Well the Base 'Load' in the csv does show the total of that (cargo + troop)ORIGINAL: Keifer
Would it be possible to add Troop Load Cost and Cargo Load Cost to the LCU .csv export?
It would help with with transport and amph TF planning.
Thanks, Keith
WitPTracker AE News
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: WitPTracker AE Release 1.6.1 Available!
RE: This is different.
ORIGINAL: vonTirpitz
I can't be sure, but I think one of my sunken minelayers just got turned into a resort in Singapore. Although 'The Mine Lair' would be a great name for a bar. [:D]
This ship was definitely sunk and is off the roster in game but Tracker gave me repaired alert about it recently. Perhaps it is just a quirk of the repair system in game or maybe it is something else. Just wanted to share.
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Sadly (for you), not a dream. It was a little missing bit of logic in the code to not generate the alert if the ship is sunk.
Though you could say that repairs are "complete" on a sunk ship... [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.6.1 Available!
The 'base load' is different than just adding the troop and cargo load costs together.
For amphib planning you don't want to add them together anyway because the ships don't load that way. Ships have separate troop and cargo space.
I imported the csv into a spreadsheet and made formulae to add 30% (I like to overestimate a little bit). So, for each LCU I want to amphib load I have two cells (columns for multiple LCU's) that are (troop+30%) and (cargo+30%). Then when I make up amphib convoys I can pick the right ships without experimenting.
For a few additional units it's quicker to not even bother with another csv, I just type in the unit name, the troop load, and the cargo load and the '+30%' figures are calculated for me.
Hope this helps. PM if you want me to send you a sample spreadsheet.
For amphib planning you don't want to add them together anyway because the ships don't load that way. Ships have separate troop and cargo space.
I imported the csv into a spreadsheet and made formulae to add 30% (I like to overestimate a little bit). So, for each LCU I want to amphib load I have two cells (columns for multiple LCU's) that are (troop+30%) and (cargo+30%). Then when I make up amphib convoys I can pick the right ships without experimenting.
For a few additional units it's quicker to not even bother with another csv, I just type in the unit name, the troop load, and the cargo load and the '+30%' figures are calculated for me.
Hope this helps. PM if you want me to send you a sample spreadsheet.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: WitPTracker AE Release 1.6.1 Available!
I take it back ... and am humbled by your organisational skills (truthfully). Can I have a look at the spreadsheet cause it might be a nice addition after we've humbled the DB load times... if ever that happensORIGINAL: witpqs
The 'base load' is different than just adding the troop and cargo load costs together.
For amphib planning you don't want to add them together anyway because the ships don't load that way. Ships have separate troop and cargo space.
I imported the csv into a spreadsheet and made formulae to add 30% (I like to overestimate a little bit). So, for each LCU I want to amphib load I have two cells (columns for multiple LCU's) that are (troop+30%) and (cargo+30%). Then when I make up amphib convoys I can pick the right ships without experimenting.
For a few additional units it's quicker to not even bother with another csv, I just type in the unit name, the troop load, and the cargo load and the '+30%' figures are calculated for me.
Hope this helps. PM if you want me to send you a sample spreadsheet.
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
RE: WitPTracker AE Release 1.6.1 Available!
I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1. My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct. Tracker throws a Password Mismatch error when it tries to load the save to initialize the db.
I've verified all of the properties settings are correct. Is there by any chance a minimum length for the password that Tracker expects? Ours is not very long, but it does work for the game to open the turn.
I've verified all of the properties settings are correct. Is there by any chance a minimum length for the password that Tracker expects? Ours is not very long, but it does work for the game to open the turn.
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: WitPTracker AE Release 1.6.1 Available!
ORIGINAL: USS America
I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1. My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct. Tracker throws a Password Mismatch error when it tries to load the save to initialize the db.
I've verified all of the properties settings are correct. Is there by any chance a minimum length for the password that Tracker expects? Ours is not very long, but it does work for the game to open the turn.
And his partner has not installed tracker. [:(]
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
RE: WitPTracker AE Release 1.6.1 Available!
Steve, once I get mine up and running (it's bumming me out because I've already had this version of tracker working for my AI campaign game) I'll put on my "easy button" hat and we'll get you up and running. [8D]
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
RE: WitPTracker AE Release 1.6.1 Available!
OK, just got my issue straightened out. When I first opened the turn is asked me to "Select" Player 2 password. It had apparently not been captured in the save file, however I do see my partner's orders saved. Must be some issue with the first Allied turn mechanics. Just wanted to update here, and now back to orders. [8D]
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: WitPTracker AE Release 1.6.1 Available!
I assume you mean that you got the first turn without having set the allied password and tried to read it into tracker.ORIGINAL: USS America
OK, just got my issue straightened out. When I first opened the turn is asked me to "Select" Player 2 password. It had apparently not been captured in the save file, however I do see my partner's orders saved. Must be some issue with the first Allied turn mechanics. Just wanted to update here, and now back to orders. [8D]
Or did you open the turn, then set the allied password and then save it and then try to read it into tracker and had a problem?
Just interested to know ... glad you got it working and if AW1Steve needs some help let me know.
Cheers
RE: WitPTracker AE Release 1.6.1 Available!
ORIGINAL: USS America
Steve, once I get mine up and running (it's bumming me out because I've already had this version of tracker working for my AI campaign game) I'll put on my "easy button" hat and we'll get you up and running. [8D]
Promises, promises. [:D] Seriously , I've not put the effort into it that I probably should have. I've always used Sprior's system , "That looks about right". [:D]
RE: WitPTracker AE Release 1.6.1 Available!
ORIGINAL: USS America
I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1. My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct. Tracker throws a Password Mismatch error when it tries to load the save to initialize the db.
I've verified all of the properties settings are correct. Is there by any chance a minimum length for the password that Tracker expects? Ours is not very long, but it does work for the game to open the turn.
And there's nothing about the minimum length. Since the maximum password length is 8 characters, WitPTracker ignores anything after the first 8. But I believe even a 1-character password works fine.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
RE: WitPTracker AE Release 1.6.1 Available!
ORIGINAL: n01487477
I assume you mean that you got the first turn without having set the allied password and tried to read it into tracker.ORIGINAL: USS America
OK, just got my issue straightened out. When I first opened the turn is asked me to "Select" Player 2 password. It had apparently not been captured in the save file, however I do see my partner's orders saved. Must be some issue with the first Allied turn mechanics. Just wanted to update here, and now back to orders. [8D]
Or did you open the turn, then set the allied password and then save it and then try to read it into tracker and had a problem?
Just interested to know ... glad you got it working and if AW1Steve needs some help let me know.
Cheers
Damian, the second is how I got it to work. Steve had worked on the turn before me, and I assumed he had selected a password for our side.
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: WitPTracker AE Release 1.6.1 Available!
I ran into an unexpected problem with a Da Babes game. I guess the game's database grew too big. I tried to load a turn and it gave me a longish Java exception list. Then, this morning, as I tried to reproduce the error, it loaded the turn normally.
I will post the exception list if and when it happens again, but I wanted to give a heads up.
I will post the exception list if and when it happens again, but I wanted to give a heads up.
Tenno Heika Banzai!
RE: WitPTracker AE Release 1.6.1 Available!
Sprior's system , "That looks about right".
A foul calumny!
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
RE: WitPTracker AE Release 1.6.1 Available!
Small bug in the "Industry panel", tab "oil&res": sorting the columns "oil produced" and "res produced" sorts by the first number, not the entire value (so 900 is above 1000, for instance).

