen also disappears. All the flashing and disappearing is a little distracting.
- ralphtricky
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RE: 3.4 178 Alpha
It was probably the same. You may have to change the settings in the Opart 3 Fonts.ini file to change that. I'll take a look at it, but it probably won't be fixed for 3.4 if there is a work-around.ORIGINAL: cbelva
I have updated to 304 178 Alpha version. On all my maps, I cannot remove the grey border underneath the text on the map. I have a screen to show what I mean. You will notice that "standard text contrast" is selected under the option menu.
The text contrast does work correctly on the unit panel, it does not work on the map. I did not notice this prior to updating.
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
- ralphtricky
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RE: 3.4 178 Alpha
I changed the behavior on most of the dialogs to put the mouse near the close button when it opens and to return the mouse to where it was before the dialog popped up. If you're using U or the right click menu to pop up the unit menu, I think it makes sense, but I forgot about clicking on the little buttons on the right.ORIGINAL: sPzAbt653
Working with the WinXP Athlon Opart - Slow.
Right clicking a unit and bringing up the Unit Report box, when the box is closed the mouse cursor jumps back to the previous location. Right clicking the unit in the box in the upper right corner to bring up the Unit Report box, when the box is closed the mouse cursor jumps back to the upper right corner. I didn't know if its supposed to be this way, if it is it takes some getting used to.
When sifting thru an enemy stack of units, the circle of stars flashes and the unit view box in the upper right corner also flashes. The info displayed at the lower part of the screen also disappears. All the flashing and disappearing is a little distracting.
I'll look into the flashing for 3.5. I upgraded to a new machine recently, so thost things aren't that noticeable to me. I don't have an old Athlon XP machine to play around with, so performance issues like that are harder to spot.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: 3.4 178 Alpha
ORIGINAL: ralphtrick
It was probably the same. You may have to change the settings in the Opart 3 Fonts.ini file to change that. I'll take a look at it, but it probably won't be fixed for 3.4 if there is a work-around.ORIGINAL: cbelva
I have updated to 304 178 Alpha version. On all my maps, I cannot remove the grey border underneath the text on the map. I have a screen to show what I mean. You will notice that "standard text contrast" is selected under the option menu.
The text contrast does work correctly on the unit panel, it does not work on the map. I did not notice this prior to updating.
Ralph
Background=N in Placename Font 1 - 4 in the Opert 3 fonts.ini should do it. Iirc, after first installing 3.4 the standard Opart 3 fonts.ini generated with the patch did set Background to Y.
EDIT: That it is. The Opart 3 fonts.ini in the Alpha Patch.zip has indeed Background set to Y.
- ralphtricky
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RE: 3.4 178 Alpha
Thanks Telumar.
Ralph Trickey
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Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.




