What's Your 'Secret Weapon'?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Katana
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Post by Katana »

He dropped his shields :eek:
Overload disuptors! Full alpha strike. Fire!!

Uh, wrong game :rolleyes:
FABRICATE DIEM, PVNC
rlc27
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Post by rlc27 »

Panthers armed with Diamond Shot, no less. Or perhaps dilithium crystals.

"She canna take much more of this, capitan!"
"They couldn't hit an elephant from this dist--"

--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
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tracer
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Post by tracer »

Originally posted by rlc27

"She canna take much more of this, capitan!"
Shouldn't that be "She canna take much more of this, hauptman"? :D
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rlc27
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Post by rlc27 »

Usually, it's "This is all the Colonel's fault!"

Star Panthers, Episode 2: The Wrath of Bill :rolleyes:
"They couldn't hit an elephant from this dist--"

--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
jleknes
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Post by jleknes »

Flamethrower tanks :D
They wreck havoc on everything they meet.....
Pop smoke, send in a few scouts and let the mobile grill bars sort em out!
PzB
'The enemy invariably attacks on two occasions: when they're ready. & when you're not. '
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Belisarius
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Post by Belisarius »

Originally posted by rlc27
Usually, it's "This is all the Colonel's fault!"

Star Panthers, Episode 2: The Wrath of Bill :rolleyes:
"I have a baad feeling about this"...

"Use the mines, Luke!" :D

"Sir, the possibility of navigating a battlefield in a Wild Bill scenario and not hit a mine is approximately 3,720 to 1!" :D :D


My 'secret' weapon right now would be a PzIIIj. I have not seen a more effective infantry killer, its 50mm seems to kill more troops than any larger calibre gun. That, combined with two MGs makes it lethal in any infantry CS role.
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rlc27
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Post by rlc27 »

*BOOM*

"Another mine! But I was just going to Victory Hex Alpha to pick up some space converters!"



Another secret weapon of mine, though it will no doubt elicit groans, has got to be the Jagdtiger, at least on defense. That gun, that gun... It's like the Death Star--invulnerable to everything up to a battleship's guns, but surprisingly vulnerable to a small group of fighters who happen to get a lucky hit...

Luke, a US Army Ranger:
"Only a 2 percent chance the Jagdtiger!"
"Use the Force, Luke."

Infantry Unit Assaulting with Satchel Charge.
KABOOM!

:eek:
"They couldn't hit an elephant from this dist--"

--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
rlc27
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Post by rlc27 »

Other secret weapons:

Several whiskey sours or strawberry daquiris, on me. (for a date).

In another case:

3 beef n' bean enchiladas with extra hot sauce (useful for getting rid of a date). :confused: :eek:
"They couldn't hit an elephant from this dist--"

--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
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AbsntMndedProf
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Post by AbsntMndedProf »

GMenFan posted:

"a well placed ATG can ruin your opponents day."

I learned that the hard way against two well placed 3 inch DP guns, much to my KG's regret!
:rolleyes:

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Svennemir
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Post by Svennemir »

Timing and concentration of force. If lots of units can attack in the same turn and at full speed at one point the enemy won't ever know what hit them (unless they watch the replay of course).

It's not so important exactly which types of units participate, but an intense artillery barrage just before the assault is an excellent preparation. Of course the smoke makes it possible for the enemy to hide quite well - this is the greatest problem here. Some well-trained scout infantry might be the best way to spot enemy units afterwards.

The whole operation must be fast, otherwise the enemy will have time to concentrate artillery fire at the spearhead, and this will slow the operation further.
frekk
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FlammpanzerII

Post by frekk »

I'm a bit new. But nonetheless - it didn't take me long to figure out the Flammpanzer is the most useful unit for the Germans. In thick smoke which you lay down at the line of battle, all your other units become nothing more than recon and fodder; the Flammpanzers come in at the end of your turn when the enemy's wasted all of his opportunity fire except machine guns, and administer the coup de grace to each and every unit in the fog. I was totally shocked when I started using them on T-34's and discovered about half the time (more like 75%), it will take it out, crew and all, at point blank range. They'll even take out MG nests, bunkers etc. Of course they slaughter infantry. As for laying down the smoke, this is often unnecessary. Half the time the enemy will do it for you, when the infantry flee the flames. Two thumbs up for the Flammpanzer.
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Figmo
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Post by Figmo »

Originally posted by jleknes
Flamethrower tanks :D
They wreck havoc on everything they meet.....
Pop smoke, send in a few scouts and let the mobile grill bars sort em out!
I agree with the flame tanks - they take out even the most stubbern units - quick.

I prefer the the German Flamepanzer II over all others because it has 2 shots each time - very deadly.
"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f
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stevemk1a
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Post by stevemk1a »

I like the German Flammwagen halftrack. It's got two flamethrowers and a lot of movement points. It's weakness is thin armour, but flame vehicles are best used to wipe out already pinned or routed soft targets, so armour isn't a factor unless you make a mistake ... flame vehicles (and also multi barrel AA vehicles) are often the difference between an opponent's squad just taking a couple of casualties or being totally wiped out :D . Just remember to save some movement to bravely run away... ;)
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11Bravo
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Throwaway ATG's

Post by 11Bravo »

I play American usually. I always get three 3" ATG's and HT's to pull them around. These get recklessly rushed to some out of the way location with a nice view, preferably off to the flanks or even in the enemy rear. Sometimes some recon and an FO come along for a picnic. I like the guns a little spread out, but all sharing the same field of fire. The halftracks also share the view.

This little force then becomes a sideshow that can't be ignored. It draws enemy artillary which keeps my infantry happy. It becomes unsuppressed at just the wrong time for enemy armor. All those MG's make taking the position out painful for infantry. Those attractive halftracks attract armor away from better things, and exposes them to concentrated ATG fire. The FO and recon usually find something interesting to do too.
Squatting in the bush and marking it on a map.
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