WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: Keifer

Would it be possible to add Troop Load Cost and Cargo Load Cost to the LCU .csv export?

It would help with with transport and amph TF planning.

Thanks, Keith
Well the Base 'Load' in the csv does show the total of that (cargo + troop)
floydg
Posts: 2084
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: This is different.

Post by floydg »

ORIGINAL: vonTirpitz

I can't be sure, but I think one of my sunken minelayers just got turned into a resort in Singapore. Although 'The Mine Lair' would be a great name for a bar. [:D]

This ship was definitely sunk and is off the roster in game but Tracker gave me repaired alert about it recently. Perhaps it is just a quirk of the repair system in game or maybe it is something else. Just wanted to share.



Image

Sadly (for you), not a dream. It was a little missing bit of logic in the code to not generate the alert if the ship is sunk.

Though you could say that repairs are "complete" on a sunk ship... [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: WitPTracker AE Release 1.6.1 Available!

Post by witpqs »

The 'base load' is different than just adding the troop and cargo load costs together.

For amphib planning you don't want to add them together anyway because the ships don't load that way. Ships have separate troop and cargo space.

I imported the csv into a spreadsheet and made formulae to add 30% (I like to overestimate a little bit). So, for each LCU I want to amphib load I have two cells (columns for multiple LCU's) that are (troop+30%) and (cargo+30%). Then when I make up amphib convoys I can pick the right ships without experimenting.

For a few additional units it's quicker to not even bother with another csv, I just type in the unit name, the troop load, and the cargo load and the '+30%' figures are calculated for me.

Hope this helps. PM if you want me to send you a sample spreadsheet.
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: witpqs

The 'base load' is different than just adding the troop and cargo load costs together.

For amphib planning you don't want to add them together anyway because the ships don't load that way. Ships have separate troop and cargo space.

I imported the csv into a spreadsheet and made formulae to add 30% (I like to overestimate a little bit). So, for each LCU I want to amphib load I have two cells (columns for multiple LCU's) that are (troop+30%) and (cargo+30%). Then when I make up amphib convoys I can pick the right ships without experimenting.

For a few additional units it's quicker to not even bother with another csv, I just type in the unit name, the troop load, and the cargo load and the '+30%' figures are calculated for me.

Hope this helps. PM if you want me to send you a sample spreadsheet.
I take it back ... and am humbled by your organisational skills (truthfully). Can I have a look at the spreadsheet cause it might be a nice addition after we've humbled the DB load times... if ever that happens
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: WitPTracker AE Release 1.6.1 Available!

Post by USSAmerica »

I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1.  My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct.  Tracker throws a Password Mismatch error when it tries to load the save to initialize the db. 

I've verified all of the properties settings are correct.  Is there by any chance a minimum length for the password that Tracker expects?  Ours is not very long, but it does work for the game to open the turn.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
AW1Steve
Posts: 14531
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: WitPTracker AE Release 1.6.1 Available!

Post by AW1Steve »

ORIGINAL: USS America

I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1.  My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct.  Tracker throws a Password Mismatch error when it tries to load the save to initialize the db. 

I've verified all of the properties settings are correct.  Is there by any chance a minimum length for the password that Tracker expects?  Ours is not very long, but it does work for the game to open the turn.


And his partner has not installed tracker. [:(]
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: WitPTracker AE Release 1.6.1 Available!

Post by USSAmerica »

Steve, once I get mine up and running (it's bumming me out because I've already had this version of tracker working for my AI campaign game) I'll put on my "easy button" hat and we'll get you up and running.  [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: WitPTracker AE Release 1.6.1 Available!

Post by USSAmerica »

OK, just got my issue straightened out.  When I first opened the turn is asked me to "Select" Player 2 password.  It had apparently not been captured in the save file, however I do see my partner's orders saved.  Must be some issue with the first Allied turn mechanics.  Just wanted to update here, and now back to orders.  [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: USS America

OK, just got my issue straightened out.  When I first opened the turn is asked me to "Select" Player 2 password.  It had apparently not been captured in the save file, however I do see my partner's orders saved.  Must be some issue with the first Allied turn mechanics.  Just wanted to update here, and now back to orders.  [8D]
I assume you mean that you got the first turn without having set the allied password and tried to read it into tracker.
Or did you open the turn, then set the allied password and then save it and then try to read it into tracker and had a problem?

Just interested to know ... glad you got it working and if AW1Steve needs some help let me know.
Cheers
User avatar
AW1Steve
Posts: 14531
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: WitPTracker AE Release 1.6.1 Available!