RE: WitPTracker AE Release 1.6.1 Available!
Panel "Aircraft": for the Allies, column "build rate" shows the Allied replacement rate. However, there's also a production rate for the Allied planes. The US Army B-25C Mitchell for instance has a production rate of 20, and a replacement rate of 0. In tracker, it shows up with a build rate of 0.

RE: WitPTracker AE Release 1.6.1 Available!
VSWG,
sure you are looking at the correct plane ? It's fine according to this ...

sure you are looking at the correct plane ? It's fine according to this ...

- Attachments
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RE: WitPTracker AE Release 1.6.1 Available!
It is correct in "Air Production", but not in the data set "Aircraft".

RE: WitPTracker AE Release 1.6.1 Available!
Oh, I understand. Yeah that is because this is on map production at LA. My information is the same as the editor which shows build rate as 0. The aircraft panel is not really geared for both build rate + on map production, that's why it's in the air production panel.ORIGINAL: VSWG
It is correct in "Air Production", but not in the data set "Aircraft".
[edit] I guess it could be changed ... I'll think about it.
RE: WitPTracker AE Release 1.6.1 Available!
Don't. For some reason, I didn't use the "Air production" screen to figure out the Allied... uh, air production... [;)]ORIGINAL: n01487477
Oh, I understand. Yeah that is because this is on map production at LA. My information is the same as the editor which shows build rate as 0. The aircraft panel is not really geared for both build rate + on map production, that's why it's in the air production panel.ORIGINAL: VSWG
It is correct in "Air Production", but not in the data set "Aircraft".
[edit] I guess it could be changed ... I'll think about it.