Post by AW1Steve »

ORIGINAL: USS America

Steve, once I get mine up and running (it's bumming me out because I've already had this version of tracker working for my AI campaign game) I'll put on my "easy button" hat and we'll get you up and running.  [8D]


Promises, promises. [:D] Seriously , I've not put the effort into it that I probably should have. I've always used Sprior's system , "That looks about right". [:D]
floydg
Posts: 2084
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.6.1 Available!

Post by floydg »

ORIGINAL: USS America

I'm starting a new Scenario 1 PBEM game and trying to initialize a new tracker db in it's own folder, using 1.6.1.  My partner has already entered a password for our Allied side, and I've opened up our Allied save using this password, so I know it's correct.  Tracker throws a Password Mismatch error when it tries to load the save to initialize the db. 

I've verified all of the properties settings are correct.  Is there by any chance a minimum length for the password that Tracker expects?  Ours is not very long, but it does work for the game to open the turn.

And there's nothing about the minimum length. Since the maximum password length is 8 characters, WitPTracker ignores anything after the first 8. But I believe even a 1-character password works fine.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: WitPTracker AE Release 1.6.1 Available!

Post by USSAmerica »

ORIGINAL: n01487477

ORIGINAL: USS America

OK, just got my issue straightened out.  When I first opened the turn is asked me to "Select" Player 2 password.  It had apparently not been captured in the save file, however I do see my partner's orders saved.  Must be some issue with the first Allied turn mechanics.  Just wanted to update here, and now back to orders.  [8D]
I assume you mean that you got the first turn without having set the allied password and tried to read it into tracker.
Or did you open the turn, then set the allied password and then save it and then try to read it into tracker and had a problem?

Just interested to know ... glad you got it working and if AW1Steve needs some help let me know.
Cheers

Damian, the second is how I got it to work. Steve had worked on the turn before me, and I assumed he had selected a password for our side.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
Kitakami
Posts: 1324
Joined: Thu May 02, 2002 11:08 pm
Location: The bridge of the DNTK Kitakami

RE: WitPTracker AE Release 1.6.1 Available!

Post by Kitakami »

I ran into an unexpected problem with a Da Babes game. I guess the game's database grew too big. I tried to load a turn and it gave me a longish Java exception list. Then, this morning, as I tried to reproduce the error, it loaded the turn normally.

I will post the exception list if and when it happens again, but I wanted to give a heads up.

Tenno Heika Banzai!
User avatar
sprior
Posts: 8298
Joined: Mon Jun 17, 2002 11:38 pm
Location: Portsmouth, UK

RE: WitPTracker AE Release 1.6.1 Available!

Post by sprior »

Sprior's system , "That looks about right".

A foul calumny!
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

Image
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by VSWG »

Small bug in the "Industry panel", tab "oil&res": sorting the columns "oil produced" and "res produced" sorts by the first number, not the entire value (so 900 is above 1000, for instance).
Image
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by VSWG »

Panel "Aircraft": for the Allies, column "build rate" shows the Allied replacement rate. However, there's also a production rate for the Allied planes. The US Army B-25C Mitchell for instance has a production rate of 20, and a replacement rate of 0. In tracker, it shows up with a build rate of 0.
Image
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

VSWG,
sure you are looking at the correct plane ? It's fine according to this ...

Image
Attachments
capture.jpg
capture.jpg (126.88 KiB) Viewed 732 times
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by VSWG »

It is correct in "Air Production", but not in the data set "Aircraft".
Image
User avatar
n01487477
Posts: 4764
Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.6.1 Available!

Post by n01487477 »

ORIGINAL: VSWG

It is correct in "Air Production", but not in the data set "Aircraft".
Oh, I understand. Yeah that is because this is on map production at LA. My information is the same as the editor which shows build rate as 0. The aircraft panel is not really geared for both build rate + on map production, that's why it's in the air production panel.

[edit] I guess it could be changed ... I'll think about it.
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: WitPTracker AE Release 1.6.1 Available!

Post by VSWG »

ORIGINAL: n01487477
ORIGINAL: VSWG

It is correct in "Air Production", but not in the data set "Aircraft".
Oh, I understand. Yeah that is because this is on map production at LA. My information is the same as the editor which shows build rate as 0. The aircraft panel is not really geared for both build rate + on map production, that's why it's in the air production panel.

[edit] I guess it could be changed ... I'll think about it.
Don't. For some reason, I didn't use the "Air production" screen to figure out the Allied... uh, air production... [;)]
Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”